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| licence = Mixed | | licence = Mixed | ||
| author = Alekmaul | | author = Alekmaul | ||
| website = http:// | | website = https://web.archive.org/web/20110924020303/http://www.portabledev.com/pages/ds/jeuxdev.-perso/xrickds.php | ||
| download = Media:XrickDSV22.zip | | download = Media:XrickDSV22.zip | ||
| source = http://www.portabledev.com/modules/download_gallery/dlc.php?file=450&id=1290241245 | | source = http://www.portabledev.com/modules/download_gallery/dlc.php?file=450&id=1290241245 | ||
}} | }} | ||
XrickDS is an adaption of the platform game Rick Dangerous for the Nintendo DS. Originally developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS based PCs. It was released in 1989 and published by Rainbird Software in Europe and the rest of the world and on the MicroPlay label (part of MicroProse) in America. | |||
The game is largely inspired by the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. | |||
This port is modified upon [http://gpf.dcemu.co.uk/ GPF's] xrick for the NDS, which was based on [http://www.bigorno.net/xrick/ xrick] (an open source implementation of Rick Dangerous) from BigOrno. | |||
==Installation== | ==Installation== | ||
Download and extract file. | |||
[[DLDI|DLDI]] patch it and copy it to your card. | |||
==User guide== | ==User guide== | ||
Line 27: | Line 27: | ||
Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base. | Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base. | ||
4 levels included are: | |||
* South America. | |||
* Egypt. | |||
* Schwarzendumpf Castle. | |||
* Missile Base. | |||
==Controls== | ==Controls== | ||
Left/Right - Move left/right | |||
Down - Crawl | |||
B/Up - Jump | |||
A - | A - Fire | ||
Start - Pause | |||
D-Pad+Fire - Poke something with your stick, Lay a stick of dynamite, Fire a bullet | |||
==Screenshots== | |||
[[File:Xrickds2.png]] | |||
==Changelog== | ==Changelog== | ||
'''V2.2 | '''V2.2 20/11/2010''' | ||
* Compilation with last devkitpro (and code cleaning also) | * Compilation with last devkitpro (and code cleaning also). | ||
* sound with ADPCM format (rom smaller) | * sound with ADPCM format (rom smaller). | ||
* Add B to jump | * Add B to jump. | ||
'''V2.1 | '''V2.1 29/06/2008''' | ||
* Using efs2.0, must work with all linkers now | * Using efs2.0, must work with all linkers now. | ||
* DS Sleep mode management (a closed lid pauses xrickDS running) | * DS Sleep mode management (a closed lid pauses xrickDS running). | ||
'''V2.0 | '''V2.0 31/05/2008''' | ||
* New design, new musics (2 musics from RICK II) | * New design, new musics (2 musics from RICK II). | ||
* efslib is used to avoid memory pbs | * efslib is used to avoid memory pbs. | ||
* 4 differents menus adapted for each level | * 4 differents menus adapted for each level. | ||
* no more infinite dynamite/munition | * no more infinite dynamite/munition. | ||
* CHEAT mode available like in the AMIGA version( you must find it ) | * CHEAT mode available like in the AMIGA version (you must find it). | ||
* comic book available (replace palette modification) | * comic book available (replace palette modification). | ||
* new end screens from Lobo | * new end screens from Lobo. | ||
* No more load/save state, too much buggy | * No more load/save state, too much buggy. | ||
'''V1.6 | '''V1.6 17/05/2008''' | ||
* Initial release | * Initial release. | ||
==Credits== | ==Credits== | ||
CODE | CODE: Alekmaul, GPF and BigOrno for the original release of xrick. | ||
GFX | GFX: zeblackos, Lobo, Alekmaul and BigOrno for the original release of xrick. | ||
SOUND | SOUND: Music and sounds ripped by AlcatraZ or from [http://www.rickdangerous.co.uk/main.htm website]. | ||
Thanks to GPF for the first DS adaptation of xrick. | Thanks to GPF for the first DS adaptation of xrick. | ||
Thanks to Kukulcan for | Thanks to Kukulcan for testings. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew platform games on DS]] |
Revision as of 00:33, 13 Haziran 2021
Rick dangerous | |
File:Xrickds22.gif | |
General | |
---|---|
Author(s) | Alekmaul |
Type | Adventure |
Version | 2.2 |
Licence | Mixed |
Links | |
[Media:XrickDSV22.zip Download] | |
Website | |
Source |
<htmlet>adsense</htmlet>
XrickDS is an adaption of the platform game Rick Dangerous for the Nintendo DS. Originally developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS based PCs. It was released in 1989 and published by Rainbird Software in Europe and the rest of the world and on the MicroPlay label (part of MicroProse) in America.
The game is largely inspired by the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu.
This port is modified upon GPF's xrick for the NDS, which was based on xrick (an open source implementation of Rick Dangerous) from BigOrno.
Installation
Download and extract file.
DLDI patch it and copy it to your card.
User guide
When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie.
Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.
4 levels included are:
- South America.
- Egypt.
- Schwarzendumpf Castle.
- Missile Base.
Controls
Left/Right - Move left/right
Down - Crawl
B/Up - Jump
A - Fire
Start - Pause
D-Pad+Fire - Poke something with your stick, Lay a stick of dynamite, Fire a bullet
Screenshots
Changelog
V2.2 20/11/2010
- Compilation with last devkitpro (and code cleaning also).
- sound with ADPCM format (rom smaller).
- Add B to jump.
V2.1 29/06/2008
- Using efs2.0, must work with all linkers now.
- DS Sleep mode management (a closed lid pauses xrickDS running).
V2.0 31/05/2008
- New design, new musics (2 musics from RICK II).
- efslib is used to avoid memory pbs.
- 4 differents menus adapted for each level.
- no more infinite dynamite/munition.
- CHEAT mode available like in the AMIGA version (you must find it).
- comic book available (replace palette modification).
- new end screens from Lobo.
- No more load/save state, too much buggy.
V1.6 17/05/2008
- Initial release.
Credits
CODE: Alekmaul, GPF and BigOrno for the original release of xrick.
GFX: zeblackos, Lobo, Alekmaul and BigOrno for the original release of xrick.
SOUND: Music and sounds ripped by AlcatraZ or from website.
Thanks to GPF for the first DS adaptation of xrick.
Thanks to Kukulcan for testings.