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|author=moonlight | |author=moonlight | ||
|lastupdated=2004/08/09 | |lastupdated=2004/08/09 | ||
|type= | |type=Utilities | ||
|version=0.05 | |version=0.05 | ||
|license=Freeware | |license=Freeware | ||
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|source=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z | |source=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z | ||
}} | }} | ||
ps2gsm is a MADRVPlugin that runs on [[PogoShell]]. You can create a ROM file containing your own composition data without a development environment. | ps2gsm is a MADRVPlugin that runs on [[PogoShell GBA|PogoShell]]. You can create a ROM file containing your own composition data without a development environment. | ||
==Features== | ==Features== | ||
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[[Category:GBA homebrew applications]] | [[Category:GBA homebrew applications]] | ||
[[Category:GBA | [[Category:GBA homebrew plugins]] | ||
[[Category:Utility homebrews on GBA]] |
Revision as of 07:35, 8 September 2022
ps2mda | |
---|---|
File:Ps2mda2.png | |
General | |
Author | moonlight |
Type | Utilities |
Version | 0.05 |
License | Freeware |
Last Updated | 2004/08/09 |
Links | |
Download | |
Website | |
Source | |
ps2gsm is a MADRVPlugin that runs on PogoShell. You can create a ROM file containing your own composition data without a development environment.
Features
- Backward compatible with MXDRV and can be easily created with familiar MML.
- You can use mature MML compilers such as note.x and mxc.com.
- Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler.
- Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration.
- PCM for SOUND3 can also be edited while checking the sound with the included tone editor (gb3pcedit.exe).
- Player for PogoShell2.
Installation
Copy mda.bin to PogoShell2\root\.shell\plugins\.
Open PogoShell2\root\.shell\pogo.cfg with notepad or similar tool.
Append this line mda 3 mda.bin 2
User guide
Limitation:
- Since it is not an X68k emulator, FM sound source cannot be used.
- The PCM synthesizing part is heavy. Please optimize if necessary.
- If define code_Enable* in madrv.c is set to False, the corresponding function will be turned off and it will be a little lighter.
- Please be sure to check "Differences from the X68k version" because the sound source itself is completely different.
External links
- Author's websiite - http://home.att.ne.jp/blue/moonlight/ (archived)