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Leaf Visual Novel System GBA: Difference between revisions

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Messages, events and animations are written in Script Markup Language.
Messages, events and animations are written in Script Markup Language.


Message & Event - asset/script/ ([http://akkera102.sakura.ne.jp/gbadev/index.php?Doc.15%20PC%A5%B2%A1%BC%A5%E0%A1%D6%BC%B6%A1%D7%A4%CE%B0%DC%BF%A2%CA%FD%CB%A1%281%29 sizuku_gba2's doc])
Message & Event - asset/script/ ([http://akkera102.sakura.ne.jp/gbadev/index.php?Doc.15%20PC%A5%B2%A1%BC%A5%E0%A1%D6%BC%B6%A1%D7%A4%CE%B0%DC%BF%A2%CA%FD%CB%A1%281%29 sizuku_gba2's doc]).


Animation - core/res/ and core/anime.c.
Animation - core/res/ and core/anime.c.

Revision as of 11:41, 8 September 2022

Leaf Visual Novel System
File:Gbalvn2.png
General
Authorlaqieer
TypeGame engine
Version1.0
LicenseBSD-3-Clause
Last Updated2021/06/22
Links
Download
Website
Source

Leaf Visual Novel System for GBA is a VN/AVG/ADV/Gal game engine on GBA. It comes with a demo project.

The game engine is based on sizuku_gba2.

Features

  • Create your own games on GBA without coding. No programming skills are required.
  • Story branching.
  • Save & load at any point.
  • Skip to the next branch point & return to the previous branch point freely.
  • Environment configuration.
  • Logging.

User guide

Messages, events and animations are written in Script Markup Language.

Message & Event - asset/script/ (sizuku_gba2's doc).

Animation - core/res/ and core/anime.c.

Screenshots

gbalvn3.png gbalvn4.png

gbalvn5.png gbalvn6.png

gbalvn7.png gbalvn8.png

Changelog

v1.0

  • With demo: Summer.

Credit

Free assets:

  • Background -きまぐれアフター.
  • Character - キャラクターなんとか機.
  • Music - 魔王魂.

External links

Advertising: