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Messages, events and animations are written in Script Markup Language. | Messages, events and animations are written in Script Markup Language. | ||
Message & Event - asset/script/ ([http://akkera102.sakura.ne.jp/gbadev/index.php?Doc.15%20PC%A5%B2%A1%BC%A5%E0%A1%D6%BC%B6%A1%D7%A4%CE%B0%DC%BF%A2%CA%FD%CB%A1%281%29 sizuku_gba2's doc]) | Message & Event - asset/script/ ([http://akkera102.sakura.ne.jp/gbadev/index.php?Doc.15%20PC%A5%B2%A1%BC%A5%E0%A1%D6%BC%B6%A1%D7%A4%CE%B0%DC%BF%A2%CA%FD%CB%A1%281%29 sizuku_gba2's doc]). | ||
Animation - core/res/ and core/anime.c. | Animation - core/res/ and core/anime.c. |
Revision as of 11:41, 8 September 2022
Leaf Visual Novel System | |
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File:Gbalvn2.png | |
General | |
Author | laqieer |
Type | Game engine |
Version | 1.0 |
License | BSD-3-Clause |
Last Updated | 2021/06/22 |
Links | |
Download | |
Website | |
Source | |
Leaf Visual Novel System for GBA is a VN/AVG/ADV/Gal game engine on GBA. It comes with a demo project.
The game engine is based on sizuku_gba2.
Features
- Create your own games on GBA without coding. No programming skills are required.
- Story branching.
- Save & load at any point.
- Skip to the next branch point & return to the previous branch point freely.
- Environment configuration.
- Logging.
User guide
Messages, events and animations are written in Script Markup Language.
Message & Event - asset/script/ (sizuku_gba2's doc).
Animation - core/res/ and core/anime.c.
Screenshots
Changelog
v1.0
- With demo: Summer.
Credit
Free assets:
- Background -きまぐれアフター.
- Character - キャラクターなんとか機.
- Music - 魔王魂.
External links
- GitHub - https://github.com/laqieer/gbalvns