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Ps2mda GBA: Difference between revisions

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(Created page with "{{#seo: |title= (Plugins) - GameBrew |title_mode=append |image=ps2mda2.png |image_alt=ps2mda }} {{Infobox GBA Homebrews |title=ps2mda |image=ps2mda2.png |description=Sound dri...")
 
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|download=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z
|website=http://home.att.ne.jp/blue/moonlight/
|website=http://home.att.ne.jp/blue/moonlight/
|source=ps2mda.7z
|source=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z
}}
}}
ps2gsm is a MADRVPlugin that runs on [[PogoShell]]. You can create a ROM file containing your own composition data without a development environment.
ps2gsm is a MADRVPlugin that runs on [[PogoShell]]. You can create a ROM file containing your own composition data without a development environment.
Line 47: Line 47:
[[Category:GBA homebrew applications]]
[[Category:GBA homebrew applications]]
[[Category:GBA homebre plugins]]
[[Category:GBA homebre plugins]]
==Screenshots==
==Media==
<youtube></youtube>

Revision as of 05:56, 8 September 2022

ps2mda
File:Ps2mda2.png
General
Authormoonlight
TypePlugins
Version0.05
LicenseFreeware
Last Updated2004/08/09
Links
Download
Website
Source

ps2gsm is a MADRVPlugin that runs on PogoShell. You can create a ROM file containing your own composition data without a development environment.

Features

  • Backward compatible with MXDRV and can be easily created with familiar MML.
  • You can use mature MML compilers such as note.x and mxc.com.
  • Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler.
  • Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration.
  • PCM for SOUND3 can also be edited while checking the sound with the included tone editor (gb3pcedit.exe).
  • Player for PogoShell2.

Installation

Copy mda.bin to PogoShell2\root\.shell\plugins\.

Open PogoShell2\root\.shell\pogo.cfg with notepad or similar tool.

Append this line mda 3 mda.bin 2

User guide

Limitation:

  • Since it is not an X68k emulator, FM sound source cannot be used.
  • The PCM synthesizing part is heavy. Please optimize if necessary.
  • If define code_Enable* in madrv.c is set to False, the corresponding function will be turned off and it will be a little lighter.
  • Please be sure to check "Differences from the X68k version" because the sound source itself is completely different.

External links

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