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Lumikha DS: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Fantasix
| author      = Fantasix
| website    = http://microlua.xooit.fr/t763-LuaCraft.htm
| website    = https://web.archive.org/web/20200304011923/https://microlua.vraiforum.com/t763-LuaCraft.htm
| download    = Media:Lumikha138ds.rar
| download    = Media:Lumikha138ds.rar
| source      =  
| source      =  
Line 16: Line 16:
Go on an adventure in a world of two dimensions: dig, collect, build!
Go on an adventure in a world of two dimensions: dig, collect, build!


Player can do almost anything which Minecraft has, such as dig, mineral collecting, mixing, create textures.  
You can do almost anything which Minecraft has, such as dig, mineral collecting, mixing, create textures.
 
Some of the blocks and objects are: Wood, Stone, Dirt, Gravel, Sand, Cobble Stone, Bedrock, Wooden Plank, Coal Ore, Crafting table, Ladder and Leaves.


==Controls==
==Controls==
'''On the outside:'''
'''Outside:'''
:Left/right - movements
 
:Right/Left+Up - stand on a block
Left/Right - Movements
:Stylus - (textbox) ask a block, (pressure on block) break the block
 
:Stylus (double click) - interact with block (eg craft table)
Right/Left+Up - Climb on a block
:Up/Down - move on the scale
 
:Select - inventory
Stylus - (tap) Place a block, (press) Break the block
 
Stylus - (double tap) Interact with block/craft table
 
Up/Down - Move on the scale
 
Select - Inventory
 
'''Inventory/Craft table/Ovens/Chests:'''
 
Drag and drop - Move an object from the stack
 
Down+Drag and Drop - Move the entire stack


'''In the inventory/craft table/Ovens/Boxes:'''
Right/Left+Drag and Drop - Move half of the stack
:Drag and drop - moving an object from the stack
:Down+Drag and Drop - move the entire stack
:Right/Left+Drag and Drop - move half of the stack


==Compatibility==
==Compatibility==
Tested on: Flash Card SuperCard DSTWO with EOS 1.11 Firmware
Tested on SuperCard DSTWO (firmware EOS 1.11).


==Changelog==
==Changelog==
'''Version 1.3.8'''
'''Version 1.3.8'''


'''Monday, July 25, 2011 [3:40 p.m.]:'''
'''Monday 25 July 2011 3:40p.m.'''
*Double click on the map to open inventory
* Double click on the map to open inventory.
*Double click outside the zone of the oven, inventory, craft table and chests to exit
* Double click outside the zone of the oven, inventory, craft table and chests to exit.
*Increase the size of the map: 256x64
* Increase the size of the map: 256x64.
*Fixed the implementation of the brightness when generating the map
* Fixed the implementation of the brightness when generating the map.
*Added environments: plain, desert, mountains
* Added environments: plain, desert, mountains.
*Improved generation of maps
* Improved generation of maps.
*Addition of sand, glass, sandstone, and doors
* Addition of sand, glass, sandstone, and doors.


'''Sunday, July 17, 2011 [24:58]'''
'''Sunday 17 July 2011 24:58p.m.'''
*Added time management
* Added time management.
*Time contains four phases: Day - Sunset - Night - Sunrise
* Time contains four phases: Day-Sunset-Night-Sunrise.
*Added the tree shoots (Sapling). These are obtained by destroying the leaves of trees
* Added the tree shoots (Sapling). These are obtained by destroying the leaves of trees.
*The Sapling can be planted only on the earth or grass, and are removed if the block where it was planted was destroyed
* The Sapling can be planted only on the earth or grass, and are removed if the block where it was planted was destroyed.
*The growing trees is influenced by time: A shoot must have been planted for at least an entire day in order to grow, and can grow only during the day
* The growing trees is influenced by time: A shoot must have been planted for at least an entire day in order to grow, and can grow only during the day.
*When Sapling made his attempt to shoot, it checks if there is enough room for the tree to grow. If this is not the case, expect a surprise Smile
* When Sapling made his attempt to shoot, it checks if there is enough room for the tree to grow. If this is not the case, expect a surprise Smile.
*Marked improvement in rendering the bottom (also influenced by time)
* Marked improvement in rendering the bottom (also influenced by time).
*Fixed numerous appearances in the Inventory of BSoD / Cases / Ovens / craft table
* Fixed numerous appearances in the Inventory of BSoD/Cases/Ovens/craft table.


'''Saturday, July 16, 2011 [0:55]'''
'''Saturday 16 July 2011 0:55a.m.'''
*Addition of gold bullion (gold ores can be melted)
* Addition of gold bullion (gold ores can be melted).
*Changing the image containing the blocks of the game: Best Quality (128 colors), without changing the size taken in the VRAM
* Changing the image containing the blocks of the game: Best Quality (128 colors), without changing the size taken in the VRAM.
*Change the look of the craft table
* Change the look of the craft table.
*Addition of three blocks: the iron block, the block of gold and diamond block They can store more easily ingots / gems
* Addition of three blocks: the iron block, the block of gold and diamond block They can store more easily ingots/gems.
*Some corrections in some images
* Some corrections in some images.


'''Saturday, July 16, 2011 [0:02]'''
'''Saturday 16 July 2011 0:02a.m.'''
*Changing the subject bar (the one displayed on the map), to avoid the problem of maximum up Canvas, and better stick with the game's graphics
* Changing the subject bar (the one displayed on the map), to avoid the problem of maximum up Canvas, and better stick with the game's graphics.
*Added the coffers
* Added the coffers.
*The boxes allow you to store up to 27 objects, and are saved when you exit the game
* The boxes allow you to store up to 27 objects, and are saved when you exit the game.


'''Friday, July 15, 2011 [0:21]'''
'''Friday 15 July 2011 0:21a.m.'''
*Reduction of Code
* Reduction of Code.
*Added a menu
* Added a menu.
*Add a management languages ​​(English / French / German) basic.
* Add a management languages ​​(English/French/German) basic.
*Added generator maps
* Added generator maps.
*The maps go into 64x64
* The maps go into 64x64.
*You can choose to load the map
* You can choose to load the map.
*Added the brightness in the maps
* Added the brightness in the maps.
*Addition of minerals
* Addition of minerals.
*Added furnaces (Furnaces), allowing you to melt your ores, stones, etc. ... ! (Currently, only the iron and cobblestone to be placed in the top box)
* Added furnaces (Furnaces), allowing you to melt your ores, stones, etc (currently, only the iron and cobblestone to be placed in the top box).
*Furnaces require fuel to operate (Box below). Currently, there is the Coal.
* Furnaces require fuel to operate (Box below). Currently, there is the Coal.
*Furnaces remain active when you walk on the map.
* Furnaces remain active when you walk on the map.
*Ovens are paused when you quit the game, and resume the service when you reconnect.
* Ovens are paused when you quit the game, and resume the service when you reconnect.
*Added some functions to certain blocks, like the diamond block that does not drop if you break it with something else that draws iron or diamond. (The same goes for the stone, if you break it with something other than a pick).
* Added some functions to certain blocks, like the diamond block that does not drop if you break it with something else that draws iron or diamond (the same goes for the stone, if you break it with something other than a pick).
*It is now possible to open a craft table / oven by double clicking it.
* It is now possible to open a craft table/oven by double clicking it.


'''Wednesday, June 22, 2011 [7:09 p.m.]'''
'''Wednesday 22 June 2011 7:09p.m.'''
*Better management of the destruction of the blocks (Time / Tools)
* Better management of the destruction of the blocks (Time/Tools).
*When you find yourself on a scale, you can control your Up / Down
* When you find yourself on a scale, you can control your Up/Down.
*Remove addMod function ()
* Remove addMod function ().
*Added functions addLoopMod () and addEndMod (): detail in Section Mods
* Added functions addLoopMod () and addEndMod (): detail in Section Mods.


'''Tuesday, June 21, 2011 [7:09 p.m.]'''
'''Tuesday 21 June 2011 7:09p.m.'''
*When slid / deposited in the inventory, it is possible to invert the position of two blocks
* When slid / deposited in the inventory, it is possible to invert the position of two blocks.
*On the map, you can change item with L & R
* On the map, you can change item with L & R.


'''Tuesday, June 21, 2011 [6:15 p.m.]'''
'''Tuesday 21 June 2011 6:15p.m.'''
*Inventory and craft table now make the objects placed in the area of ​​craft when leaving the window
* Inventory and craft table now make the objects placed in the area of ​​craft when leaving the window.
*Fixed a bug when we crossed the boundary of the map
* Fixed a bug when we crossed the boundary of the map.
*The leaves adjacent to the trunk is cut disappear
* The leaves adjacent to the trunk is cut disappear.


'''Tuesday, June 21, 2011 [4:59 p.m.]'''
'''Tuesday 21 June 2011 4:59p.m.'''
*Fixed various bugs related to adaptation Ambidextrous
* Fixed various bugs related to adaptation Ambidextrous.
*Fixed various problems related to scales
* Fixed various problems related to scales.
*Backup own the map
* Backup own the map.


'''Tuesday, June 21, 2011 [3:12 p.m.]'''
'''Tuesday 21 June 2011 3:12p.m.'''
*Fixed BSoD generated during backup
* Fixed BSoD generated during backup.
*Exposure control block passable made directly on the position of the character
* Exposure control block passable made directly on the position of the character.
*The game is playable now easier for lefties: PAD = Keys
* The game is playable now easier for lefties: PAD = Keys.
*Managing mods
* Managing mods.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Other homebrew games on DS]]

Revision as of 11:17, 1 July 2021

Lumikha DS
Lumikhads.pngFile:Lumikhads2.png
General
Author(s)Fantasix
TypeOther
Version1.3.8
LicenceMixed
Links
[Media:Lumikha138ds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Lumikha, create/build in Filipino, is a 2D version of Minecraft on NDS. The game has been renamed from LuaCraft to Lumikha. It requires the Lua interpreter, Micro Lua DS, to work.

User guide

Go on an adventure in a world of two dimensions: dig, collect, build!

You can do almost anything which Minecraft has, such as dig, mineral collecting, mixing, create textures.

Some of the blocks and objects are: Wood, Stone, Dirt, Gravel, Sand, Cobble Stone, Bedrock, Wooden Plank, Coal Ore, Crafting table, Ladder and Leaves.

Controls

Outside:

Left/Right - Movements

Right/Left+Up - Climb on a block

Stylus - (tap) Place a block, (press) Break the block

Stylus - (double tap) Interact with block/craft table

Up/Down - Move on the scale

Select - Inventory

Inventory/Craft table/Ovens/Chests:

Drag and drop - Move an object from the stack

Down+Drag and Drop - Move the entire stack

Right/Left+Drag and Drop - Move half of the stack

Compatibility

Tested on SuperCard DSTWO (firmware EOS 1.11).

Changelog

Version 1.3.8

Monday 25 July 2011 3:40p.m.

  • Double click on the map to open inventory.
  • Double click outside the zone of the oven, inventory, craft table and chests to exit.
  • Increase the size of the map: 256x64.
  • Fixed the implementation of the brightness when generating the map.
  • Added environments: plain, desert, mountains.
  • Improved generation of maps.
  • Addition of sand, glass, sandstone, and doors.

Sunday 17 July 2011 24:58p.m.

  • Added time management.
  • Time contains four phases: Day-Sunset-Night-Sunrise.
  • Added the tree shoots (Sapling). These are obtained by destroying the leaves of trees.
  • The Sapling can be planted only on the earth or grass, and are removed if the block where it was planted was destroyed.
  • The growing trees is influenced by time: A shoot must have been planted for at least an entire day in order to grow, and can grow only during the day.
  • When Sapling made his attempt to shoot, it checks if there is enough room for the tree to grow. If this is not the case, expect a surprise Smile.
  • Marked improvement in rendering the bottom (also influenced by time).
  • Fixed numerous appearances in the Inventory of BSoD/Cases/Ovens/craft table.

Saturday 16 July 2011 0:55a.m.

  • Addition of gold bullion (gold ores can be melted).
  • Changing the image containing the blocks of the game: Best Quality (128 colors), without changing the size taken in the VRAM.
  • Change the look of the craft table.
  • Addition of three blocks: the iron block, the block of gold and diamond block They can store more easily ingots/gems.
  • Some corrections in some images.

Saturday 16 July 2011 0:02a.m.

  • Changing the subject bar (the one displayed on the map), to avoid the problem of maximum up Canvas, and better stick with the game's graphics.
  • Added the coffers.
  • The boxes allow you to store up to 27 objects, and are saved when you exit the game.

Friday 15 July 2011 0:21a.m.

  • Reduction of Code.
  • Added a menu.
  • Add a management languages ​​(English/French/German) basic.
  • Added generator maps.
  • The maps go into 64x64.
  • You can choose to load the map.
  • Added the brightness in the maps.
  • Addition of minerals.
  • Added furnaces (Furnaces), allowing you to melt your ores, stones, etc (currently, only the iron and cobblestone to be placed in the top box).
  • Furnaces require fuel to operate (Box below). Currently, there is the Coal.
  • Furnaces remain active when you walk on the map.
  • Ovens are paused when you quit the game, and resume the service when you reconnect.
  • Added some functions to certain blocks, like the diamond block that does not drop if you break it with something else that draws iron or diamond (the same goes for the stone, if you break it with something other than a pick).
  • It is now possible to open a craft table/oven by double clicking it.

Wednesday 22 June 2011 7:09p.m.

  • Better management of the destruction of the blocks (Time/Tools).
  • When you find yourself on a scale, you can control your Up/Down.
  • Remove addMod function ().
  • Added functions addLoopMod () and addEndMod (): detail in Section Mods.

Tuesday 21 June 2011 7:09p.m.

  • When slid / deposited in the inventory, it is possible to invert the position of two blocks.
  • On the map, you can change item with L & R.

Tuesday 21 June 2011 6:15p.m.

  • Inventory and craft table now make the objects placed in the area of ​​craft when leaving the window.
  • Fixed a bug when we crossed the boundary of the map.
  • The leaves adjacent to the trunk is cut disappear.

Tuesday 21 June 2011 4:59p.m.

  • Fixed various bugs related to adaptation Ambidextrous.
  • Fixed various problems related to scales.
  • Backup own the map.

Tuesday 21 June 2011 3:12p.m.

  • Fixed BSoD generated during backup.
  • Exposure control block passable made directly on the position of the character.
  • The game is playable now easier for lefties: PAD = Keys.
  • Managing mods.


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