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Quadrax Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=quadraxwii.jpg
|image_alt=Quadrax
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Quadrax
|title=Quadrax
|image=quadraxwii.jpg
|image=quadraxwii2.png
|description=Puzzle game known from ZX Spectrum (single+multi player)
|description=Puzzle game known from ZX Spectrum (single+multi player).
|author=Slappy
|author=Slappy
|lastupdated=2009/11/16
|lastupdated=2009/11/16
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|source=
|source=
}}
}}
'''Quadrax''' is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Quadrax is logical game for Nintendo Wii. It's port of successful game, originally made for ZX Spectrum by David Durcak and Marian Ferko (and published by Slovak company Ultrasoft) in 1994.


Just only that way you can succeed in solving all the '''ninety''' levels, which the game has."
This version of game is based on Quadrax IV: The Secrets of Pyramid PC-Windows version of game, which was simply ported from DirectX to SDL graphic system.


== Game History ==
== User guide ==
=== Game history ===
Quadrax was originally ZX-Spectrum game made around 1994 by Slovak company called Cauldron, which was later ported to PC (Windows).  
Quadrax was originally ZX-Spectrum game made around 1994 by Slovak company called Cauldron, which was later ported to PC (Windows).  


Game was based on 'Cauldron' game (Did you noticed that? :) made by Palace Software (UK) in 1986.  
The game was based on "Cauldron" made by Palace Software (UK) in 1986.  


In 1997 Josef Kreutzer made by himself unofficial PC sequel called 'Return to Quadrax' and in 1999 he decided to make another sequel 'Quadrax III'.
In 1997 Josef Kreutzer made by himself unofficial PC sequel called "Return to Quadrax" and in 1999 he decided to make another sequel "Quadrax III".


In several next years he developed another games: Quadrax IV, Quadrax V and now he is working on Quadrax VI.
In several next years he developed another games: Quadrax IV, Quadrax V and now he is working on Quadrax VI.
Line 33: Line 28:
Original game had 50 levels, newer versions have around 100 levels each and game is more difficult.
Original game had 50 levels, newer versions have around 100 levels each and game is more difficult.


Complete history and all about this games can be found at: https://web.archive.org/web/20180320062620/http://quadrax4.wz.cz/.
Complete history and all about this games can be found [http://quadrax4.wz.cz/ here].
 
=== Game goal ===
In every level you are supposed to bring both figures carefully to the EXIT.
 
See [https://wiibrew.org/wiki/User:Slappy/Quadrax_manual here] for game manual.
 
== Controllers ==
Original game uses keyboard and mouse for control: Arrow keys for movement, Tab, Enter and Space for action.
 
Wii version's controls have been completely redesigned.
 
Game uses Wiimote's and the Nunchuk's motion detection instead of mouse.
 
Also use several button for actions (switch between characters, use of item...).
'''Note:''' Since version 0.5 game uses Joystick to control characters and D-apd to control camera'''
 
==Controls==
'''Main menu:'''
 
Power - (Hold) Immediate exit to loader
 
A - Singleplayer
 
B - Multiplayer
 
1 - Story


== Version ==
2 - Credits
This version of game is based on ''Quadrax IV: The Secrets of Pyramid'' PC-Windows version of game, which was simply ported from DirectX to SDL graphic system.


==== Wii version ====
Home - Quit, Back to Main menu
This version is still in development so please be patient with it.


https://dlhb.gamebrew.org/wiihomebrews/quadraxwii-01.jpg
'''Menu Start level & Level finished:'''
https://dlhb.gamebrew.org/wiihomebrews/quadraxwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/quadraxwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/quadraxwii-04.jpg


== Gameplay ==
A - Select, Continue, Accept
Original ZX-Spectrum and PC version games were designed for 2 players. (Althought game could be played by only one player.)


New PC-Windows versions (by Josef Kreutzer) are designed for single-player. (Linux versions too.)
B - Back, Cancel


Wii version supports both - singleplayer and multiplayer. Game is designed for one or two players, but on the same console with one or two Wiimotes connected. Playing over internet is not yet possible!
Plus/Up - Level up


== Controls ==
Minus/Down - Level down
Original game uses keyboard and mouse for control: arrow keys for movement, Tab, Enter and Space for action.


Wii version's controls have been completely redesigned.
Home - Main menu


Game uses wiimote's and the nunchuk's motion detection instead of mouse.
'''Game:'''


Also use several button for actions (switch between characters, use of item...).
A - Activate item
'''Note: Since version 0.5 game uses Joystick to control characters and D-apd to control camera'''


'''Main menu'''
B - Back, Cancel


{| class="wikitable"
Plus/Minus - Sound volume up/down
|-
! Wiimote !! Action
|-
| Wiimote Power Button || (Hold) Immediate exit to loader
|-
| Wiimote A Button || Singleplayer
|-
| Wiimote B Button || Multiplayer
|-
| Wiimote 1 Button || Story
|-
| Wiimote 2 Button || Credits
|-
| Wiimote Home Button || Quit / Back to Main menu
|}


Menu '''Start level & Level finished'''
D-Pad - Move up/right/left/down


{| class="wikitable"
1 - Character 1 (Red)
|-
! Wiimote !! Action
|-
| Wiimote A Button || Select / Continue / Accept
|-
| Wiimote B Button || Back / Cancel
|-
| Wiimote Plus Button / Wiimote DPad Up || Level up
|-
| Wiimote Minus Button / Wiimote DPad Down || Level down
|-
| Wiimote Home Button || Main menu
|}


'''Game'''
2 - Character 2 (Blue)


{| class="wikitable"
Home - In-game menu
|-
! Wiimote !! Action
|-
| Wiimote A Button || Activate item
|-
| Wiimote B Button || Back / Cancel
|-
| Wiimote Plus Button || Sound volume up
|-
| Wiimote Minus Button || Sound volume down
|-
| Wiimote DPad Left || Move left
|-
| Wiimote DPad Right || Move right
|-
| Wiimote DPad Up || Move up
|-
| Wiimote DPad Down || Move down
|-
| Wiimote 1 Button || Character 1 (Red)
|-
| Wiimote 2 Button || Character 2 (Blue)
|-
| Wiimote Home Button || In-game menu
|-
| Nunchuck Z Button || Mini-help
|}


'''Game and Story screen'''
Nunchuck Z - Mini-help


{| class="wikitable"
'''Game and Story screen:'''
|-
! Nunchuk !! Action
|-
| Nunchuck Control Stick Y || Move camera up - down
|-
| Nunchuck Control Stick X || Move camera left - right
|-
| Wiimote DPad Left || Previous page
|-
| Wiimote DPad Right || Next page
|}


'''Common'''
Nunchuck Control Stick Y - Move camera up-down


{| class="wikitable"
Nunchuck Control Stick X - Move camera left-right
|-
! Wiimote  !! {{Wii !! Action
|-
| Wiimote Power Button || {{WiiPowerButton || Exit to loader
|-
| || Wii Reset Button ||Reset the Wii to Main Menu
|-
| Nunchuck C Button || ||Make Screenshot
|}


==Media==
D-Pad Left/Right - Previous/Next page
<youtube>6_AaR1o-2-c</youtube>


== Changes ==
'''Common:'''
*MULTIPLAYER VERSION!
*Multiplayer version reuires two WiiMotes
*First player is defined as red, second as blue
*Use Wiimote 1Button and Wiimote 2Button to switch between players


'''Version 0.5'''
Power - Exit to loader


Released: 16 November 2009
Reset - Reset the Wii to Main Menu
*+ Multiplayer game added!!!
*+ Characters are now controlled by Nunchuk joystick
*+ Camera is controlled by D-pad
*+ Better loading times
*+ Engine log is created (file Quadrax.log)


'''Version 0.4'''
Nunchuck C - Make Screenshot


Released: 15 September 2009
==Screenshots==
* + Added camera sound effect for screenshots-taking
quadraxwii3.png
* # Max. unlocked level saving corrected (bug fixed)
quadraxwii4.png
* + New screen after level completing
* * Victory screen camera position corrected


'''Version 0.3'''
quadraxwii5.png
quadraxwii6.png


Released: 30 August 2009
==Media==
* * Less memory usage
'''Quadrax I game''' ([https://www.youtube.com/watch?v=6_AaR1o-2-c SignalStealer]) <br>
* + Screenshots-taking is now possible (Nunchuk C button)
<youtube>6_AaR1o-2-c</youtube>
Screenshots are saved in ''apps/quadrax/screenshots'' folder as ''date-time-pattern.bmp'' files
* + Added level number in HUD
* - Max. unlocked level is sometimes not saving correctly (send me an email if this occurs)
* + Camera movement added (Nunchuk joystick)


'''Version 0.2'''
== Changelog ==
'''Mulitplayer version'''
*Multiplayer version reuires two WiiMotes.
*First player is defined as red, second as blue.
*Use Wiimote 1Button and Wiimote 2Button to switch between players.


Released: 9 August 2009
'''Version 0.5 2009/11/16'''
* * Few graphic improvements.
* Multiplayer game added.
* + Minimap added
* Characters are now controlled by Nunchuk joystick.
* + Game music is playing in background
* Camera is controlled by D-pad.
* + Performance up!
* Better loading times.
* Engine log is created (file Quadrax.log).


'''Version 0.1 '''
'''Version 0.4 2009/09/15'''
* Added camera sound effect for screenshots-taking.
* Max. unlocked level saving corrected (bug fixed).
* New screen after level completing.
* Victory screen camera position corrected.


Released: 1 August 2009
'''Version 0.3 2009/08/30'''
* Initial version (first public version)
* Less memory usage.
* First public version released!
* Screenshots-taking is now possible (Nunchuk C button). Screenshots are saved in apps/quadrax/screenshots folder as date-time-pattern.bmp files.
* Added level number in HUD.
* Max. unlocked level is sometimes not saving correctly (send me an email if this occurs).
* Camera movement added (Nunchuk joystick).


This is still in-development version, many features are waiting to be improved...
'''Version 0.2 2009/08/09'''
* Few graphic improvements.
* Minimap added.
* Game music is playing in background.
* Performance up.


''Legend:''
'''Version 0.1 2009/08/01 '''
* = fixed / improvement
* Initial version (first public version).
+ = new feature
* First public version released.
- = removed / bug found
# = bug fixed


== Credits ==
== Credits ==
* Wii Port - Slappy
* Wii Port - Slappy.
* PC-Windows version - Josef Kreutzer
* PC-Windows version - Josef Kreutzer.
*ZX Spectrum version
* ZX Spectrum version - David Durčák, Marián Ferko.
** David Durčák
** Marián Ferko


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20090813113756/http://www.cwg.yw.sk/quadrax.html
* Official website - [https://web.archive.org/web/20090813113756/http://www.cwg.yw.sk/quadrax.html http://www.cwg.yw.sk/quadrax.html] (archived)
* PC Version - https://web.archive.org/web/20180320062620/http://quadrax4.wz.cz/
* WiiBrew - https://wiibrew.org/wiki/Quadrax
* Wiibrew - https://wiibrew.org/wiki/Quadrax

Revision as of 11:01, 4 March 2023

Quadrax
Quadraxwii2.png
General
AuthorSlappy
TypePuzzle
Version0.5
LicenseMixed
Last Updated2009/11/16
Links
Download
Website

Quadrax is logical game for Nintendo Wii. It's port of successful game, originally made for ZX Spectrum by David Durcak and Marian Ferko (and published by Slovak company Ultrasoft) in 1994.

This version of game is based on Quadrax IV: The Secrets of Pyramid PC-Windows version of game, which was simply ported from DirectX to SDL graphic system.

User guide

Game history

Quadrax was originally ZX-Spectrum game made around 1994 by Slovak company called Cauldron, which was later ported to PC (Windows).

The game was based on "Cauldron" made by Palace Software (UK) in 1986.

In 1997 Josef Kreutzer made by himself unofficial PC sequel called "Return to Quadrax" and in 1999 he decided to make another sequel "Quadrax III".

In several next years he developed another games: Quadrax IV, Quadrax V and now he is working on Quadrax VI.

Original game had 50 levels, newer versions have around 100 levels each and game is more difficult.

Complete history and all about this games can be found here.

Game goal

In every level you are supposed to bring both figures carefully to the EXIT.

See here for game manual.

Controllers

Original game uses keyboard and mouse for control: Arrow keys for movement, Tab, Enter and Space for action.

Wii version's controls have been completely redesigned.

Game uses Wiimote's and the Nunchuk's motion detection instead of mouse.

Also use several button for actions (switch between characters, use of item...).

Note: Since version 0.5 game uses Joystick to control characters and D-apd to control camera

Controls

Main menu:

Power - (Hold) Immediate exit to loader

A - Singleplayer

B - Multiplayer

1 - Story

2 - Credits

Home - Quit, Back to Main menu

Menu Start level & Level finished:

A - Select, Continue, Accept

B - Back, Cancel

Plus/Up - Level up

Minus/Down - Level down

Home - Main menu

Game:

A - Activate item

B - Back, Cancel

Plus/Minus - Sound volume up/down

D-Pad - Move up/right/left/down

1 - Character 1 (Red)

2 - Character 2 (Blue)

Home - In-game menu

Nunchuck Z - Mini-help

Game and Story screen:

Nunchuck Control Stick Y - Move camera up-down

Nunchuck Control Stick X - Move camera left-right

D-Pad Left/Right - Previous/Next page

Common:

Power - Exit to loader

Reset - Reset the Wii to Main Menu

Nunchuck C - Make Screenshot

Screenshots

quadraxwii3.png quadraxwii4.png

quadraxwii5.png quadraxwii6.png

Media

Quadrax I game (SignalStealer)

Changelog

Mulitplayer version

  • Multiplayer version reuires two WiiMotes.
  • First player is defined as red, second as blue.
  • Use Wiimote 1Button and Wiimote 2Button to switch between players.

Version 0.5 2009/11/16

  • Multiplayer game added.
  • Characters are now controlled by Nunchuk joystick.
  • Camera is controlled by D-pad.
  • Better loading times.
  • Engine log is created (file Quadrax.log).

Version 0.4 2009/09/15

  • Added camera sound effect for screenshots-taking.
  • Max. unlocked level saving corrected (bug fixed).
  • New screen after level completing.
  • Victory screen camera position corrected.

Version 0.3 2009/08/30

  • Less memory usage.
  • Screenshots-taking is now possible (Nunchuk C button). Screenshots are saved in apps/quadrax/screenshots folder as date-time-pattern.bmp files.
  • Added level number in HUD.
  • Max. unlocked level is sometimes not saving correctly (send me an email if this occurs).
  • Camera movement added (Nunchuk joystick).

Version 0.2 2009/08/09

  • Few graphic improvements.
  • Minimap added.
  • Game music is playing in background.
  • Performance up.

Version 0.1 2009/08/01

  • Initial version (first public version).
  • First public version released.

Credits

  • Wii Port - Slappy.
  • PC-Windows version - Josef Kreutzer.
  • ZX Spectrum version - David Durčák, Marián Ferko.

External links

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