More actions
No edit summary |
|||
Line 48: | Line 48: | ||
'''3. romfs: official cn (C)''' | '''3. romfs: official cn (C)''' | ||
* | * Built-in official font library, non-Korean consoles can switch to this font library. | ||
* It is recommended to switch to this font for playing official Simplified Chinese games. | * It is recommended to switch to this font for playing official Simplified Chinese games. | ||
* Font 0 and Font 1 are alternatives of this font. | * Font 0 and Font 1 are alternatives of this font. |
Revision as of 12:19, 20 August 2022
SharedFontTool | |
---|---|
General | |
Author | dnasdw, enler |
Type | Other Apps |
Version | 3.1 |
License | MIT License |
Last Updated | 2018/08/13 |
Links | |
Download | |
Website | |
Source | |
The ACG Shared Font Tool is a homebrew application that enables Korean 3DS and Chinese 3DS units to temporarily load the standard font sets found in the Japan, Europe and US Region 3DS units, or vice versa. This is primarily used to properly view Japanese text from Japanese games/applications on Korean and Chinese 3DS as both units do not have the Japanese font installed.
Installation
Use either one of the following:
- CIA - Install the .cia with the CIA manager of your choice.
- 3DSX - Use the .3dsx provided with the Homebrew Launcher.
- 3DS - Copy .3ds to your SD card.
Note: SFontT80 is for games that are running on (SYSTEM_MODE := 80MB) mode such as Super Mario Maker for Nintendo 3DS, similar to BootNTR Mode3.
User guide
How to use
Run SharedFontTool, choose the font set for your game and wait until the application finishes loading the font set (Old 3DS user needs to open the game first, go back to Home Menu and run SharedFontTool).
Once finished, press Start or the Home button to return to the Home Menu.
If you loaded the Standard font set from a Korean or Chinese (iQue) 3DS, you should see all text replaced with blocks of question marks. You will also notice that CIAs that are not Region Free-enabled will disappear from the Home Menu. This is normal, and can be reverted once you have restarted the device.
Boot up a Japanese game (e.g. Super Robot Taisen BX), the Japanese text should now display properly.
To restore the setting, open SharedFontTool and press Select.
List of font libraries
0. romfs: Chinese&Japanese (C/T/J/U/E)
- Modified built-in font library, which integrates all the characters in the official Simplified Chinese, Traditional Chinese, Japanese, American and European fonts.
- This font is highly recommended for all consoles when playing unofficial Chinese translated games.
1. romfs: modified official cn (C)
- Modified built-in font library of the official Simplified Chinese font library.
- This font is recommended on Korean consoles when playing official Simplified Chinese games.
2. romfs: modified official std (J/U/E)
- Modified built-in font library of the official Japanese, American and European fonts.
- This font is recommended for iQue and Korean consoles when playing official Japanese, American and European games.
3. romfs: official cn (C)
- Built-in official font library, non-Korean consoles can switch to this font library.
- It is recommended to switch to this font for playing official Simplified Chinese games.
- Font 0 and Font 1 are alternatives of this font.
4. romfs: official tw (T)
- Built-in official font library, only Hong Kong and Taiwan consoles can switch to this font library.
- If you want to play official traditional Chinese games on non-Hong Kong and Taiwan console, please switch to Font 0.
- Font 0 is an alternative of this font.
5. romfs: official std (J/U/E)
- Build-in official font library, non-iQue machine and non-Korean console can switch to this font library.
- It is recommended to switch to this font library when playing official Japanese, American and European games.
- Font 0 and Font 2 are alternatives of this font.
6. romfs: official kr (K)
- Built-in official font library, all consoles can switch to this font.
- It is recommended to switch to this font library when playing official Korean games.
7. sdmc: /font/cn/cbf_zh-Hans-CN.bcfnt
- SD card plug-in font library.
- Can be replaced by user with other optimized fonts, which is not recommended.
8. sdmc: /font/tw/cbf_zh-Hant-TW.bcfnt
- SD card plug-in font library.
- Can be replaced by user with other optimized fonts, which is not recommended.
9. sdmc: /font/std/cbf_std.bcfnt
- SD card plug-in font library.
- Can be replaced by user with other optimized fonts, which is not recommended.
10. sdmc: /font/kr/cbf_ko-Hang-KR.bcfnt
- SD card plug-in font library.
- Can be replaced by user with other optimized fonts, which is not recommended.
Controls
D-Pad - Move cursor
A - Perform change font
Select - Restore font
Start or HOME - Exit
Screenshots
Known issues
While SharedFontTool is running, the texts in Home Menu may not display properly.
Changelog
v3.1
- Fix START exit bug.
External links
- GitHub - https://github.com/dnasdw/SharedFontTool
- GitHub - https://github.com/LumaTeam/Luma3DS/issues/67
- TGBUS - http://bbs.tgbus.com/thread-6091855-1-1.html (archived)