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RSC-C 3DS: Difference between revisions

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==Media==
==Media==
'''3DS Homebrew - Yet Another Mario Kart Clone 3DS (v0.2)''' ([https://www.youtube.com/watch?v=LcKwGymVBEw PabloMK7]) <br>
'''RuneScape Classic Thrives Today REAL (Working 2022)''' ([https://www.youtube.com/watch?v=_l39NfOHPcY HamburgerExplosion]) <br>
<youtube>LcKwGymVBEw</youtube>
<youtube>_l39NfOHPcY</youtube>


'''Fan Game - Yet Another Mario Kart Clone (v0.1)''' ([https://www.youtube.com/watch?v=bqOL-XtQ2Nk PabloMK7]) <br>
==Compatibility==
<youtube>bqOL-XtQ2Nk</youtube>
Works on O3DS, N3DS and 2DS.


==Changelog==
==Changelog==

Revision as of 13:37, 11 August 2022

RuneScape Classic
Rscc3ds2.png
General
Author2003scape
TypeRole playing
Versionmudclient177-rev1
LicenseAGPL-3.0
Last Updated2022/04/01
Links
Download
[=https://github.com/2003scape/rsc-c Website]
[=https://github.com/2003scape/rsc-c Source]

This is a 3DS port of rsc-c, a portable runescape classic client ported to C. Based on Runescape Classic (the original version released in 2001 and active till around 2004), rsc is an archived port of the client and emulation of Jagex's RuneScape server written in JavaScript from the year 2003.

The game has a few different mechanics compare to the upgraded version Old School Runescape (also known as RuneScape 2), it has more 2D sprites instead of models, simpler 3D, more colours and a smaller landscape.

rsc-c supports 204 and 177 (for OpenRSC support) client revisions. The precomiled release for the 3DS port connects to OpenRSC but you can set up your own sever.

Installation

Available in 3DSX and CIA format.

User guide

Runescape is a massive 3D multiplayer adventure, with monsters to kill, quests to complete, and treasure to win.

Controls

D-Pad/Circle Pad - Control camera

Touchscreen - Mouse input

Hold L+Touchscreen - Right click

R - Toggle top screen zoom

Hold L+D-Pad/Analog - Pan top screen zoom

Start - Toggle on-screen keyboard

Select - Toggle F1/interlace mode

Media

RuneScape Classic Thrives Today REAL (Working 2022) (HamburgerExplosion)

Compatibility

Works on O3DS, N3DS and 2DS.

Changelog

v0.1

  • Loading 3D models from .obj files, and using the material settings stored on .mtl files.
  • Loading a course in .obj format.
  • Loading a kart + driver + wheels in .obj format (positions hardcoded).
  • Kart movement physics (tried to mimic Mario Kart 7 feeling as much as I could).
  • Lighting.
  • Several display modes (day/night, clear/fog and bird's view) required by the course.
  • 2D collision with walls and offroad (implemented using a png).

Credits

The following libraries or pieces of code have been used:

The following editors have been used:

Huge thanks to Gericom, Ermelber and Jelle for granting permission to use some of their work and code. Huge thanks to Cochu U for her music and sound effects.

External links

Advertising: