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Piing Wii: Difference between revisions

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|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
}}
}}
'''Piing''' is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting. The first player to score 15 points wins.
'''Piing''' is an exciting twist on the classic game of Pong. With the use of physics, the game adds an extra layer of challenge as players use their paddles to control the ball. The objective of the game is to be the first player to score 15 points and come out victorious. It's a simple yet engaging game that is sure to provide hours of fun for players of all ages.
 
== Development ==
Piing is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers.
Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.
 
The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code.
Please give me a shout if you do something cool with it!  I will be happy to merge positive changes and give you attribution for them.


== Controls ==
== Controls ==
Line 44: Line 37:
==Screenshot==
==Screenshot==
[[image:piingwii.jpg]]
[[image:piingwii.jpg]]
== Development ==
Piing is written in C++ and uses libwiisprite for graphics.  The source code was designed to be clear and easily understood by its readers.
Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.
The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code.
Please give me a shout if you do something cool with it!  I will be happy to merge positive changes and give you attribution for them.


==External links==
==External links==
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
*Wiibrew - https://wiibrew.org/wiki/Piing
*Wiibrew - https://wiibrew.org/wiki/Piing

Revision as of 04:56, 28 Ocak 2023

Piing
File:Piingwii.jpg
General
AuthorBHSPitMonkey
TypeArcade Games
Version0.2
LicenseNew BSD Licence
Last Updated2009/09/28
Links
Download
Source

Piing is an exciting twist on the classic game of Pong. With the use of physics, the game adds an extra layer of challenge as players use their paddles to control the ball. The objective of the game is to be the first player to score 15 points and come out victorious. It's a simple yet engaging game that is sure to provide hours of fun for players of all ages.

Controls

Up to 2 players can play. Player 2 is controlled by A.I. by default, but you can use the Wiimote Plus Button on the second remote to switch to a human player.

Wiimote 1 Wiimote 2 Action
Wiimote DPad Wiimote DPad Move Player
Wiimote Plus Button Disable/Enable A.I.
Wiimote HomeButton Exit to Loader

Screenshot

File:Piingwii.jpg

Development

Piing is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers. Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.

The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code. Please give me a shout if you do something cool with it! I will be happy to merge positive changes and give you attribution for them.

External links

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