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'''Visual Controller Test''' is an application for testing buttons on various Wii peripherals. The app was created as a way to easily test a flaky Gamecube controller but has been expanded to include other peripherals as well. | |||
Unlike other text-based controller test homebrews, this app offers a visual representation of button presses. The developer created this app in a day and continued to add more peripherals to the app. It may be useful for other users who want to test their Wii peripherals. | |||
== Notes == | |||
It is important to note that off-brand peripherals may behave differently in homebrew. The developer has tested several off-brand controllers and found that they can have varying behavior. | |||
For example, a Nyko Wand remote works, but extension controllers cannot be detected in homebrew. A Memorex Motion+ remote works fine with extensions, but using the power button on it will cause the homebrew app to hard crash, requiring a Wii reboot. | |||
Some off-brand Nunchuks do not detect at all, others may report as a malfunctioning Classic Controller, or have other issues such as reporting ranges higher than a standard nunchuk. | |||
Some may lock up the Wiimote or work differently with different Wiimotes. It is recommended to test and try different methods if you encounter problems with off-brand extension controllers. | |||
== | ==Screenshot== | ||
[[image:visualcontrollertestwii.jpg]] | [[image:visualcontrollertestwii.jpg]] | ||
==Media== | ==Media== | ||
'''Visual Controller Test - WAD - ([https://www.youtube.com/watch?v=5PwtvoS19G8 Gabubu])'''<br> | |||
<youtube>5PwtvoS19G8</youtube> | <youtube>5PwtvoS19G8</youtube> | ||
== Battery Readings == | == Battery Readings == | ||
The battery readings in this app may not be completely accurate. The WPAD_BatteryLevel() function returns a value between 0-255, but in testing, a reading of only about 190 was obtained with fresh alkaline batteries. Additionally, an old rechargeable battery pack returned a value of 218 when fully charged. These values would typically be considered as "full power" by the Wii menu or other battery power apps, but this app is dividing the raw value by 2.55 to display the battery level as a percentage of the maximum possible value (0-100) which may not be accurate. | |||
The | The maximum value of 255 may not be reported. Additionally, the battery level is only updated when an extension controller is plugged or unplugged and there is no way to refresh it automatically. | ||
== Changelog == | |||
'''1.2''' | |||
* Added a Battery Level indicator to give an idea of how much battery power is left in your Wiimote. | |||
* Addressed a bug introduced in the last version which would cause a crash from trying to read gravity sensors if a Wiimote became disconnected. Also, in the event of any crash, I now have it try to exit the app automatically (without needing to press the Reset button), since I have no idea what the code dump screen means anyway! | |||
'''1.1''' | |||
* Added visual feedback for the G Force readings, so you can shake your Wiimote or Nunchuck around furiously to see if the gravity sensors are working in every direction. | |||
''' | '''1.00''' | ||
* | * Added visual feedback for Wiimote and Nunchuk accelerometer readings for orientation. | ||
* Added automatic 16:9 widescreen aspect ratio adjustment (does anyone even use 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually. | |||
'''0. | '''0.91''' | ||
* | * Added in a visual cursor so you can test the Wiimote InfraRed pointer now. | ||
'''0.9''' | '''0.9''' | ||
Line 79: | Line 62: | ||
* You can even test the Power button on your wiimote by holding it down for 3 seconds. | * You can even test the Power button on your wiimote by holding it down for 3 seconds. | ||
'''0. | '''0.03''' | ||
* | * Analog triggers now interactive | ||
* All buttons provide better visual feedback. | |||
''' | '''0.02''' | ||
* | * Made the visual analog sticks interactive | ||
* Added | * Added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller). | ||
''' | '''0.01''' | ||
* | * Initial Release. | ||
==External links== | ==External links== | ||
* Wiibrew - https://wiibrew.org/wiki/Visual_Controller_Test | * Wiibrew - https://wiibrew.org/wiki/Visual_Controller_Test |
Revision as of 06:08, 20 Ocak 2023
Visual Controller Test | |
---|---|
File:Visualcontrollertestwii.jpg | |
General | |
Author | Mr. Reaper |
Type | Utilities |
Version | 1.2 |
License | Mixed |
Last Updated | 2018/08/03 |
Links | |
Download | |
Visual Controller Test is an application for testing buttons on various Wii peripherals. The app was created as a way to easily test a flaky Gamecube controller but has been expanded to include other peripherals as well.
Unlike other text-based controller test homebrews, this app offers a visual representation of button presses. The developer created this app in a day and continued to add more peripherals to the app. It may be useful for other users who want to test their Wii peripherals.
Notes
It is important to note that off-brand peripherals may behave differently in homebrew. The developer has tested several off-brand controllers and found that they can have varying behavior.
For example, a Nyko Wand remote works, but extension controllers cannot be detected in homebrew. A Memorex Motion+ remote works fine with extensions, but using the power button on it will cause the homebrew app to hard crash, requiring a Wii reboot.
Some off-brand Nunchuks do not detect at all, others may report as a malfunctioning Classic Controller, or have other issues such as reporting ranges higher than a standard nunchuk.
Some may lock up the Wiimote or work differently with different Wiimotes. It is recommended to test and try different methods if you encounter problems with off-brand extension controllers.
Screenshot
Media
Visual Controller Test - WAD - (Gabubu)
Battery Readings
The battery readings in this app may not be completely accurate. The WPAD_BatteryLevel() function returns a value between 0-255, but in testing, a reading of only about 190 was obtained with fresh alkaline batteries. Additionally, an old rechargeable battery pack returned a value of 218 when fully charged. These values would typically be considered as "full power" by the Wii menu or other battery power apps, but this app is dividing the raw value by 2.55 to display the battery level as a percentage of the maximum possible value (0-100) which may not be accurate.
The maximum value of 255 may not be reported. Additionally, the battery level is only updated when an extension controller is plugged or unplugged and there is no way to refresh it automatically.
Changelog
1.2
- Added a Battery Level indicator to give an idea of how much battery power is left in your Wiimote.
- Addressed a bug introduced in the last version which would cause a crash from trying to read gravity sensors if a Wiimote became disconnected. Also, in the event of any crash, I now have it try to exit the app automatically (without needing to press the Reset button), since I have no idea what the code dump screen means anyway!
1.1
- Added visual feedback for the G Force readings, so you can shake your Wiimote or Nunchuck around furiously to see if the gravity sensors are working in every direction.
1.00
- Added visual feedback for Wiimote and Nunchuk accelerometer readings for orientation.
- Added automatic 16:9 widescreen aspect ratio adjustment (does anyone even use 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually.
0.91
- Added in a visual cursor so you can test the Wiimote InfraRed pointer now.
0.9
- You should be able to test just about everything now, on any port, including the tap/slide bar on some guitars and the analog shoulder buttons on an original Classic Controller.
- You can even test the Power button on your wiimote by holding it down for 3 seconds.
0.03
- Analog triggers now interactive
- All buttons provide better visual feedback.
0.02
- Made the visual analog sticks interactive
- Added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller).
0.01
- Initial Release.