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I have been working on a homebrew project that is a remake of a 1998 promotional game created to encourage recycling batteries in the Netherlands. The original game was a fun and non-violent puzzle platformer that used the Jazz Jackrabbit game engine. The campaign and game were released on CD-ROM and could be obtained by recycling 15 batteries. | |||
The game was later released as freeware by the publisher, but has since been removed. I have obtained permission to release the game under a Creative Commons license, but am still determining which specific version. I have also created a "game engine" that runs on Linux, Wii, Gamecube, [[Batterycheck 3DS]] and will soon be available on PSP. | |||
== | ==GameCube Version== | ||
== | I have finally had the opportunity to test the GameCube version of my homebrew project, a remake of a 1998 promotional game to stimulate recycling batteries in the Netherlands. The game is a fun and non-violent puzzle platformer that uses the Jazz Jackrabbit game engine. | ||
< | |||
Since there is no homebrew channel for the GameCube, I have included the DOL file in the attached ZIP file. The instructions for launching the game are similar to the Wii version and it will create the directory "/apps/batterycheck" and install the game files there from "batterycheck.zip" and put "battery-gb-preview-3.dol". To launch the game, use your launcher to navigate to the /apps/batterycheck directory and you should see the "preview-3.dol" file, despite the typo in the name. | |||
==Changelog== | |||
'''Preview v0.3'''<br> | |||
The controls have not changed much since last time but there are quite a few improvements: | |||
* Multiple sound effects are working now!! | |||
* Improved wall detection so you can't easily walk through them anymore | |||
* Added collection of Batteries, Extra Lifes and Super Batteries (which has a bug that does not remove the object properly sometimes) | |||
* Energy bar is working and slowly runs out | |||
* Use the recharge gate to keep your battery charged (has animation and sound effects!!) | |||
* Jumping and landing sound effects | |||
* You can now stand on interactive elements like: Floats, belts, elevators and laser-beam-one-way-platforms | |||
==External Links== | |||
* Gbatemp - https://gbatemp.net/threads/batterycheck-remake-of-an-old-pc-platformer.523270/ |
Revision as of 04:27, 29 Ocak 2023
Batterycheck | |
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File:Batterycheckwii.jpg | |
General | |
Author | Archerite |
Type | Platform |
Version | 0.3 |
License | Mixed |
Last Updated | 2019/05/26 |
Links | |
Download | |
Website | |
I have been working on a homebrew project that is a remake of a 1998 promotional game created to encourage recycling batteries in the Netherlands. The original game was a fun and non-violent puzzle platformer that used the Jazz Jackrabbit game engine. The campaign and game were released on CD-ROM and could be obtained by recycling 15 batteries.
The game was later released as freeware by the publisher, but has since been removed. I have obtained permission to release the game under a Creative Commons license, but am still determining which specific version. I have also created a "game engine" that runs on Linux, Wii, Gamecube, Batterycheck 3DS and will soon be available on PSP.
GameCube Version
I have finally had the opportunity to test the GameCube version of my homebrew project, a remake of a 1998 promotional game to stimulate recycling batteries in the Netherlands. The game is a fun and non-violent puzzle platformer that uses the Jazz Jackrabbit game engine.
Since there is no homebrew channel for the GameCube, I have included the DOL file in the attached ZIP file. The instructions for launching the game are similar to the Wii version and it will create the directory "/apps/batterycheck" and install the game files there from "batterycheck.zip" and put "battery-gb-preview-3.dol". To launch the game, use your launcher to navigate to the /apps/batterycheck directory and you should see the "preview-3.dol" file, despite the typo in the name.
Changelog
Preview v0.3
The controls have not changed much since last time but there are quite a few improvements:
- Multiple sound effects are working now!!
- Improved wall detection so you can't easily walk through them anymore
- Added collection of Batteries, Extra Lifes and Super Batteries (which has a bug that does not remove the object properly sometimes)
- Energy bar is working and slowly runs out
- Use the recharge gate to keep your battery charged (has animation and sound effects!!)
- Jumping and landing sound effects
- You can now stand on interactive elements like: Floats, belts, elevators and laser-beam-one-way-platforms