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(Created page with "{{#seo: |title=Wii Homebrew Emulators (Handheld) - GameBrew |title_mode=append |image=emgbawii.jpg |image_alt=emgba }} {{Infobox Wii Homebrews |title=emgba |image=emgbawii.jpg...") |
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|license=MPL-2.0 | |license=MPL-2.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/emgbawii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/emgbawii.7z | ||
|website=https:// | |website=https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA | ||
|source=https://github.com/extremscorner/emgba | |source=https://github.com/extremscorner/emgba | ||
}} | }} | ||
emGBA (Enhanced mGBA) is a modified version of the Game Boy Advance emulator, mGBA, which is based on Game Boy Interface Standard Edition. | |||
== Options == | |||
== | ; {{anchor|--aspect}}<code>--aspect=<w:h></code> | ||
== | : Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9). | ||
< | : Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels. | ||
; {{anchor|--offset}}<code>--offset=<x:y></code> | |||
: Set offset. The default is the Screen Position system setting (-32 to +32). | |||
; {{anchor|--zoom}}<code>--zoom=<x:y></code> | |||
: Set zoom (default: auto). | |||
; {{anchor|--zoom-auto}}<code>--zoom-auto[=<ratio>]</code> | |||
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc's Screen Size setting (0.75 or 0.875). | |||
; {{anchor|--rotate}}<code>--rotate=<0-359></code> | |||
: Set rotation (default: 0). | |||
; {{anchor|--poll}}<code>--poll=<0-11></code> | |||
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning. | |||
: Not applicable to Nintendo 64 Controllers using a passive connector adapter. | |||
: {| class="wikitable" | |||
| '''0:''' | |||
| VSync (most compatible) | |||
|- | |||
| '''1:''' | |||
| 1000Hz (default) | |||
|- | |||
| '''2:''' | |||
| 500Hz | |||
|- | |||
| '''3:''' | |||
| 350Hz | |||
|- | |||
| '''4:''' | |||
| 300Hz | |||
|- | |||
| '''5:''' | |||
| 250Hz | |||
|- | |||
| '''6:''' | |||
| 200Hz | |||
|- | |||
| '''7:''' | |||
| 150Hz | |||
|- | |||
| '''8:''' | |||
| 150Hz | |||
|- | |||
| '''9:''' | |||
| 125Hz | |||
|- | |||
| '''10:''' | |||
| 125Hz | |||
|- | |||
| '''11:''' | |||
| 100Hz | |||
|} | |||
; {{anchor|--cursor|--no-cursor}}<code>--cursor=<path></code>, <code>--no-cursor</code> | |||
: Load texture palette for cursors (default: point.tpl.gz). | |||
; {{anchor|--overlay|--no-overlay}}<code>--overlay=<path></code>, <code>--no-overlay</code> | |||
: Load texture palette for graphic overlays (default: frame.tpl.gz). | |||
; {{anchor|--overlay-id}}<code>--overlay-id=<ID></code> | |||
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19). | |||
; {{anchor|--overlay-scale}}<code>--overlay-scale=<x:y></code> | |||
: Set texture scale for graphic overlay (default: auto). | |||
; {{anchor|--filter}}<code>--filter=<[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]></code> | |||
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc's Screen Filter setting (none, blend, deflicker). | |||
:; <code>none</code> | |||
:: Also known as the Sharp screen filter. | |||
:; <code>blend[=<red[:green[:blue]]>]</code> | |||
:: Blend frames ''n'' and ''n-1'' (default: 0.55). | |||
:: Also known as the Soft screen filter. | |||
:; <code>deflicker[=<red[:green[:blue]]>]</code> | |||
:: Blend frames ''n'' and ''n-1'' where ''n'' and ''n-2'' are equal (default: 0.55). | |||
:: Also known as the Normal screen filter. | |||
:; <code>accumulate[=<red[:green[:blue]]>]</code> | |||
:: Blend frames with accumulation buffer (default: 0.55). | |||
:: As used by the Nintendo 3DS Ambassador games. | |||
:; <code>scale2xex</code> | |||
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’<sub>B</sub>C’<sub>R</sub> difference. | |||
:; <code>scale2xplus</code> | |||
:; <code>scale2x</code> | |||
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm. | |||
:; <code>eagle2x</code> | |||
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm. | |||
:; <code>scan2x</code> | |||
:: Apply simple scanlines. | |||
:; <code>normal2x</code> | |||
:; <code>prescale</code>, <code>no-prescale</code> | |||
:: Enable prescaling filter (default: no). | |||
; {{anchor|--dither}}<code>--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4></code> | |||
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering. | |||
: Applied during prescaling. | |||
; {{anchor|--scaler}}<code>--scaler=<nearest|bilinear|area|box></code> | |||
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]]. | |||
: {| class="wikitable" | |||
| '''nearest:''' | |||
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest) | |||
|- | |||
| '''bilinear:''' | |||
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]] | |||
|- | |||
| '''area:''' | |||
| Sharp bilinear interpolation (default) | |||
|- | |||
| '''box:''' | |||
| Inverse sharp bilinear interpolation | |||
|} | |||
; {{anchor|--matrix}}<code>--matrix=<identity|gba|gbc|gbc-dev|gbi|nds|palm|psp|vba></code> | |||
: Set color matrix (default: gbi). | |||
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]]. | |||
: {| class="wikitable" | |||
| '''identity:''' | |||
| [[wikipedia:Identity matrix|Identity matrix]] | |||
|- | |||
| '''gba:''' | |||
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''gbc:''' | |||
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''gbc-dev:''' | |||
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''gbi:''' | |||
| Game Boy Interface | |||
|- | |||
| '''nds:''' | |||
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''palm:''' | |||
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''psp:''' | |||
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|- | |||
| '''vba:''' | |||
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | |||
|} | |||
; {{anchor|--profile}}<code>--profile=<srgb|gba|gbc|gbc-dev|gbi|nds|palm|psp></code> | |||
: Set quick color profile. | |||
: Overrides <code>--matrix</code>, <code>--input-gamma</code>, <code>--output-gamma</code>, <code>--brightness</code> and <code>--contrast</code>. | |||
: {| class="wikitable" | |||
| '''srgb:''' | |||
| Emulator | |||
|- | |||
| '''gba:''' | |||
| [[Game Boy Interface/Standard Edition#Game Boy Advance|Game Boy Advance]] | |||
|- | |||
| '''gbc:''' | |||
| Game Boy Color | |||
|- | |||
| '''gbc-dev:''' | |||
| Gameboy Hi-Colour Convertor | |||
|- | |||
| '''gbi:''' | |||
| Game Boy Interface (2015–2017) | |||
|- | |||
| '''nds:''' | |||
| [[Game Boy Interface/Standard Edition#Nintendo DS|Nintendo DS]] | |||
|- | |||
| '''palm:''' | |||
| [[Game Boy Interface/Standard Edition#Palm Treo 700p|Palm Treo 700p]] | |||
|- | |||
| '''psp:''' | |||
| [[Game Boy Interface/Standard Edition#PlayStation Portable|PlayStation Portable]] | |||
|} | |||
; {{anchor|--input-gamma}}<code>--input-gamma=<red[:green[:blue]]></code> | |||
: Set gamma (default: 2.2). | |||
; {{anchor|--output-gamma}}<code>--output-gamma=<1.0|1.7|2.2></code> | |||
: Specify screen gamma (default: 2.2). | |||
; {{anchor|--brightness}}<code>--brightness=<red[:green[:blue]]></code> | |||
: Set lift (default: 0.0). | |||
; {{anchor|--contrast}}<code>--contrast=<red[:green[:blue]]></code> | |||
: Set gain (default: 1.0). | |||
; {{anchor|--format}}<code>--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom></code> | |||
: Set video format. The default is the Video Mode system setting (ntsc, pal-60, pal-m). | |||
: {| class="wikitable" | |||
| '''ntsc:''' | |||
| [[wikipedia:NTSC#NTSC-J|NTSC-J]] | |||
|- | |||
| '''pal:''' | |||
| [[wikipedia:PAL|PAL-B/G/D/K/I]] | |||
|- | |||
| '''pal-m:''' | |||
| [[wikipedia:PAL-M|PAL-M]] | |||
|- | |||
| '''ntsc-50:''' | |||
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]] | |||
|- | |||
| '''pal-60:''' | |||
| [[wikipedia:PAL#Multisystem PAL support and "PAL 60"|PAL-60]] | |||
|- | |||
| '''hd60:''' | |||
| [[wikipedia:High-definition television|HDTV]] (60Hz) | |||
|- | |||
| '''hd50:''' | |||
| HDTV (50Hz) | |||
|- | |||
| '''hd48:''' | |||
| HDTV (48Hz) | |||
|} | |||
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. <br /> AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. <br /> AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60. <br /> AVE-RVL is only designed to support NTSC-J, PAL-B/G/D/K/I, PAL-M and PAL-60. | |||
; {{anchor|--scan-mode}}<code>--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]></code> | |||
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive). | |||
: {| class="wikitable" | |||
| '''interlace:''' | |||
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering | |||
|- | |||
| '''quasi-interlace:''' | |||
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz) | |||
|- | |||
| '''non-interlace:''' | |||
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz) | |||
|- | |||
| '''non-progressive:''' | |||
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering | |||
|- | |||
| '''progressive:''' | |||
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz) | |||
|} | |||
:; <code>clock2x</code>, <code>no-clock2x</code> | |||
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for <code>interlace</code> scan modes. Disabling halves the refresh rate for <code>progressive</code> scan modes. | |||
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input. | |||
:; <code>size2x</code>, <code>no-size2x</code> | |||
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. <br /> If the video format's horizontal resolution is less or equal to 682, the internal resolution is doubled instead. | |||
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input. | |||
; {{anchor|--ipv4-address}}<code>--ipv4-address=<aaa.bbb.ccc.ddd></code> | |||
: Set static IPv4 address. | |||
; {{anchor|--ipv4-gateway}}<code>--ipv4-gateway=<aaa.bbb.ccc.ddd></code> | |||
: Set static IPv4 gateway. | |||
; {{anchor|--ipv4-netmask}}<code>--ipv4-netmask=<aaa.bbb.ccc.ddd></code> | |||
: Set static IPv4 netmask. | |||
; {{anchor|--network|--no-network}}<code>--network</code>, <code>--no-network</code> | |||
: Enable [[Broadband Adapter]] features (default: yes). | |||
; <code><path></code> | |||
: Load ROM. | |||
==Changelog== | |||
'''20220105''' | |||
* Updated to mGBA 0.10-7177-ea1abe2fc. | |||
* Resynchronized with Game Boy Interface. | |||
* Improved audio rendering. | |||
* Fixed stalls induced by N64 Controller support. | |||
==External Links== | |||
* Official Site - https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA | |||
* Github - https://github.com/extremscorner/emgba |
Revision as of 04:37, 24 Ocak 2023
emgba | |
---|---|
File:Emgbawii.jpg | |
General | |
Author | extremscorner |
Type | Handheld |
Version | 20220105 |
License | MPL-2.0 |
Last Updated | 2022/01/05 |
Links | |
Download | |
Website | |
Source | |
emGBA (Enhanced mGBA) is a modified version of the Game Boy Advance emulator, mGBA, which is based on Game Boy Interface Standard Edition.
Options
- Template:Anchor
--aspect=<w:h>
- Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).
- Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.
- Template:Anchor
--offset=<x:y>
- Set offset. The default is the Screen Position system setting (-32 to +32).
- Template:Anchor
--zoom=<x:y>
- Set zoom (default: auto).
- Template:Anchor
--zoom-auto[=<ratio>]
- Enable best fit for a given screen size ratio, or safe area. The default is the Game Boy Player Start-up Disc's Screen Size setting (0.75 or 0.875).
- Template:Anchor
--rotate=<0-359>
- Set rotation (default: 0).
- Template:Anchor
--poll=<0-11>
- Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.
- Not applicable to Nintendo 64 Controllers using a passive connector adapter.
0: VSync (most compatible) 1: 1000Hz (default) 2: 500Hz 3: 350Hz 4: 300Hz 5: 250Hz 6: 200Hz 7: 150Hz 8: 150Hz 9: 125Hz 10: 125Hz 11: 100Hz
- Template:Anchor
--cursor=<path>
,--no-cursor
- Load texture palette for cursors (default: point.tpl.gz).
- Template:Anchor
--overlay=<path>
,--no-overlay
- Load texture palette for graphic overlays (default: frame.tpl.gz).
- Template:Anchor
--overlay-id=<ID>
- Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19).
- Template:Anchor
--overlay-scale=<x:y>
- Set texture scale for graphic overlay (default: auto).
- Template:Anchor
--filter=<[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]>
- Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc's Screen Filter setting (none, blend, deflicker).
none
- Also known as the Sharp screen filter.
blend[=<red[:green[:blue]]>]
- Blend frames n and n-1 (default: 0.55).
- Also known as the Soft screen filter.
deflicker[=<red[:green[:blue]]>]
- Blend frames n and n-1 where n and n-2 are equal (default: 0.55).
- Also known as the Normal screen filter.
accumulate[=<red[:green[:blue]]>]
- Blend frames with accumulation buffer (default: 0.55).
- As used by the Nintendo 3DS Ambassador games.
scale2xex
- Apply enhanced EPX/Scale2×/AdvMAME2× algorithm with Y’C’BC’R difference.
scale2xplus
scale2x
- Apply EPX/Scale2×/AdvMAME2× algorithm.
eagle2x
- Apply Eagle algorithm.
scan2x
- Apply simple scanlines.
normal2x
prescale
,no-prescale
- Enable prescaling filter (default: no).
- Template:Anchor
--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4>
- Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.
- Applied during prescaling.
- Template:Anchor
--scaler=<nearest|bilinear|area|box>
- Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square pixel aspect ratio.
nearest: Nearest-neighbor interpolation (fastest) bilinear: Bilinear interpolation area: Sharp bilinear interpolation (default) box: Inverse sharp bilinear interpolation
- Template:Anchor
--matrix=<identity|gba|gbc|gbc-dev|gbi|nds|palm|psp|vba>
- Set color matrix (default: gbi).
- This translates the RGB color primaries to the standard RGB color space.
identity: Identity matrix gba: Game Boy Advance (by Pokefan531) gbc: Game Boy Color (by Pokefan531) gbc-dev: Gameboy Hi-Colour Convertor (by Pokefan531) gbi: Game Boy Interface nds: Nintendo DS (by Pokefan531) palm: Palm Treo 700p (by Pokefan531) psp: PlayStation Portable (by Pokefan531) vba: VisualBoyAdvance-M (by Pokefan531)
- Template:Anchor
--profile=<srgb|gba|gbc|gbc-dev|gbi|nds|palm|psp>
- Set quick color profile.
- Overrides
--matrix
,--input-gamma
,--output-gamma
,--brightness
and--contrast
.
srgb: Emulator gba: Game Boy Advance gbc: Game Boy Color gbc-dev: Gameboy Hi-Colour Convertor gbi: Game Boy Interface (2015–2017) nds: Nintendo DS palm: Palm Treo 700p psp: PlayStation Portable
- Template:Anchor
--input-gamma=<red[:green[:blue]]>
- Set gamma (default: 2.2).
- Template:Anchor
--output-gamma=<1.0|1.7|2.2>
- Specify screen gamma (default: 2.2).
- Template:Anchor
--brightness=<red[:green[:blue]]>
- Set lift (default: 0.0).
- Template:Anchor
--contrast=<red[:green[:blue]]>
- Set gain (default: 1.0).
- Template:Anchor
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom>
- Set video format. The default is the Video Mode system setting (ntsc, pal-60, pal-m).
ntsc: NTSC-J pal: PAL-B/G/D/K/I pal-m: PAL-M ntsc-50: NTSC-50 pal-60: PAL-60 hd60: HDTV (60Hz) hd50: HDTV (50Hz) hd48: HDTV (48Hz)
- Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60.
AVE N-DOL can only output CVBS or Y/C as NTSC-J, PAL-M or NTSC-50.
AVE P-DOL can only output CVBS as PAL-B/G/D/K/I or PAL-60.
AVE-RVL is only designed to support NTSC-J, PAL-B/G/D/K/I, PAL-M and PAL-60. - Template:Anchor
--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]>
- Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).
interlace: 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering quasi-interlace: 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz) non-interlace: 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz) non-progressive: 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering progressive: 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)
clock2x
,no-clock2x
- Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for
interlace
scan modes. Disabling halves the refresh rate forprogressive
scan modes. - This depend on a compatible video encoder or transmitter not mangling its input.
size2x
,no-size2x
- Enable 2× video oversampling (default: auto). Enabling halves the refresh rate.
If the video format's horizontal resolution is less or equal to 682, the internal resolution is doubled instead. - This depend on a compatible video encoder or transmitter not mangling its input.
- Template:Anchor
--ipv4-address=<aaa.bbb.ccc.ddd>
- Set static IPv4 address.
- Template:Anchor
--ipv4-gateway=<aaa.bbb.ccc.ddd>
- Set static IPv4 gateway.
- Template:Anchor
--ipv4-netmask=<aaa.bbb.ccc.ddd>
- Set static IPv4 netmask.
- Template:Anchor
--network
,--no-network
- Enable Broadband Adapter features (default: yes).
<path>
- Load ROM.
Changelog
20220105
- Updated to mGBA 0.10-7177-ea1abe2fc.
- Resynchronized with Game Boy Interface.
- Improved audio rendering.
- Fixed stalls induced by N64 Controller support.
External Links
- Official Site - https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
- Github - https://github.com/extremscorner/emgba