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VVVV4K Wii: Difference between revisions

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https://oscwii.org/library/app/vvvv4k
I have ported Notch's VVVVVV level and its accompanying Java Applet, which was designed to fit within 4KB when compressed, to the Wii platform. I have reached out to Notch to ask for permission to release it and am waiting for a response. Notch has previously given me permission to port the game to an 8-bit system, so I am hopeful that he will also allow me to publish it for the Wii.
 
==Screenshot==
[[image:vvvv4kwii.jpg|640px]]


==Screenshots==
==Media==
==Media==
'''Let's Play VVVVVV Player Levels: VVVV4k by Notch! - ([https://www.youtube.com/watch?v=elDqjADab_A Joybuzzer64])'''<br>
<youtube>elDqjADab_A</youtube>
<youtube>elDqjADab_A</youtube>
==Controls==
* Horizontal WiiMote
* Left/Right = Left/Right
* 1/2 = Invert gravity
* A = Map
* B = Restart at last checkpoint
Nunchuk, Classic and GameCube controllers are supported as well, but not tested ;-)
==Status Line==
* V = Remaining teammates to rescue
* D = Death counter
* T = Time elapsed
==Credits==
* Game Design - Terry Cavanagh
* Level Design - Notch
* Wii Conversion - REHvolution
* Music - Jason Shaw / audionautix.com
==External Links==
* Oscwii - https://oscwii.org/library/app/vvvv4k
* Gbatemp - https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/

Revision as of 00:59, 23 Ocak 2023

VVVV4K
File:Vvvv4kwii.jpg
General
AuthorREHvolution
TypePlatform
Version0.7
LicenseMixed
Last Updated2019/07/17
Links
Download
Website

I have ported Notch's VVVVVV level and its accompanying Java Applet, which was designed to fit within 4KB when compressed, to the Wii platform. I have reached out to Notch to ask for permission to release it and am waiting for a response. Notch has previously given me permission to port the game to an 8-bit system, so I am hopeful that he will also allow me to publish it for the Wii.

Screenshot

File:Vvvv4kwii.jpg

Media

Let's Play VVVVVV Player Levels: VVVV4k by Notch! - (Joybuzzer64)

Controls

  • Horizontal WiiMote
  • Left/Right = Left/Right
  • 1/2 = Invert gravity
  • A = Map
  • B = Restart at last checkpoint

Nunchuk, Classic and GameCube controllers are supported as well, but not tested ;-)

Status Line

  • V = Remaining teammates to rescue
  • D = Death counter
  • T = Time elapsed

Credits

  • Game Design - Terry Cavanagh
  • Level Design - Notch
  • Wii Conversion - REHvolution
  • Music - Jason Shaw / audionautix.com

External Links

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