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I have ported Notch's VVVVVV level and its accompanying Java Applet, which was designed to fit within 4KB when compressed, to the Wii platform. I have reached out to Notch to ask for permission to release it and am waiting for a response. Notch has previously given me permission to port the game to an 8-bit system, so I am hopeful that he will also allow me to publish it for the Wii. | |||
==Screenshot== | |||
[[image:vvvv4kwii.jpg|640px]] | |||
==Media== | ==Media== | ||
'''Let's Play VVVVVV Player Levels: VVVV4k by Notch! - ([https://www.youtube.com/watch?v=elDqjADab_A Joybuzzer64])'''<br> | |||
<youtube>elDqjADab_A</youtube> | <youtube>elDqjADab_A</youtube> | ||
==Controls== | |||
* Horizontal WiiMote | |||
* Left/Right = Left/Right | |||
* 1/2 = Invert gravity | |||
* A = Map | |||
* B = Restart at last checkpoint | |||
Nunchuk, Classic and GameCube controllers are supported as well, but not tested ;-) | |||
==Status Line== | |||
* V = Remaining teammates to rescue | |||
* D = Death counter | |||
* T = Time elapsed | |||
==Credits== | |||
* Game Design - Terry Cavanagh | |||
* Level Design - Notch | |||
* Wii Conversion - REHvolution | |||
* Music - Jason Shaw / audionautix.com | |||
==External Links== | |||
* Oscwii - https://oscwii.org/library/app/vvvv4k | |||
* Gbatemp - https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/ |
Revision as of 00:59, 23 Ocak 2023
VVVV4K | |
---|---|
File:Vvvv4kwii.jpg | |
General | |
Author | REHvolution |
Type | Platform |
Version | 0.7 |
License | Mixed |
Last Updated | 2019/07/17 |
Links | |
Download | |
Website | |
I have ported Notch's VVVVVV level and its accompanying Java Applet, which was designed to fit within 4KB when compressed, to the Wii platform. I have reached out to Notch to ask for permission to release it and am waiting for a response. Notch has previously given me permission to port the game to an 8-bit system, so I am hopeful that he will also allow me to publish it for the Wii.
Screenshot
Media
Let's Play VVVVVV Player Levels: VVVV4k by Notch! - (Joybuzzer64)
Controls
- Horizontal WiiMote
- Left/Right = Left/Right
- 1/2 = Invert gravity
- A = Map
- B = Restart at last checkpoint
Nunchuk, Classic and GameCube controllers are supported as well, but not tested ;-)
Status Line
- V = Remaining teammates to rescue
- D = Death counter
- T = Time elapsed
Credits
- Game Design - Terry Cavanagh
- Level Design - Notch
- Wii Conversion - REHvolution
- Music - Jason Shaw / audionautix.com