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FCE Ultra RX Wii: Difference between revisions

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(Created page with "{{#seo: |title=Wii Homebrew Emulators (Console) - GameBrew |title_mode=append |image=fceultrarxwii.jpg |image_alt=FCE Ultra RX }} {{Infobox Wii Homebrews |title=FCE Ultra RX |...")
 
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/fceultrarxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/fceultrarxwii.7z
|website=https://github.com/niuus/FCEUltraRX
|website=https://gbatemp.net/threads/fceultra-rx-a-new-fork.528128/
|source=https://github.com/niuus/FCEUltraRX
|source=https://github.com/niuus/FCEUltraRX
}}
}}
https://oscwii.org/library/app/FCEURX
'''FCE Ultra RX''' is a modified version of FCE Ultra, a Nintendo Entertainment System emulator for x86-based PCs (Windows/Linux). It allows you to play NES games on your Wii or GameCube.
 
==Features==
* NES Compatibility based on FCEUX 2.2.3+ (git 21c0971)
* Wiimote, Nunchuk, Wii Classic/Classic Pro, and Gamecube controller support
* Wii U Pro, NES and SNES Classic controller support
* 1-4 Players Support
* Zapper support
* Famicom 3D System support
* Cheat support (.CHT files and Game Genie)
* iNES, FDS, VS, UNIF, and NSF ROM support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered (Sharp & Soft))/Unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* IPS/UPS automatic patching support
* Open Source!


==Screenshots==
==Screenshots==
==Media==
https://dlhb.gamebrew.org/wiihomebrews/fceultrarxwii-01.jpg
<youtube></youtube>
https://dlhb.gamebrew.org/wiihomebrews/fceultrarxwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/fceultrarxwii-03.jpg
 
==Loading / Running the Emulator==
===Wii - Via Homebrew Channel===
The most popular method of running homebrew on the Wii is through the Homebrew
Channel. If you already have the channel installed, just copy over the apps
folder included in the archive into the root of your SD card.
 
Remember to also create the fceurx directory structure required. See above.
 
If you haven't installed the Homebrew Channel yet, read about how to here:
http://hbc.hackmii.com/
 
===Gamecube===
You can load FCEURX via sdload and an SD card in slot A, or by streaming
it to your Gamecube, or by booting a bootable DVD with FCEURX on it.
This document doesn't cover how to do any of that.
 
==ROMS, Preferences, and Saves==
By default, roms are loaded from "fceugx/roms/" and saves / preferences are stored in "fceugx/saves/".
 
===Wii===
On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
or SMB share. Note that if you are using the Homebrew Channel, to load from
USB, DVD, or SMB you will first have to load FCEURX from SD, and then set
your load method preference.
 
If you are planning to use your Network (LAN) to load and/or save games from
you will need to enter in the SMB share settings you haveve setup on your
computer via the Settings menu. You will need to enter in the SMB Share IP,
Share Name, Share Username and Share Password.
 
===Gamecube===
You can load roms from DVD or SD card. If you create a bootable
DVD of FCEURX you can put roms on the same DVD. You may save preferences and
game data to SD or Memory Card.
 
=== Famicom Disk System (FDS)===
FCE Ultra RX supports loading FDS games. The FDS BIOS is required - put it
in your fceugx folder, and name it disksys.rom (should be 8 KB in size).
You can switch disks using the A button (by default). The mapped button
can be changed under Controller Configuration ('Special' button).
Compatibility is limited, so check that the game in question works on
FCEUX for Windows before asking for help.
 
===3D Game Support===
Supported Famicom 3D System games:
* Highway Star
* Famicom Grand Prix II
* 3D Hot Rally
* JJ (Tobidase Daisakusen Part 2)
* Cosmic Epsilon
* Attack Animal Gakuen
 
Supported anaglyph games:
* The 3-D Battles of World Runner (Tobidase Daisakusen)
* Rad Racer
 
===Emulator Options===
Palette - The colors used while viewing the game:
          Default . loopy . quor . chris . matt
          pasofami . crashman . mess . zaphod-cv
          zaphod-smb . vs-drmar . vs-cv . vs-smb
 
Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
 
==Changelog==
'''1.7.0 - January 19, 2019'''
* Prevent infinite loop loading cheats. [Tantric]
* Go Back is no longer the first item highlighted for Settings. [Tantric]
* Prevent overrunning the file buffer [Tantric]
(eg: loading a game cover image that's too big).
 
'''1.6.0 - January 17, 2019'''
* New color palettes added:
Restored Wii Virtual Console (removes 30% black from every color).
PAL / NESCAP / HYBRID (a balance between Composite and RGB).
 
Thanks to SuperrSonic, FirebrandX, RGBSource and Tanooki16 for all
the palettes included.
 
* Add DSP halt-unhalt when switching between sound modes [Tantric]
* Clean up audio code a little [Tantric]
* Fix audio pop when returning to a game [Tantric]
 
'''1.5.0 - January 10, 2019'''
* Core updated to FCEUX 2.2.3+ (git 21c0971). [Tantric]
* Add soft and sharp video filtering options. [Tantric]
* Update color palettes. [Tanooki16]
 
'''1.4.0 - January 08, 2019'''
* Allow loader to pass 2 arguments instead of 3 for autoload. [libertyernie]
* Automatically create preview image dirs if they don't exist. [Tantric]
* Remove update check.
* Change "Artworks" to "Artwork".
 
'''1.3.0 - January 06, 2019'''
* Port option to not append "Auto" from vbagx. [libertyernie]
 
'''1.2.0 - January 05, 2019'''
* Add PocketNES interoperability. [libertyernie]
* Ability to load PocketNES ROMs that contain one NES ROM. [libertyernie]
* Ability to read/write PocketNES SRAM data if it already exists. [libertyernie]
* Update makefiles. [libertyernie]
* Add missing file. [libertyernie]
* Makefile fix. [libertyernie]
* Clean file before loading. [libertyernie]
* Fixes to get it working (i think). [libertyernie]
* Update goombasav. [libertyernie]
* Edit fceuram to compile with newer goombasav. [libertyernie]
* Remove sounds and music from GUI to save resources (specially for the GC port).
 
'''1.1.0 - December 30, 2018'''
* Preferences saving.
* New version number.
* Unique settings file.
 
'''1.0.0 - May 09, 2017'''
* New color scheme.
* Screenshots / Covers / Artworks are selectable again inside Settings.
* Fixed GC build.
 
==External Links==
* Gbatemp - https://gbatemp.net/threads/fceultra-rx-a-new-fork.528128/
* github - https://github.com/niuus/FCEUltraRX
* oscwii - https://oscwii.org/library/app/FCEURX

Revision as of 05:52, 22 Ocak 2023

FCE Ultra RX
File:Fceultrarxwii.jpg
General
AuthorNiuuS, Tantric
TypeConsole
Version1.7.0
LicenseMixed
Last Updated2019/01/19
Links
Download
Website
Source

FCE Ultra RX is a modified version of FCE Ultra, a Nintendo Entertainment System emulator for x86-based PCs (Windows/Linux). It allows you to play NES games on your Wii or GameCube.

Features

  • NES Compatibility based on FCEUX 2.2.3+ (git 21c0971)
  • Wiimote, Nunchuk, Wii Classic/Classic Pro, and Gamecube controller support
  • Wii U Pro, NES and SNES Classic controller support
  • 1-4 Players Support
  • Zapper support
  • Famicom 3D System support
  • Cheat support (.CHT files and Game Genie)
  • iNES, FDS, VS, UNIF, and NSF ROM support
  • Auto Load/Save Game States and RAM
  • Custom controller configurations
  • SD, USB, DVD, SMB, Zip, and 7z support
  • Custom controller configurations
  • 16:9 widescreen support
  • Original/filtered (Sharp & Soft))/Unfiltered video modes
  • Turbo Mode - up to 2x the normal speed
  • IPS/UPS automatic patching support
  • Open Source!

Screenshots

fceultrarxwii-01.jpg fceultrarxwii-02.jpg fceultrarxwii-03.jpg

Loading / Running the Emulator

Wii - Via Homebrew Channel

The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.

Remember to also create the fceurx directory structure required. See above.

If you haven't installed the Homebrew Channel yet, read about how to here: http://hbc.hackmii.com/

Gamecube

You can load FCEURX via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with FCEURX on it. This document doesn't cover how to do any of that.

ROMS, Preferences, and Saves

By default, roms are loaded from "fceugx/roms/" and saves / preferences are stored in "fceugx/saves/".

Wii

On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD, or SMB share. Note that if you are using the Homebrew Channel, to load from USB, DVD, or SMB you will first have to load FCEURX from SD, and then set your load method preference.

If you are planning to use your Network (LAN) to load and/or save games from you will need to enter in the SMB share settings you haveve setup on your computer via the Settings menu. You will need to enter in the SMB Share IP, Share Name, Share Username and Share Password.

Gamecube

You can load roms from DVD or SD card. If you create a bootable DVD of FCEURX you can put roms on the same DVD. You may save preferences and game data to SD or Memory Card.

Famicom Disk System (FDS)

FCE Ultra RX supports loading FDS games. The FDS BIOS is required - put it in your fceugx folder, and name it disksys.rom (should be 8 KB in size). You can switch disks using the A button (by default). The mapped button can be changed under Controller Configuration ('Special' button). Compatibility is limited, so check that the game in question works on FCEUX for Windows before asking for help.

3D Game Support

Supported Famicom 3D System games:

  • Highway Star
  • Famicom Grand Prix II
  • 3D Hot Rally
  • JJ (Tobidase Daisakusen Part 2)
  • Cosmic Epsilon
  • Attack Animal Gakuen

Supported anaglyph games:

  • The 3-D Battles of World Runner (Tobidase Daisakusen)
  • Rad Racer

Emulator Options

Palette - The colors used while viewing the game:

         Default . loopy . quor . chris . matt
         pasofami . crashman . mess . zaphod-cv
         zaphod-smb . vs-drmar . vs-cv . vs-smb

Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)

Changelog

1.7.0 - January 19, 2019

  • Prevent infinite loop loading cheats. [Tantric]
  • Go Back is no longer the first item highlighted for Settings. [Tantric]
  • Prevent overrunning the file buffer [Tantric]

(eg: loading a game cover image that's too big).

1.6.0 - January 17, 2019

  • New color palettes added:

Restored Wii Virtual Console (removes 30% black from every color). PAL / NESCAP / HYBRID (a balance between Composite and RGB).

Thanks to SuperrSonic, FirebrandX, RGBSource and Tanooki16 for all the palettes included.

  • Add DSP halt-unhalt when switching between sound modes [Tantric]
  • Clean up audio code a little [Tantric]
  • Fix audio pop when returning to a game [Tantric]

1.5.0 - January 10, 2019

  • Core updated to FCEUX 2.2.3+ (git 21c0971). [Tantric]
  • Add soft and sharp video filtering options. [Tantric]
  • Update color palettes. [Tanooki16]

1.4.0 - January 08, 2019

  • Allow loader to pass 2 arguments instead of 3 for autoload. [libertyernie]
  • Automatically create preview image dirs if they don't exist. [Tantric]
  • Remove update check.
  • Change "Artworks" to "Artwork".

1.3.0 - January 06, 2019

  • Port option to not append "Auto" from vbagx. [libertyernie]

1.2.0 - January 05, 2019

  • Add PocketNES interoperability. [libertyernie]
  • Ability to load PocketNES ROMs that contain one NES ROM. [libertyernie]
  • Ability to read/write PocketNES SRAM data if it already exists. [libertyernie]
  • Update makefiles. [libertyernie]
  • Add missing file. [libertyernie]
  • Makefile fix. [libertyernie]
  • Clean file before loading. [libertyernie]
  • Fixes to get it working (i think). [libertyernie]
  • Update goombasav. [libertyernie]
  • Edit fceuram to compile with newer goombasav. [libertyernie]
  • Remove sounds and music from GUI to save resources (specially for the GC port).

1.1.0 - December 30, 2018

  • Preferences saving.
  • New version number.
  • Unique settings file.

1.0.0 - May 09, 2017

  • New color scheme.
  • Screenshots / Covers / Artworks are selectable again inside Settings.
  • Fixed GC build.

External Links

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