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|download=https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/jewelquestwii.7z | ||
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'''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | |||
== How to creat new levels == | |||
# Creat the '''levelX''' directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6). | |||
# Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 24bits). | |||
# Copy or creat a file '''config.txt''' in this directory and edit this with your options. | |||
;Exemple of the config.txt file: | |||
:fond_x= // Position of x pixels from the top-left of the background | |||
:fond_y= // Position of y pixels from the top-left of the background | |||
:plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px) | |||
:plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px) | |||
:dragon_x= // Position of x pixels from the top-left of the dragon head | |||
:dragon_y= // Position of y pixels from the top-left of the dragon head | |||
:temps_x= // Position of x pixels from the top-left of the dragon tongue | |||
:temps_y= // Position of y pixels from the top-left of the dragon tongue | |||
:vie_x= // Position of x pixels from the top-left of the life level | |||
:vie_y= // Position of y pixels from the top-left of the life level | |||
:score_x= // Position of x pixels from the top-left of the score | |||
:score_y= // Position of y pixels from the top-left of the score | |||
:temps= // time in seconds available for the player to finish the level. | |||
:nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file) | |||
:motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) | |||
:motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) | |||
:motif= // etc... | |||
:nbr_lig= // number of item in height/line (7 here) | |||
:nbr_col= // number of item in large/column (7 here) | |||
:A,A,A,A,A,A,A | |||
:A,A,A,A,A,B,A | |||
:A,A,A,A,A,A,A | |||
:A,A,A,B,A,A,A | |||
:X,A,A,A,A,A,X | |||
:X,X,A,A,A,X,X | |||
:X,X,X,A,X,X,X | |||
:// This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)] | |||
==Screenshot== | |||
[[image:jewelquestwii.jpg]] | |||
==Media== | ==Media== | ||
<youtube></youtube> | '''game similar to Bejeweled'''<br> | ||
<youtube>_RTWl9aTaZ4</youtube> | |||
== External links == | |||
* Wiibrew - https://wiibrew.org/wiki/Jewel_Quest |
Revision as of 03:01, 21 August 2022
Jewel Quest | |
---|---|
File:Jewelquestwii.jpg | |
General | |
Author | mcartman |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2008/05/22 |
Links | |
Download | |
Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.
How to creat new levels
- Creat the levelX directory (where X is the number of the level, caution if the lave level directory is level5 then your directory name have to be level6).
- Copy the background image to the directory previously created en rename it to fond.png (max size 640x480, 24bits).
- Copy or creat a file config.txt in this directory and edit this with your options.
- Exemple of the config.txt file
- fond_x= // Position of x pixels from the top-left of the background
- fond_y= // Position of y pixels from the top-left of the background
- plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
- plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
- dragon_x= // Position of x pixels from the top-left of the dragon head
- dragon_y= // Position of y pixels from the top-left of the dragon head
- temps_x= // Position of x pixels from the top-left of the dragon tongue
- temps_y= // Position of y pixels from the top-left of the dragon tongue
- vie_x= // Position of x pixels from the top-left of the life level
- vie_y= // Position of y pixels from the top-left of the life level
- score_x= // Position of x pixels from the top-left of the score
- score_y= // Position of y pixels from the top-left of the score
- temps= // time in seconds available for the player to finish the level.
- nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
- motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // etc...
- nbr_lig= // number of item in height/line (7 here)
- nbr_col= // number of item in large/column (7 here)
- A,A,A,A,A,A,A
- A,A,A,A,A,B,A
- A,A,A,A,A,A,A
- A,A,A,B,A,A,A
- X,A,A,A,A,A,X
- X,X,A,A,A,X,X
- X,X,X,A,X,X,X
- // This is the board : A = Random Item, X = Not modified, [does not work yet: B = Item bloc (grey)]
Screenshot
Media
game similar to Bejeweled
External links
- Wiibrew - https://wiibrew.org/wiki/Jewel_Quest