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(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=jumpnbumpwii.jpg |image_alt=Jump 'n Bump }} {{Infobox Wii Homebrews |title=Jump 'n Bump |imag...") |
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|license=GPL | |license=GPL | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/jumpnbumpwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/jumpnbumpwii.7z | ||
|website= | |website=http://icculus.org/jumpnbump/ | ||
|source=http://github.com/verhoevenv/jumpnbump-wii | |source=http://github.com/verhoevenv/jumpnbump-wii | ||
}} | }} | ||
'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/ http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family! | |||
==Installation== | |||
Download at jumpnbumpwii.7z. Unzip in /apps if you use the HBC. Alternatively just download from the HBB. | |||
== TODO == | |||
* Move wiimote to jump | |||
* Front-end for options (disable flies!) and level selection | |||
* Remove unused part of the code to lessen filesize | |||
* Use gzipped .dat files to lessen filesize | |||
* Bunny locater with 1 button | |||
* UT announcer (rampage! double-kill!) | |||
* slow-mo-mode | |||
==Media== | ==Media== | ||
<youtube></youtube> | <youtube>I-xU6jrVbWo</youtube> | ||
== Controls == | |||
{| class="wikitable" | |||
|- | |||
! Wiimote !! Nunchuk !! Classic Controller !! Action | |||
|- | |||
| Wiimote DPad || Nunchuck Control Stick || Classic DPad || Move | |||
|- | |||
| Wiimote 2 Button || Nunchuck C Button / Nunchuck Z Button || Classic A Button / Classic B Button / Classic X Button / Classic Y Button|| Jump | |||
|- | |||
| Wiimote Home Button || || || Quit | |||
|} | |||
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one. | |||
== Changelog == | |||
''' 0.3.1 ''' | |||
* Recompile with newest libogc and Wii SDL | |||
* <del>Fix Gamecube controller crash</del> | |||
** Apparently the crash is still there | |||
* Fix end-of-game score board not being cleared for non-participating players | |||
''' 0.3 ''' | |||
Add Daid's code: | |||
* 8 player support! | |||
* Support for Nunchuk and Classic Controller | |||
* Fixes graphics resolution | |||
* Louder sound and music | |||
* Possibly other fixes... | |||
''' 0.2 ''' | |||
* Add rumble support | |||
* Fixed end-of-game message to reference HOME instead of ESC | |||
''' 0.1 ''' | |||
* Initial release, ported from Jump 'n Bump 1.51 | |||
==External links== | |||
* Official Website - http://icculus.org/jumpnbump/ | |||
* Wiibrew - https://wiibrew.org/wiki/Jump_%27n_Bump |
Revision as of 05:14, 7 August 2022
Jump 'n Bump | |
---|---|
File:Jumpnbumpwii.jpg | |
General | |
Author | Amarth |
Type | Platform |
Version | 0.3.1 |
License | GPL |
Last Updated | 2010/10/09 |
Links | |
Download | |
Website | |
Source | |
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at http://icculus.org/jumpnbump/. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Installation
Download at jumpnbumpwii.7z. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.
TODO
- Move wiimote to jump
- Front-end for options (disable flies!) and level selection
- Remove unused part of the code to lessen filesize
- Use gzipped .dat files to lessen filesize
- Bunny locater with 1 button
- UT announcer (rampage! double-kill!)
- slow-mo-mode
Media
Controls
Wiimote | Nunchuk | Classic Controller | Action |
---|---|---|---|
Wiimote DPad | Nunchuck Control Stick | Classic DPad | Move |
Wiimote 2 Button | Nunchuck C Button / Nunchuck Z Button | Classic A Button / Classic B Button / Classic X Button / Classic Y Button | Jump |
Wiimote Home Button | Quit |
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.
Changelog
0.3.1
- Recompile with newest libogc and Wii SDL
Fix Gamecube controller crash- Apparently the crash is still there
- Fix end-of-game score board not being cleared for non-participating players
0.3 Add Daid's code:
- 8 player support!
- Support for Nunchuk and Classic Controller
- Fixes graphics resolution
- Louder sound and music
- Possibly other fixes...
0.2
- Add rumble support
- Fixed end-of-game message to reference HOME instead of ESC
0.1
- Initial release, ported from Jump 'n Bump 1.51
External links
- Official Website - http://icculus.org/jumpnbump/
- Wiibrew - https://wiibrew.org/wiki/Jump_%27n_Bump