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Jump 'n Bump Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=jumpnbumpwii.jpg |image_alt=Jump 'n Bump }} {{Infobox Wii Homebrews |title=Jump 'n Bump |imag...")
 
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|license=GPL
|license=GPL
|download=https://dlhb.gamebrew.org/wiihomebrews/jumpnbumpwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/jumpnbumpwii.7z
|website=#LNF
|website=http://icculus.org/jumpnbump/
|source=http://github.com/verhoevenv/jumpnbump-wii
|source=http://github.com/verhoevenv/jumpnbump-wii
}}
}}
https://wiibrew.org/wiki/Jump_%27n_Bump
'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/ http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
 
==Installation==
Download at jumpnbumpwii.7z. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.
 
== TODO ==
* Move wiimote to jump
* Front-end for options (disable flies!) and level selection
* Remove unused part of the code to lessen filesize
* Use gzipped .dat files to lessen filesize
* Bunny locater with 1 button
* UT announcer (rampage! double-kill!)
* slow-mo-mode


==Screenshots==
==Media==
==Media==
<youtube></youtube>
<youtube>I-xU6jrVbWo</youtube>
 
== Controls ==
{| class="wikitable"
|-
! Wiimote  !! Nunchuk !! Classic Controller !! Action
|-
| Wiimote DPad || Nunchuck Control Stick‎ || Classic DPad || Move
|-
| Wiimote 2 Button || Nunchuck C Button‎ / Nunchuck Z Button‎ || Classic A Button / Classic B Button / Classic X Button / Classic Y Button|| Jump
|-
| Wiimote Home Button || || || Quit
|}
 
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.
 
== Changelog ==
''' 0.3.1 '''
* Recompile with newest libogc and Wii SDL
* <del>Fix Gamecube controller crash</del>
** Apparently the crash is still there
* Fix end-of-game score board not being cleared for non-participating players
''' 0.3 '''
Add Daid's code:
* 8 player support!
* Support for Nunchuk and Classic Controller
* Fixes graphics resolution
* Louder sound and music
* Possibly other fixes...
''' 0.2 '''
* Add rumble support
* Fixed end-of-game message to reference HOME instead of ESC
''' 0.1 '''
* Initial release, ported from Jump 'n Bump 1.51
 
==External links==
* Official Website - http://icculus.org/jumpnbump/
* Wiibrew - https://wiibrew.org/wiki/Jump_%27n_Bump

Revision as of 05:14, 7 August 2022

Jump 'n Bump
File:Jumpnbumpwii.jpg
General
AuthorAmarth
TypePlatform
Version0.3.1
LicenseGPL
Last Updated2010/10/09
Links
Download
Website
Source

Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at http://icculus.org/jumpnbump/. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!

Installation

Download at jumpnbumpwii.7z. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.

TODO

  • Move wiimote to jump
  • Front-end for options (disable flies!) and level selection
  • Remove unused part of the code to lessen filesize
  • Use gzipped .dat files to lessen filesize
  • Bunny locater with 1 button
  • UT announcer (rampage! double-kill!)
  • slow-mo-mode

Media

Controls

Wiimote Nunchuk Classic Controller Action
Wiimote DPad Nunchuck Control Stick‎ Classic DPad Move
Wiimote 2 Button Nunchuck C Button‎ / Nunchuck Z Button‎ Classic A Button / Classic B Button / Classic X Button / Classic Y Button Jump
Wiimote Home Button Quit

It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.

Changelog

0.3.1

  • Recompile with newest libogc and Wii SDL
  • Fix Gamecube controller crash
    • Apparently the crash is still there
  • Fix end-of-game score board not being cleared for non-participating players

0.3 Add Daid's code:

  • 8 player support!
  • Support for Nunchuk and Classic Controller
  • Fixes graphics resolution
  • Louder sound and music
  • Possibly other fixes...

0.2

  • Add rumble support
  • Fixed end-of-game message to reference HOME instead of ESC

0.1

  • Initial release, ported from Jump 'n Bump 1.51

External links

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