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(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=donkeykongjrwii.jpg |image_alt=Donkey Kong Jr }} {{Infobox Wii Homebrews |title=Donkey Kong J...") |
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|download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z | ||
|website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr | |website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr | ||
|source= | |source=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr | ||
}} | }} | ||
In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew. | |||
Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii. | |||
So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii. | |||
This is the result and I hope you like it. | |||
==Features== | |||
* Gameplay identical to the Game & Watch Donkey Kong Jr. | |||
* Each level becomes gradually more difficult: more birds and crocs are added. | |||
* Controlled using the Wiimote controller in horizontal position. | |||
* Wiimote rumble feedback. | |||
* Background graphic 'borrowed' from 'Game and Watch Gallery 3'. | |||
* All other graphics created from a picture taken from my G&W Donkey Kong Jr. | |||
* All sounds recorded from a playing session with my G&W Donkey Kong Jr. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-01.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-02.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-03.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-04.jpg | |||
==Media== | ==Media== | ||
<youtube></youtube> | <youtube>u77aPG7SFoY</youtube> | ||
<youtube>PbqBAagenMI</youtube> | |||
==Installation== | |||
=== How To Install And Start The Game Using The Homebrew Channel === | |||
* Create the folder SD:\apps\dkjunior on the SD card. | |||
* Put the following files in this folder: | |||
** dkjunior.dol, | |||
** dkjunior.elf, | |||
** icon.png, | |||
** meta.xml. | |||
* Rename dkjunior.dol to boot.dol. | |||
* Rename dkjunior.elf to boot.elf. | |||
* Put the SD card back in the SD card slot on the Wii. | |||
* Start Homebrew Channel and point it to the SD card. | |||
* Start the Donkey Kong Junior homebrew application. | |||
=== How To Add The Channel Forwarder In The System Menu === | |||
* Create the folder SD:\wad\ on the SD card. | |||
* Put the following file in this folder: | |||
** Donkey Kong Jr - DKJR.wad. | |||
* Put the SD card back in the SD card slot on the Wii. | |||
* Install the wad file using a WAD manager (e.q. YAWMM). | |||
* Now you can start the game from the Wii System Menu. | |||
[Notice: the channel forwarder wad is created using CustomizeMii.] | |||
==External links== | |||
* Github - https://github.com/PaulGoes/Wii-Donkey-Kong-Jr | |||
* Wiibrew - https://wiibrew.org/wiki/Donkey_Kong_Jr |
Revision as of 02:46, 7 August 2022
Donkey Kong Jr | |
---|---|
File:Donkeykongjrwii.jpg | |
General | |
Author | PaulGoes |
Type | Platform |
Version | 1.0 |
License | Freeware |
Last Updated | 2017/07/06 |
Links | |
Download | |
Website | |
Source | |
In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew.
Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii.
So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii.
This is the result and I hope you like it.
Features
- Gameplay identical to the Game & Watch Donkey Kong Jr.
- Each level becomes gradually more difficult: more birds and crocs are added.
- Controlled using the Wiimote controller in horizontal position.
- Wiimote rumble feedback.
- Background graphic 'borrowed' from 'Game and Watch Gallery 3'.
- All other graphics created from a picture taken from my G&W Donkey Kong Jr.
- All sounds recorded from a playing session with my G&W Donkey Kong Jr.
Screenshots
Media
Installation
How To Install And Start The Game Using The Homebrew Channel
- Create the folder SD:\apps\dkjunior on the SD card.
- Put the following files in this folder:
- dkjunior.dol,
- dkjunior.elf,
- icon.png,
- meta.xml.
- Rename dkjunior.dol to boot.dol.
- Rename dkjunior.elf to boot.elf.
- Put the SD card back in the SD card slot on the Wii.
- Start Homebrew Channel and point it to the SD card.
- Start the Donkey Kong Junior homebrew application.
How To Add The Channel Forwarder In The System Menu
- Create the folder SD:\wad\ on the SD card.
- Put the following file in this folder:
- Donkey Kong Jr - DKJR.wad.
- Put the SD card back in the SD card slot on the Wii.
- Install the wad file using a WAD manager (e.q. YAWMM).
- Now you can start the game from the Wii System Menu.
[Notice: the channel forwarder wad is created using CustomizeMii.]