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(Created page with "{{#seo: |title=Wii Homebrew Games (Arcade Games) - GameBrew |title_mode=append |image=pong2wii.jpg |image_alt=Pong2 }} {{Infobox Wii Homebrews |title=Pong2 |image=pong2wii.jpg...") |
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|type=Arcade Games | |type=Arcade Games | ||
|version=1.01 | |version=1.01 | ||
|license= | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/pong2wii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/pong2wii.7z | ||
|website= | |website=https://www.plaatsoft.nl/wii/pong2/ | ||
|source=/ | |source=https://github.com/wplaat/pongtwo | ||
}} | }} | ||
https:// | Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game. | ||
==Key Features:== | |||
*2D pong gameboard with special graphical effects. | |||
*Five game levels | |||
*Multi player mode support | |||
*WiiMote, Classic Controller device support | |||
*10 background music tracks | |||
*Several sound effects | |||
===Wish list=== | |||
* Adding nunchuk controller support | |||
* Adding gamecube controller support | |||
* Random ball speed in multi player mode | |||
* If you have any other ideas please post them in the comment field! | |||
==Installation== | |||
If you are using the Homebrew Channel, just copy the Pong2 directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need the boot.dol. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader. | |||
===Game Tips=== | |||
* Use the ball speed control (button A and B) to break through the computer defenses. | |||
* If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work! | |||
==Control== | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2-controls.jpg | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-01.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-02.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-03.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-04.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-05.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-06.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/pong2wii-07.jpg | |||
==Media== | ==Media== | ||
<youtube></youtube> | <youtube>KAv33O7UKPI</youtube> | ||
==Changelog== | |||
'''31-03-2010 Version 1.0''' | |||
GUI: | |||
* Update main menu screen information. | |||
* Improve game icon. | |||
Core: | |||
* Improve stability. | |||
* Improve network thread. | |||
* Use libfat 1.0.7 as disk access engine. | |||
* Use libogc 1.8.3 as Wii interface engine. | |||
General: | |||
* Make source code compliant with r21 compiler. | |||
* Added source code to Google Code Repository | |||
* Added source code documentation (Javadoc style). | |||
* Added Doxygen (automatic documentation generation tool) config file. | |||
* Build game with devkitPPC r21 compiler. | |||
'''18/11/2009 Version 0.99''' | |||
* Maintenance release | |||
* Added functionality to trace game debug events to file. | |||
* Use the asndlib (part of libogc) now as standard sound engine. | |||
* Improve network thread | |||
* Upgrade libmxml library to 2.6 | |||
* Upgrade libfat library to 1.0.6. | |||
* Build game with libogc 1.8.0 and devkitPPC r19 compiler | |||
'''17-02-2009 Version 0.98''' | |||
* It took a long time but now pong2 support multi player mode. | |||
* Added extra menu option to select multi player mode. | |||
* Build game with libogc 1.7.1 and devkitPPC r16 compiler. | |||
'''03/02/2009 Version 0.97''' | |||
* HotFix: Set start level to zero each game. | |||
* Release notes screen is now showing information fetched from internet. | |||
* Added up and down cursor event to scroll through the release notes. | |||
* Build game with libogc 1.7.1 and devkitPPC r16 compiler | |||
'''01-02-2009 Version 0.96''' | |||
* Improve third intro screen. | |||
* Added small game menu. | |||
* Added credits screen | |||
* Improve help screen. | |||
* Added release notes screen. | |||
* Increase http receive buffer size to 8196 bytes. | |||
* Use only one unique cookie number during the game. | |||
* Split game logic, button events and screen output in source code. | |||
* Build game with libogc 1.7.1 and devkitPPC r16 compiler | |||
'''20/01/2009 Version 0.95''' | |||
* Update url on intro screens to www.plaatsoft.nl (My new domain). | |||
* Improve intro screen positioning by PAL 50Hz TV mode. | |||
* Network thread status is showed on screen. | |||
* Game score is send anonymous to internet web services. | |||
* Bugfix: Highscore is now always loaded correctly. | |||
* Build game with libogc 1.7.1 and devkitPPC r16 compiler. | |||
'''20/12/2008 Version 0.94''' | |||
* Added SDHC card support | |||
* Added power button support | |||
* Added win screen if player wins all levels. | |||
* Build game with new libogc 1.7.1 and devkitPPC r16 compiler | |||
'''02/12/2008 Version 0.93''' | |||
* Added google analytic http request | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''22/11/2008 Version 0.92''' | |||
* Added check if new version is available | |||
* Solved some minor reported bugs | |||
* Added GNU GPL2 statement in source code | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''12-11-2008 Version 0.91''' | |||
* Added high Score screen | |||
* High scores are saved (.xml format) on your SD card. | |||
* Added better game sound effects | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''02-11-2008 Version 0.9''' | |||
* Added new welcome screens | |||
* Improved game images | |||
* Added help screen (Minus button) | |||
* Created new homebrew game logo | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''30-10-2008 Version 0.8''' | |||
* Added support for Wii Classic Controller | |||
* Added two bars on the Game board (Game Level > 2 and higher) | |||
* Added game level six | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''27-10-2008 Version 0.7''' | |||
* Improved goodbye screen | |||
* Added support for 60Hz screens | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''23-10-2008 Version 0.6''' | |||
* Fixed two bugs in result screen | |||
* Improved game images | |||
* Replaced two music tracks | |||
* Made source code available | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''22-10-2008 Version 0.5''' | |||
* Added a game score overview screen | |||
* Start ball position is random now | |||
* Added (impossible) level five | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''21-10-2008 Version 0.4''' | |||
* Added 4 game levels | |||
* Improved game board layout | |||
* Added game clock | |||
* Added pause (+) button | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''20-10-2008 Version 0.3''' | |||
* Added a nice start screen | |||
* Ball speed can now be controlled by A and B buttons | |||
* 10 tracks of background music added and can be controlled by 1 and 2 buttons | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''19-10-2008 Version 0.2''' | |||
* Improved paddle control | |||
* Improve screen layout | |||
* Basic game engine ready. | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
'''18-10-2008 Version 0.1''' | |||
* Started programming | |||
* Created basic gameboard | |||
* Build game with libogc 1.6.0 and devkitPPC r15 compiler | |||
==Credits== | |||
* Credit where credit is due. | |||
* My family for there support during the development | |||
* Everybody in the Wii homebrew scene | |||
== Similar games == | |||
*[[Pong Wii]] is a simple PONG game for Wii. | |||
*In [[Komopong Wii]] you can rotate the paddle by turning the Wiimote, to change the angle of rebound the ball. | |||
*[[Ascii Pong Wii]] is a Pong game for the Wii just using console mode and no graphics. | |||
==External links== | |||
*Homepage - https://www.plaatsoft.nl/wii/pong2/ | |||
*Github - https://github.com/wplaat/pongtwo | |||
*Wiibrew - https://wiibrew.org/wiki/Pong2 |
Revision as of 02:01, 25 July 2022
Pong2 | |
---|---|
File:Pong2wii.jpg | |
General | |
Author | wplaat |
Type | Arcade Games |
Version | 1.01 |
License | GPL-2.0 |
Last Updated | 2016/07/15 |
Links | |
Download | |
Website | |
Source | |
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
- 2D pong gameboard with special graphical effects.
- Five game levels
- Multi player mode support
- WiiMote, Classic Controller device support
- 10 background music tracks
- Several sound effects
Wish list
- Adding nunchuk controller support
- Adding gamecube controller support
- Random ball speed in multi player mode
- If you have any other ideas please post them in the comment field!
Installation
If you are using the Homebrew Channel, just copy the Pong2 directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need the boot.dol. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader.
Game Tips
- Use the ball speed control (button A and B) to break through the computer defenses.
- If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work!
Control
Screenshots
Media
Changelog
31-03-2010 Version 1.0
GUI:
- Update main menu screen information.
- Improve game icon.
Core:
- Improve stability.
- Improve network thread.
- Use libfat 1.0.7 as disk access engine.
- Use libogc 1.8.3 as Wii interface engine.
General:
- Make source code compliant with r21 compiler.
- Added source code to Google Code Repository
- Added source code documentation (Javadoc style).
- Added Doxygen (automatic documentation generation tool) config file.
- Build game with devkitPPC r21 compiler.
18/11/2009 Version 0.99
- Maintenance release
- Added functionality to trace game debug events to file.
- Use the asndlib (part of libogc) now as standard sound engine.
- Improve network thread
- Upgrade libmxml library to 2.6
- Upgrade libfat library to 1.0.6.
- Build game with libogc 1.8.0 and devkitPPC r19 compiler
17-02-2009 Version 0.98
- It took a long time but now pong2 support multi player mode.
- Added extra menu option to select multi player mode.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
03/02/2009 Version 0.97
- HotFix: Set start level to zero each game.
- Release notes screen is now showing information fetched from internet.
- Added up and down cursor event to scroll through the release notes.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler
01-02-2009 Version 0.96
- Improve third intro screen.
- Added small game menu.
- Added credits screen
- Improve help screen.
- Added release notes screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Split game logic, button events and screen output in source code.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler
20/01/2009 Version 0.95
- Update url on intro screens to www.plaatsoft.nl (My new domain).
- Improve intro screen positioning by PAL 50Hz TV mode.
- Network thread status is showed on screen.
- Game score is send anonymous to internet web services.
- Bugfix: Highscore is now always loaded correctly.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
20/12/2008 Version 0.94
- Added SDHC card support
- Added power button support
- Added win screen if player wins all levels.
- Build game with new libogc 1.7.1 and devkitPPC r16 compiler
02/12/2008 Version 0.93
- Added google analytic http request
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
22/11/2008 Version 0.92
- Added check if new version is available
- Solved some minor reported bugs
- Added GNU GPL2 statement in source code
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
12-11-2008 Version 0.91
- Added high Score screen
- High scores are saved (.xml format) on your SD card.
- Added better game sound effects
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
02-11-2008 Version 0.9
- Added new welcome screens
- Improved game images
- Added help screen (Minus button)
- Created new homebrew game logo
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
30-10-2008 Version 0.8
- Added support for Wii Classic Controller
- Added two bars on the Game board (Game Level > 2 and higher)
- Added game level six
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
27-10-2008 Version 0.7
- Improved goodbye screen
- Added support for 60Hz screens
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
23-10-2008 Version 0.6
- Fixed two bugs in result screen
- Improved game images
- Replaced two music tracks
- Made source code available
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
22-10-2008 Version 0.5
- Added a game score overview screen
- Start ball position is random now
- Added (impossible) level five
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
21-10-2008 Version 0.4
- Added 4 game levels
- Improved game board layout
- Added game clock
- Added pause (+) button
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
20-10-2008 Version 0.3
- Added a nice start screen
- Ball speed can now be controlled by A and B buttons
- 10 tracks of background music added and can be controlled by 1 and 2 buttons
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
19-10-2008 Version 0.2
- Improved paddle control
- Improve screen layout
- Basic game engine ready.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
18-10-2008 Version 0.1
- Started programming
- Created basic gameboard
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
Credits
- Credit where credit is due.
- My family for there support during the development
- Everybody in the Wii homebrew scene
Similar games
- Pong Wii is a simple PONG game for Wii.
- In Komopong Wii you can rotate the paddle by turning the Wiimote, to change the angle of rebound the ball.
- Ascii Pong Wii is a Pong game for the Wii just using console mode and no graphics.
External links
- Homepage - https://www.plaatsoft.nl/wii/pong2/
- Github - https://github.com/wplaat/pongtwo
- Wiibrew - https://wiibrew.org/wiki/Pong2