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|license=New BSD Licence | |license=New BSD Licence | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/briickoutwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/briickoutwii.7z | ||
|website= | |website= | ||
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | |source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | ||
}} | }} | ||
'''Briickout''' is a very simple Breakout clone, using some simple physics to make the paddle controls a bit more interesting. There is very little special functionality as of now. | |||
== Development == | |||
Briickout is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers. | |||
Due to the object-oriented structure of the code, it should be straightforward to port this game to other graphics libraries or platforms. | |||
Briickout is actually a variation of the [[Piing Wii]] codebase. | |||
The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code. | |||
Please give me a shout if you do something cool with it! I will be happy to merge positive changes and give you attribution for them. | |||
== Controls == | |||
Only one player can play, using the first Wii remote. | |||
{| class="wikitable" style="left;text-align:center;" | |||
|- | |||
! Wiimote Horizontal || Action | |||
|- | |||
| Wiimote DPad || Move Player | |||
|- | |||
| Wiimote 2 Button || Spawn the ball | |||
|- | |||
| Wiimote Plus Button || Pause | |||
|- | |||
| Wiimote Home Button || Exit to Loader | |||
|- | |||
|} | |||
==Screenshots== | ==Screenshots== | ||
[[image:briickoutwii.jpg]] | |||
==Media== | ==Media== | ||
<youtube></youtube> | <youtube>js9UIHq-sTY</youtube> | ||
==Changelog == | |||
'''0.2:''' | |||
* Sexy new graphics | |||
* Visual ball spin effect | |||
* Pause functionality | |||
* Ball waits for user input before appearing | |||
* Code cleanup | |||
'''0.1:''' | |||
* Initial public release | |||
==External links== | |||
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | |||
*Wiibrew - https://wiibrew.org/wiki/Briickout |
Revision as of 01:41, 20 July 2022
Briickout | |
---|---|
File:Briickoutwii.jpg | |
General | |
Author | BHSPitMonkey |
Type | Arcade Games |
Version | 0.2 |
License | New BSD Licence |
Last Updated | 2009/10/19 |
Links | |
Download | |
Source | |
Briickout is a very simple Breakout clone, using some simple physics to make the paddle controls a bit more interesting. There is very little special functionality as of now.
Development
Briickout is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers. Due to the object-oriented structure of the code, it should be straightforward to port this game to other graphics libraries or platforms.
Briickout is actually a variation of the Piing Wii codebase.
The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code. Please give me a shout if you do something cool with it! I will be happy to merge positive changes and give you attribution for them.
Controls
Only one player can play, using the first Wii remote.
Wiimote Horizontal | Action |
---|---|
Wiimote DPad | Move Player |
Wiimote 2 Button | Spawn the ball |
Wiimote Plus Button | Pause |
Wiimote Home Button | Exit to Loader |
Screenshots
Media
Changelog
0.2:
- Sexy new graphics
- Visual ball spin effect
- Pause functionality
- Ball waits for user input before appearing
- Code cleanup
0.1:
- Initial public release