More actions
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* 3DS - Use the prebuild .cia or build it yourself using devkitARM. | * 3DS - Use the prebuild .cia or build it yourself using devkitARM. | ||
==External links== | |||
* Gitea - https://gitea.com/Nomagno/NDS-NetworkedInput | * Gitea - https://gitea.com/Nomagno/NDS-NetworkedInput | ||
* GitHub - https://github.com/Nomagno/NDS-NetworkedInput | * GitHub - https://github.com/Nomagno/NDS-NetworkedInput |
Revision as of 07:29, 4 April 2022
NDS-NetworkedInput | |
---|---|
General | |
Author | Nomagno |
Type | Utilities |
Version | 1.5.0-alpha |
License | MIT License |
Last Updated | 2021/07/03 |
Links | |
Download | |
Website | |
Source | |
NDS-NetworkedInput is a cross-platform remote controller, allowing user to use NDS or 3DS as a controller for any device.
It is a fork of Louisvh's NDS-Controller application.
Features
- NDS Version.
- 3DS Version.
- Example, (mostly) portable debug server.
- Replace all in-app references to the old name.
- Linux UInput server, also works in Android under Termux, requires root (still needs proper rebinding).
- Windows WinUser server (experimental support, same rebinding issue).
- (Mostly) portable C library.
- Successfully verified it's correct compilation and functioning on Linux, *BSD, Mac, and Windows.
- Windows requires adding -lws2_32 to the linker arguments.
User guide
Server
- Example Server - Build the example server (nds_debug_server.c) using your favorite C-compliant compiler.
- Windows - Build the Windows server using your favorite C-compliant compiler.
- Linux - Use your favorite C-compliant compiler to build (make sure it is in a Linux system or with a cross-compile toolchain for Linux).
- Android - Binary is included. Currently not buildable because of outdated libraries (source here if you want to help).
Include the library (nds_server_library.h) in your project and look at the example server for usage.
Client
- NDS - Use the prebuild .nds or build it yourself using devkitARM.
- 3DS - Use the prebuild .cia or build it yourself using devkitARM.