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NDS NetworkedInput 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = NDS-NetworkedInput
| title = NDS-NetworkedInput
|image=3ds.png
|description=Use your NDS or 3DS as a controller for any device.
| type = Utilities
| type = Utilities
| version = v1.5.0-alpha
| version = v1.5.0-alpha

Revision as of 05:59, 4 April 2022

NDS-NetworkedInput
3ds.png
General
AuthorNomagno
TypeUtilities
Versionv1.5.0-alpha
LicenseMIT License
Last Updated2021/07/03
Links
Download
Website
Source

NDS-NetworkedInput

Use your NDS or 3DS as a controller for any device.

Tools for both users and developers to use their DS and 3DS lineup consoles to control other software.

This is a hard fork of Louisvh's repo

Purpose

The original project is so compact and elegant I found myself making servers without much issue, so I thought I might as well just make this into a defacto library. I'll try to make as many input servers as possible in due time.

Features

  • If you want to help add new features and fix bugs, check out the 2.0 Roadmap!
  • [x] NDS Version
  • [x] 3DS Version
  • [x] Example, (mostly) portable debug server
  • [X] (Mostly) portable C library
    • Successfully verified it's correct compilation and functioning on Linux, \*BSD, Mac, and Windows (Windows requires adding `-lws2_32` to the linker arguments)
  • [X] Replace all in-app references to the old name
  • [X] Linux UInput server (Also works in Android under Termux, requires root)
    • Still needs proper rebinding, the source code is a good enough config file at the moment
  • [X] Windows WinUser server
    • Experimental support is here! Same rebinding issue
  • [ ] MacOS Quartz server
  • [ ] Rewrite Android server as an AccessibilityService

Get started

  • Example Server:

Build the example server (nds_debug_server.c) using your favorite C-compliant compiler. Feel free to use it as a template! (For Windows please use MinGW, MSVC is NOT supported for now)

  • Library:

Include the library (nds_server_library.c) in your project and look at the example server for usage.

  • Linux Server:

Build the Linux server using your favorite C-compliant compiler, but make sure it is in a Linux system or with a cross-compile toolchain for Linux.

  • Windows Server:

Build the Windows server using your favorite MinGW C-compliant compiler. Note MSVC and other toolchains are currently unsupported, but I'd love you to help me get them working! (Make sure to link Winsockets 2 with -lws2_32 or similar)

  • NDS:

Build the client into a .nds file using devkitARM or download it here. Run it using the compatible homebrew/flashcard of your choice.

  • 3DS:

Build the client using devkitARM or download it from here. Install it using your preferred method.

  • Android:

Is currently not buildable because of outdated libraries (Source here if you want to help), and has been pulled from the Play Store by the author, however I have made a binary available here.

LICENSE

BY CONTRIBUTING TO THIS PROJECT, YOU AGREE TO LICENSE ALL CODE YOU PROVIDE UNDER THE MIT LICENSE

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