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(Created page with "{{Infobox homebrew | title = Space Impakto DS | image = File:Spaceimpaktods.jpg | type = Shooter | version = 2.0 Final | licence = Mixed | autho...") |
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| licence = Mixed | | licence = Mixed | ||
| author = relminator | | author = relminator | ||
| website = http:// | | website = http://rel.phatcode.net/index.php?action=contents&item=Space-Impakto-DS | ||
| download = Media:Spaceimpakto20ds.zip | | download = Media:Spaceimpakto20ds.zip | ||
| source = Media:Spaceimpakto20ds.zip | | source = Media:Spaceimpakto20ds.zip | ||
}} | }} | ||
Bullet- | Space Impakto DS is a Bullet-Hell SHMUP (Space Shooter/Shoot'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds. | ||
It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category. | It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category. | ||
==Features== | ==Features== | ||
* 2d gameplay | * 2d gameplay. | ||
* 3d background | * 3d background. | ||
* Optimized texture use via texture packing | * Optimized texture use via texture packing. | ||
* Oldskool 8-bit/4bit sprites | * Oldskool 8-bit/4bit sprites. | ||
* Newskool bullet hell gameplay | * Newskool bullet hell gameplay. | ||
* Source included( use and abuse license but give credit where it is due | * Source included (use and abuse license but give credit where it is due). | ||
* Replay system | * Replay system. | ||
* Button config | * Button config. | ||
* Varied and animated Bosses | * Varied and animated Bosses. | ||
* Proceduraly generated backgrounds | * Proceduraly generated backgrounds. | ||
* Proceduraly generated 3d models | * Proceduraly generated 3d models. | ||
* 3 types of ships | * 3 types of ships. | ||
* 2 Game Modes (Normal and Boss Rush) | * 2 Game Modes (Normal and Boss Rush). | ||
* Auto-bomb | * Auto-bomb. | ||
==User guide== | ==User guide== | ||
Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way. | Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way. | ||
There is always a safe area no matter how crazy the patterns are. | There is always a safe area no matter how crazy the patterns are. | ||
Replay | '''About Replay:''' | ||
* Only available after 1 game( doesn't matter if you loose or not) or... | |||
* Also available when there is a saved replay on the flashcart. | |||
* Not available when you return to the main menu when the game is paused. | |||
Score should be a little higher with autobomb set to off. If all else fails, don't move! | |||
==Controls== | |||
D-Pad - Move ship | |||
A - Shoot | |||
B - Mark/unmark enemies | |||
Y - Enable/disable background | |||
Start - Pause | |||
Select - Start new game | |||
Select+Start - Turn off console | |||
Start - | |||
==Screenshots== | |||
[[File:Spaceimpaktods2.png]] | |||
==Media== | |||
<youtube>mRg3cZpo2d4</youtube> | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
R4i SDHC (firmware 2.7c) | |||
EZ-Flash Vi (firmware 1.01) | |||
==Changelog== | ==Changelog== | ||
''' | '''v2.0.0 FINAL 09/21/11''' | ||
*Migrated code to latest DKP toolchain | * Migrated code to latest DKP toolchain. | ||
*CPU controlled demo(wait 20 seconds in the main menu to activate) | * CPU controlled demo (wait 20 seconds in the main menu to activate). | ||
*AutoBombs "pick your poison" version. | * AutoBombs "pick your poison" version. | ||
** When you use autobomb, you won't have bomb powerups at the end of the stage. | |||
** AutoBomb State is saved for future gameplay. | |||
*Saves are now incompatible with older versions. | * Saves are now incompatible with older versions. | ||
*Player name is saved for future gameplay as Cyan suggested. | * Player name is saved for future gameplay as Cyan suggested. | ||
*Button Configuration is saved future gameplay. | * Button Configuration is saved future gameplay. | ||
*Loop and Stage is displayed on the lower right corner. | * Loop and Stage is displayed on the lower right corner. | ||
*Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how. | * Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how. | ||
*Score bonus system changed | * Score bonus system changed. | ||
*Demo and Replay games skip the intermission as suggested. | * Demo and Replay games skip the intermission as suggested. | ||
*Included some bragging rights in the splash screen for kicks. | * Included some bragging rights in the splash screen for kicks. | ||
*Bug Fixes | * Bug Fixes. | ||
==Credits== | ==Credits== | ||
Programming: Richard Eric M. Lope BSN RN (Relminator) | Programming: Richard Eric M. Lope BSN RN (Relminator). | ||
Design: Anya Therese B. Lope, Relminator. | |||
Art: Adigun A. Polack, Relminator. | |||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew shooter games on DS]] |
Revision as of 12:19, 28 Haziran 2021
Space Impakto DS | |
File:Spaceimpaktods.jpg | |
General | |
---|---|
Author(s) | relminator |
Type | Shooter |
Version | 2.0 Final |
Licence | Mixed |
Links | |
[Media:Spaceimpakto20ds.zip Download] | |
Website | |
[Media:Spaceimpakto20ds.zip Source] |
<htmlet>adsense</htmlet>
Space Impakto DS is a Bullet-Hell SHMUP (Space Shooter/Shoot'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds.
It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category.
Features
- 2d gameplay.
- 3d background.
- Optimized texture use via texture packing.
- Oldskool 8-bit/4bit sprites.
- Newskool bullet hell gameplay.
- Source included (use and abuse license but give credit where it is due).
- Replay system.
- Button config.
- Varied and animated Bosses.
- Proceduraly generated backgrounds.
- Proceduraly generated 3d models.
- 3 types of ships.
- 2 Game Modes (Normal and Boss Rush).
- Auto-bomb.
User guide
Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way.
There is always a safe area no matter how crazy the patterns are.
About Replay:
- Only available after 1 game( doesn't matter if you loose or not) or...
- Also available when there is a saved replay on the flashcart.
- Not available when you return to the main menu when the game is paused.
Score should be a little higher with autobomb set to off. If all else fails, don't move!
Controls
D-Pad - Move ship
A - Shoot
B - Mark/unmark enemies
Y - Enable/disable background
Start - Pause
Select - Start new game
Select+Start - Turn off console
Screenshots
Media
Compatibility
Tested on:
R4i SDHC (firmware 2.7c) EZ-Flash Vi (firmware 1.01)
Changelog
v2.0.0 FINAL 09/21/11
- Migrated code to latest DKP toolchain.
- CPU controlled demo (wait 20 seconds in the main menu to activate).
- AutoBombs "pick your poison" version.
- When you use autobomb, you won't have bomb powerups at the end of the stage.
- AutoBomb State is saved for future gameplay.
- Saves are now incompatible with older versions.
- Player name is saved for future gameplay as Cyan suggested.
- Button Configuration is saved future gameplay.
- Loop and Stage is displayed on the lower right corner.
- Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
- Score bonus system changed.
- Demo and Replay games skip the intermission as suggested.
- Included some bragging rights in the splash screen for kicks.
- Bug Fixes.
Credits
Programming: Richard Eric M. Lope BSN RN (Relminator).
Design: Anya Therese B. Lope, Relminator.
Art: Adigun A. Polack, Relminator.