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Space Impakto DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Space Impakto DS | image = File:Spaceimpaktods.jpg | type = Shooter | version = 2.0 Final | licence = Mixed | autho...")
 
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| licence    = Mixed
| licence    = Mixed
| author      = relminator
| author      = relminator
| website    = http://Rel.Phatcode.Net
| website    = http://rel.phatcode.net/index.php?action=contents&item=Space-Impakto-DS
| download    = Media:Spaceimpakto20ds.zip
| download    = Media:Spaceimpakto20ds.zip
| source      = Media:Spaceimpakto20ds.zip
| source      = Media:Spaceimpakto20ds.zip
}}   
}}   


Bullet-hell SHMUP (Space Shooter/Shoot 'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds.  
Space Impakto DS is a Bullet-Hell SHMUP (Space Shooter/Shoot'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds.  


It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category.
It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category.


==Features==
==Features==
* 2d gameplay
* 2d gameplay.
* 3d background
* 3d background.
* Optimized texture use via texture packing
* Optimized texture use via texture packing.
* Oldskool 8-bit/4bit sprites
* Oldskool 8-bit/4bit sprites.
* Newskool bullet hell gameplay
* Newskool bullet hell gameplay.
* Source included( use and abuse license but give credit where it is due ;*) )
* Source included (use and abuse license but give credit where it is due).
* Replay system
* Replay system.
* Button config
* Button config.
* Varied and animated Bosses
* Varied and animated Bosses.
* Proceduraly generated backgrounds
* Proceduraly generated backgrounds.
* Proceduraly generated 3d models  
* Proceduraly generated 3d models.
* 3 types of ships
* 3 types of ships.
* 2 Game Modes (Normal and Boss Rush)
* 2 Game Modes (Normal and Boss Rush).
* Auto-bomb  
* Auto-bomb.


==User guide==
==User guide==
Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way.
Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way.


There is always a safe area no matter how crazy the patterns are.
There is always a safe area no matter how crazy the patterns are.  


Replay is only available after 1 game( doesn't matter if you loose or not) or...
'''About Replay:'''
Replay is also available when there is a saved replay on the flashcart.
* Only available after 1 game( doesn't matter if you loose or not) or...
* Also available when there is a saved replay on the flashcart.
* Not available when you return to the main menu when the game is paused.


Replay is not available when you return to the main menu when the game is paused.
Score should be a little higher with autobomb set to off. If all else fails, don't move!


Score should be a little higher with autobomb set to OFF. If all else fails, don't move!
==Controls==
D-Pad - Move ship


[[File:Spaceimpaktods2.png]]
A - Shoot


==Controls==
B - Mark/unmark enemies
D-pad - move the ship


A - shoot
Y - Enable/disable background
 
Start - Pause


B - mark/unmark enemies
Select - Start new game


Y - enable/disable background
Select+Start - Turn off console
 
Start - pause


Select - start new game
==Screenshots==
[[File:Spaceimpaktods2.png]]


Select+Start - turn off console
==Media==
<youtube>mRg3cZpo2d4</youtube>


==Compatibility==
==Compatibility==
Tested on: Firmware R4i SDHC FlashCard 2.7c  
Tested on:  
:EZ-Flash Vi with Firmware 1.01
 
R4i SDHC (firmware 2.7c)
EZ-Flash Vi (firmware 1.01)


==Changelog==
==Changelog==
'''v 2.0.0 FINAL 09/21/11'''
'''v2.0.0 FINAL 09/21/11'''
*Migrated code to latest DKP toolchain
* Migrated code to latest DKP toolchain.
*CPU controlled demo(wait 20 seconds in the main menu to activate)
* CPU controlled demo (wait 20 seconds in the main menu to activate).
*AutoBombs "pick your poison" version.
* AutoBombs "pick your poison" version.
:When you use autobomb, you won't have bomb powerups at the end of the stage.
** When you use autobomb, you won't have bomb powerups at the end of the stage.
:AutoBomb State is saved for future gameplay.  
** AutoBomb State is saved for future gameplay.  
*Saves are now incompatible with older versions.
* Saves are now incompatible with older versions.
*Player name is saved for future gameplay as Cyan suggested.
* Player name is saved for future gameplay as Cyan suggested.
*Button Configuration is saved future gameplay.  
* Button Configuration is saved future gameplay.  
*Loop and Stage is displayed on the lower right corner.
* Loop and Stage is displayed on the lower right corner.
*Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
* Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
*Score bonus system changed  
* Score bonus system changed.
*Demo and Replay games skip the intermission as suggested.
* Demo and Replay games skip the intermission as suggested.
*Included some bragging rights in the splash screen for kicks.
* Included some bragging rights in the splash screen for kicks.
*Bug Fixes
* Bug Fixes.
==Credits==
==Credits==
Programming: Richard Eric M. Lope BSN RN (Relminator)
Programming: Richard Eric M. Lope BSN RN (Relminator).
 
Design: Anya Therese B. Lope, Relminator.


Design: Anya Therese B. Lope
Art: Adigun A. Polack, Relminator.
:Relminator
:The whole GBAtemp community


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 12:19, 28 Haziran 2021

Space Impakto DS
File:Spaceimpaktods.jpg
General
Author(s)relminator
TypeShooter
Version2.0 Final
LicenceMixed
Links
[Media:Spaceimpakto20ds.zip Download]
Website
[Media:Spaceimpakto20ds.zip Source]
Advertisements

<htmlet>adsense</htmlet>


Space Impakto DS is a Bullet-Hell SHMUP (Space Shooter/Shoot'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds.

It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category.

Features

  • 2d gameplay.
  • 3d background.
  • Optimized texture use via texture packing.
  • Oldskool 8-bit/4bit sprites.
  • Newskool bullet hell gameplay.
  • Source included (use and abuse license but give credit where it is due).
  • Replay system.
  • Button config.
  • Varied and animated Bosses.
  • Proceduraly generated backgrounds.
  • Proceduraly generated 3d models.
  • 3 types of ships.
  • 2 Game Modes (Normal and Boss Rush).
  • Auto-bomb.

User guide

Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way.

There is always a safe area no matter how crazy the patterns are.

About Replay:

  • Only available after 1 game( doesn't matter if you loose or not) or...
  • Also available when there is a saved replay on the flashcart.
  • Not available when you return to the main menu when the game is paused.

Score should be a little higher with autobomb set to off. If all else fails, don't move!

Controls

D-Pad - Move ship

A - Shoot

B - Mark/unmark enemies

Y - Enable/disable background

Start - Pause

Select - Start new game

Select+Start - Turn off console

Screenshots

File:Spaceimpaktods2.png

Media

Compatibility

Tested on:

R4i SDHC (firmware 2.7c) EZ-Flash Vi (firmware 1.01)

Changelog

v2.0.0 FINAL 09/21/11

  • Migrated code to latest DKP toolchain.
  • CPU controlled demo (wait 20 seconds in the main menu to activate).
  • AutoBombs "pick your poison" version.
    • When you use autobomb, you won't have bomb powerups at the end of the stage.
    • AutoBomb State is saved for future gameplay.
  • Saves are now incompatible with older versions.
  • Player name is saved for future gameplay as Cyan suggested.
  • Button Configuration is saved future gameplay.
  • Loop and Stage is displayed on the lower right corner.
  • Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
  • Score bonus system changed.
  • Demo and Replay games skip the intermission as suggested.
  • Included some bragging rights in the splash screen for kicks.
  • Bug Fixes.

Credits

Programming: Richard Eric M. Lope BSN RN (Relminator).

Design: Anya Therese B. Lope, Relminator.

Art: Adigun A. Polack, Relminator.


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