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PONG extreme: Difference between revisions

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(Created page with "{{Infobox homebrew | title = PONG extreme | image = File:Pongextremeds.JPG | type = Arcade | version = 0.1 | licence = Mixed | author = Rck...")
 
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Player needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.
Player needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.
   
   
==Known issues==
==Known Issues==
Even if player misses balls on purpose, the CPU might still loose.
Even if player misses balls on purpose, the CPU might still loose.
      
      

Revision as of 03:43, 7 September 2012

PONG extreme
File:Pongextremeds.JPG
General
Author(s)Rck (René C. Kiesler)
TypeArcade
Version0.1
LicenceMixed
Links
[Media:Pongextreme01ds.zip Download]
Website
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PONG extreme is a cross-over of "Space Invaders Extreme" and "Pong". The music and in later versions also the graphics and the display of "PONG extreme" change according to your performance. Similar to "Rez" and "Space Invaders Extreme".

This game supports, but does not require, the Taito Paddle Controller for Nintendo DS.

Installation

  1. Download and extract file
  2. Put the .nds file and this .txt on your memory card. Some Nintendo DS card readers are able to display textfiles like a manual.

User guide

Try to rebounce the puck (the little thing that goes back and forth between the longer ones) as often as you can. The one who does not hit the puck 10 times, loses.

Player wins as soon as opponent does not hit his puck 10 times.

File:Pongextremeds2.JPG

Controls

Stylus - move around menu

L/R or Left/Right or Taito Paddle Controller - control lower paddle

Compatibility

Player needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.

Known Issues

Even if player misses balls on purpose, the CPU might still loose.

When switching screens (from gameplay to winning, pause, etc, and back), the music is not continuous or overlaps.

Changelog

Version 0.1 August, 27th 2008

  • easy one-player mode
  • title, winning, loosing and pause screens
  • support for D-Pad, Shoulder Buttons, Start-key
  • support for Taito Paddle

Credits

This project would not be possible without palib.info ("PONG extreme" is based on PAlib) and its forum.

Also, the in-game sounds originate from "The Freesound Project" freesound.org) and are all licensed by-Attribution via the Creative Commons license.

USED SAMPLES (courtesy of freesound.org):

"Cognito Perceptu - Hand" (17093)
"OPM - CP set1" (2080)
"Oscillator - Kick04" (2487)
"Thanvannispen - Male Scream" (9426)
"NoiseCollector - jillys sonar" (6164)

USED LOOPS: The in-game music was created with the Skale tracker, which is based on Fast Tracker 3. Other loops taken from

"Winx - Oakish"
"Winx - Don't Laugh"
"Inner City - Good Life"

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