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YAMKC 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=YAMKC
|title=YAMKC
|image=YAMKC3ds.jpg
|image=Yamkc3ds2.png
|description=Yet Another Mario Kart Clone 3DS.
|description=Yet Another Mario Kart Clone 3DS.
|author=PabloMK7, JoanCoCo, Ragnarokshadows
|author=PabloMK7, JoanCoCo, Ragnarokshadows
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|source=https://github.com/mariohackandglitch/YAMKC_3DS
|source=https://github.com/mariohackandglitch/YAMKC_3DS
}}
}}
YAMKC 3DS - Yet Another Mario Kart Clone 3DS is a Mario Kart game clone for the 3DS. This project was made for a videogame console game development course, where the idea to replicate an official Mario Kart game, using Mario Kart 7 as the inspiration. The game was implemented by a team of 3 members during 3 months, written in C++ and using OpenGL as a graphics engine.
YAMKC 3DS - Yet Another Mario Kart Clone 3DS is a Mario Kart game clone for the 3DS.  
 
This project was made for a videogame console game development course, where the idea to replicate an official Mario Kart game, using Mario Kart 7 as the inspiration. The game was implemented by a team of 3 members during 3 months, written in C++ and using OpenGL as a graphics engine.


==Media==
==Media==
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* Lighting.
* Lighting.
* Several display modes (day/night, clear/fog and bird's view) required by the course.
* Several display modes (day/night, clear/fog and bird's view) required by the course.
2D collision with walls and offroad (implemented using a png).
* 2D collision with walls and offroad (implemented using a png).


==Credits==
==Credits==

Revision as of 14:49, 26 Ocak 2022

YAMKC
Yamkc3ds2.png
General
AuthorPabloMK7, JoanCoCo, Ragnarokshadows
TypeRacing
Version0.2
LicenseMixed
Last Updated2021/05/14
Links
Download
Website
Source

YAMKC 3DS - Yet Another Mario Kart Clone 3DS is a Mario Kart game clone for the 3DS.

This project was made for a videogame console game development course, where the idea to replicate an official Mario Kart game, using Mario Kart 7 as the inspiration. The game was implemented by a team of 3 members during 3 months, written in C++ and using OpenGL as a graphics engine.

Media

3DS Homebrew - Yet Another Mario Kart Clone 3DS (v0.2) (PabloMK7)

Fan Game - Yet Another Mario Kart Clone (v0.1) (PabloMK7)

Changelog

v0.1

  • Loading 3D models from .obj files, and using the material settings stored on .mtl files.
  • Loading a course in .obj format.
  • Loading a kart + driver + wheels in .obj format (positions hardcoded).
  • Kart movement physics (tried to mimic Mario Kart 7 feeling as much as I could).
  • Lighting.
  • Several display modes (day/night, clear/fog and bird's view) required by the course.
  • 2D collision with walls and offroad (implemented using a png).

Credits

The following libraries or pieces of code have been used:

The following editors have been used:

Huge thanks to Gericom, Ermelber and Jelle for granting permission to use some of their work and code. Huge thanks to Cochu U for her music and sound effects.

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