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==External links== | ==External links== | ||
* Author's website - https://wls.hu | |||
* itch.io - https://lacoste42.itch.io/auto-zone | * itch.io - https://lacoste42.itch.io/auto-zone | ||
* itch.io - https://lacoste42.itch.io/auto-zone-gb | * itch.io - https://lacoste42.itch.io/auto-zone-gb |
Revision as of 12:14, 9 July 2023
Auto Zone | |
---|---|
General | |
Author | WLS |
Type | Platform |
Version | 2021 |
License | Mixed |
Last Updated | 2021/10/09 |
Links | |
Download | |
Website | |
This is a remake of Auto Zone originally released for the Commodore 16/Plus4 in 1987.
The game has been rewritten with GB-Studio, available on GameBoy, GameBoy Color and 3DS.
Installation
Available in CIA format for the Nintendo 3DS virtual console.
Install the .cia file with a title manager of your choice.
User guide
While on a routine ferrying mission your scanners alert you to what seems to be signs of habitation. The source of the signals seem to be coming from the nearby dead moon. As a result of this information you are duty-bound to investigate.
So having employed your XL-PROCON surface buggy your computer directs you towards the phenomena in an area called the Autozone. This area has been explored before by several probes, but all have failed to report back.
As a result of this, the area is regarded as dangerous. From the information orbital sattelites have been able to obtain, scientists predict that somewhere in this zone there is pocket through which escape should be possible. Success depends on dexterity and quick thinking...
Controls
B/Start - Start game
Left/Right - Move left/right
B - Jump
Screenshots
Media
Auto Zone - Gameboy Color Version (László Rajcsányi)
Credits
Original version: Keith Harvey (Howlin Mad) - Players. Commodore 16/Plus4, 1987.
Created by László Rajcsányi with GB-Studio 2.0.0 beta4 (GBC version) and beta5 (GB version).
External links
- Author's website - https://wls.hu
- itch.io - https://lacoste42.itch.io/auto-zone
- itch.io - https://lacoste42.itch.io/auto-zone-gb