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ASCIIJump 3DS: Difference between revisions

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[[Category:3DS homebrew games]]
[[Category:3DS homebrew games]]
[[Category:Homebrew platform games on 3DS]]

Revision as of 04:46, 6 Mayıs 2024

ASCIIJump
Asciijump3ds2.png
General
AuthorMCJack123
TypePlatform
Version1.0
LicenseMixed
Last Updated2016/03/20
Links
Download
Website
Source

ASCIIJump is a clone of Geometry Dash in plain text for the 3DS.

Features

  • Beautiful main menu.
  • Coming soon message for unmade levels.
  • R & L buttons work on the menu as well as Circle Pad and D-Pads.
  • Speed is the same as Geometry Dash (11 squares per second).
  • Jump is the same as Geometry Dash (3*4 jump area).
  • Easy level implementation in the code with simple ASCII characters and a define function.
  • Percentage scores (they do not save to the scores file, though).
  • Cube customization (you can't save the cube you have, so you have to change it each play).
  • Press Y to access the menu.

Installation

Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable.

If there is no data folder, make it like specified below. Here is the directory structure:

Root 
 |-3ds/ 
 |  |-ASCIIJump/
 |  |  |-ASCIIJump3DS.3dsx/elf/cia
 |  |  |-(ASCIIJump3DS.smdh)
 |  |  |-data/
 |  |  |  |-scores.txt
 |  |  |  |-cube.txt
 |  |  |  |-(background-loop.bin)
 |  |  |  |-(level.bin)

User guide

Blocks included:

  • Square Cube (B).
  • Lined Cube (D).
  • Small Spike (x).
  • Big Spike (X).
  • Spike Grid (s).
  • Top half-cube (-) and bottom half-cube (_).
  • Slopes (/ and ) (does not have collision detection ATM).
  • C means not complete.
  • F means level end.
  • Space means air block.

Screenshots

asciijump3ds2.png asciijump3ds3.png

Known issues

The music is not working yet.

External links

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