Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Lua-RayCast3D 3DS: Difference between revisions

From GameBrew
No edit summary
Line 12: Line 12:
|source=https://github.com/Rinnegatamante/Lua-RayCast3D
|source=https://github.com/Rinnegatamante/Lua-RayCast3D
}}
}}
Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under [[Lua Player Plus 3DS]]/[https://github.com/Rinnegatamante/lpp-vita Lua Player Plus Vita].
Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under [[Lua Player Plus 3DS]]/[[Lua Player Plus Vita]].


It uses [https://en.wikipedia.org/wiki/Ray_casting RayCasting algorithm] to generate a 3D world starting from a 2D map.
It uses [https://en.wikipedia.org/wiki/Ray_casting RayCasting algorithm] to generate a 3D world starting from a 2D map.

Revision as of 09:10, 20 December 2022

Lua-RayCast3D
Raycast3d2.png
General
AuthorRinnegatamante
TypeGame engine
Version0.1 Alpha
LicenseMixed
Last Updated2015/12/31
Links
Download
Website
Source

Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under Lua Player Plus 3DS/Lua Player Plus Vita.

It uses RayCasting algorithm to generate a 3D world starting from a 2D map.

Features

  • Different tile size maps support.
  • Automated camera and player position management.
  • No restrictions on maps sizes.
  • Support for sky and floor rendering (still choppy at the moment).
  • Automated minimap renderer with player position.
  • ShootCasting feature to easily build FPS and similars.
  • Textured walls support.
  • Customizable FOV.
  • Walls collision detection.
  • Shading support for shadows, fogs and similar effects.

User guide

Release contains a sample tech demo and a short documentation for the available functions.

Labyrinth 3D is another homebrew made with Lua-RayCast3D.

Media

RayCast3D tech demo (ihaveamac)

Compatibility

It runs fullspeed on N3DS even with best accuracy values.

On O3DS it runs pretty good with accuracy value >= 2.

Changelog

v0.1 Alpha

  • Solved crashes when a wall collision happens.

Credits

  • Rinnegatamante - Author.
  • ihaveamac - Tester.
  • Misledz - For the engine logo.
  • Special thanks to fpermadi for this tutorial (used as base to learn about RayCasting algorithm).

External links

Advertising: