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Copy over SW.grp, music files (.ogg) and the jfsw.3dsx file. | Copy over SW.grp, music files (.ogg) and the jfsw.3dsx file. | ||
Run with the Homebrew | Run with the Homebrew Launcher; alternatively install and run the CIA build. | ||
You can use the game data from any of these editions with JFShadowWarrior: | You can use the game data from any of these editions with JFShadowWarrior: |
Revision as of 13:56, 23 December 2021
JFShadowWarrior | |
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General | |
Author | MrHuu |
Type | Action |
Version | 0.0.3 |
License | GPL-2.0 |
Last Updated | 2021/09/06 |
Links | |
Download | |
Website | |
Source | |
JFShadowWarrior for 3DS is a port of the 3D Realms game Shadow Warrior. This is an early build based on eDuke3D for 3DS developed by MasterFeizz.
Note: This game contains mature content. Viewer discretion advised.
Installation
Note: You will need the game data from a commercial release or the shareware version of Shadow Warrior as the game will not work without it.
To install, create a folder JFSW on your SD card (sdmc:/3ds/JFSW/).
Copy over SW.grp, music files (.ogg) and the jfsw.3dsx file.
Run with the Homebrew Launcher; alternatively install and run the CIA build.
You can use the game data from any of these editions with JFShadowWarrior:
Screenshots
Known issues
No midi support (ogg is supported).
Changelog
v0.0.3
- Fixes static audio in caves/tunnels/under water.
v0.0.2
- Various fixes.
v0.0.1
- Initial 3DS port.
Credits
- Jonathon Fowler - For creating JFSW and updated Build engine.
- Masterfeizz - For creating eDuke3D (3DS) and porting the Build engine.
Everyone involved with development of libctru and other 3ds libraries.
External links
- Author's website - http://www.jonof.id.au/jfsw
- GitHub - https://github.com/MrHuu/jfsw-3ds
- GBAtemp - https://gbatemp.net/threads/release-jfshadowwarrior-for-3ds.589109