Metal Slug Combat: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Metal Slug Combat | image = File:Metalslugcombatds.png | type = Action | version = 1.0 | licence = Mixed | author ...")
 
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| title      = Metal Slug Combat
| title      = Metal Slug Combat
| image      = [[File:Metalslugcombatds.png]]
| image      = [[File:Metalslugcombatds.png]]
| type        = Action
| type        = Action Game
| version    = 1.0
| version    = 1.0
| licence    = Mixed
| licence    = Mixed
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}}   
}}   


It is a Metal Slug homebrew project. The game features 15 levels, 4 characters and custom character creation, and more.  
It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.
 
==Installation==
Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.


==User guide==
==User guide==
If time runs out, the most lively player wins.
===Game rules===
* If time runs out, the player with the most life wins.
* The shot costs 30 life.
* The knife costs 70 life.
* The grenade costs 150 life.
* The shield can withstand 7 shots, 3 grenades and the knife will go through it.
* The end points are calculated with the remaining points of the following: life, bullets and shield.
 
[[File:Metalslugcombatds2.jpg]]
 
===Characters===
* '''Marco''' - The protagonist of the saga.
* '''Tarma''' - Marco's friend, who was played in J2.
* '''Soldier''' - Characters that are featured in the original game.
* '''Slave''' - A tramp who gave you item when you rescue him in the original game.
* '''Custom''' - Custom character (see below).
 
===Customize Characters===
* Create a folder within the download folder (MetalSlugCombat) with the name of your custom character.
* Edit any of the characters from the additional package.
* When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
* Copy the file load.MSC to your character's folder.


The shot spends 30 of life.
==Controls==
'''Field selection (J1):'''


The knife spent 70 of life.
Up/Down - Select


The grenade spends 150 of life.
Start - Ready


The shield supports 7 shots, 3 grenades and a knife he relayed.
'''Character selection (J1):'''


End points include the following remaining items: life, bullets and shields.
Up/Down - Select


[[File:Metalslugcombatds2.jpg]]
L - Ready
 
'''In Combat (J1):'''
 
Left/Right - Move the character


===Characters===
Up - Jump
'''Marco:''' The protagonist of the saga.


'''Tarma:''' Marco's friend , who played in J2.
Down - Activate shield


'''Soldier:''' These are the characters we most loaded in a normal game of the saga.
L - Shoot


'''Slave:''' A tramp who gives you when you redeem items in a normal game.
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)


'''Custom:''' The one we've created (see below).
'''Character selection (J2):'''


===Customize Characters===
B/X - Select
#Create a folder within the download folder (MetalSlugCombat) with the name of the character he is.
#Edit any of the characters who come on downloading them (below).
#When we have the gifs prepared, body.gif and rename it to leg.gif and stick to the folder of our character.
#Copy the file of any character load.MSC to your folder.
#So if we have done well, choose custom in the choice of characters and write the name of the folder (the one you post).


==Controls==
R - Ready
===J1 Controls===
'''Select Field:'''
:Up/Down - select
:Start - ready


'''Select Characters:'''
'''In Combat (J2):'''
:Up/Down - select
:L - ready


'''In Combat:'''
Y/A - Move the character
:Left/Right - move the character
:Up - jump
:Down - activate shield
:L - shoot
:Stylus - pistol reload, use knife and grenade throwing (done with finger)


===J2 Controls===
X - Jump
'''Select Characters:'''
:B and X - select
:R - ready


'''In Combat:'''
B - Activate shield
:Y and A - move the character
:X - jump
:B - activate shield
:A - shoot
:Stylus - pistol reload, use knife and grenade throwing (done with finger)


==Known Issues==
A - Shoot
One thing that always happens when you shoot the enemy, this keeps the sprite received the shot, but never leaves.


Life can have negative numbers, like the weather.
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)


Sometimes (say it is the field), the two players are left with 0.0. of life but never die. You must turn off the DS because time never stops and there is no pause menu.
==Known issues==
When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.


Time does not work well, the fight is infinite in some cases.
Life can have negative numbers, just like time.


I know what it is: the game does not recognize the tie (it reaches 0 and the two players have equal life). In that case, the time goes on and life never ends. Try not to draw, because you're going to have to turn off the DS, since there is no pause menu.
No pause menu.


==Media==
==Media==
Line 90: Line 94:


==Compatibility==
==Compatibility==
Tested on: TTDS Flashcard 1.17a07 with unofficial firmware
Tested on:  
:M3 Ds Real flash card with unknown firmware  
 
:Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11  
TTDS Flashcard 1.17a07 with unofficial firmware <br>
:Supercard DS Flashcard Onei with firmware 3.0  
M3 Ds Real flash card with unknown firmware <br>
:Flashcard ITouchDS with firmware 3.3c
Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11 <br>
Supercard DS Flashcard Onei with firmware 3.0 <br>
Flashcard ITouchDS with firmware 3.3c <br>


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]

Revision as of 09:09, 3 June 2021

Metal Slug Combat
File:Metalslugcombatds.png
General
Author(s)MasterSonic
TypeAction Game
Version1.0
LicenceMixed
Links
[Media:Metalslugcombatds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.

Installation

Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.

User guide

Game rules

  • If time runs out, the player with the most life wins.
  • The shot costs 30 life.
  • The knife costs 70 life.
  • The grenade costs 150 life.
  • The shield can withstand 7 shots, 3 grenades and the knife will go through it.
  • The end points are calculated with the remaining points of the following: life, bullets and shield.

File:Metalslugcombatds2.jpg

Characters

  • Marco - The protagonist of the saga.
  • Tarma - Marco's friend, who was played in J2.
  • Soldier - Characters that are featured in the original game.
  • Slave - A tramp who gave you item when you rescue him in the original game.
  • Custom - Custom character (see below).

Customize Characters

  • Create a folder within the download folder (MetalSlugCombat) with the name of your custom character.
  • Edit any of the characters from the additional package.
  • When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
  • Copy the file load.MSC to your character's folder.

Controls

Field selection (J1):

Up/Down - Select

Start - Ready

Character selection (J1):

Up/Down - Select

L - Ready

In Combat (J1):

Left/Right - Move the character

Up - Jump

Down - Activate shield

L - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Character selection (J2):

B/X - Select

R - Ready

In Combat (J2):

Y/A - Move the character

X - Jump

B - Activate shield

A - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Known issues

When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.

Life can have negative numbers, just like time.

No pause menu.

Media

Compatibility

Tested on:

TTDS Flashcard 1.17a07 with unofficial firmware
M3 Ds Real flash card with unknown firmware
Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11
Supercard DS Flashcard Onei with firmware 3.0
Flashcard ITouchDS with firmware 3.3c


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