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|type=Shooter | |type=Shooter | ||
|version=1.1 | |version=1.1 | ||
|license= | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/ctrhexenii.7z | ||
|website=https://github.com/Rinnegatamante/ctrHexenII | |website=https://github.com/Rinnegatamante/ctrHexenII | ||
|source=https://github.com/Rinnegatamante/ctrHexenII | |source=https://github.com/Rinnegatamante/ctrHexenII | ||
}} | }} | ||
ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake. It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files. | |||
This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio. | |||
==Installation== | |||
Available in 3DSX and CIA formats. | |||
Files (portals and data1 folders) must be placed in the root of SD card. | |||
==User gide== | |||
It has an optional gyroscope support for camera movement. | |||
There is also a secret third person mode activable on Options Menu. | |||
Circle Pad | ==Controls== | ||
C-Stick/Circle Pad or Touchscreen - Player movement | |||
R (when launching) - Turn off game console | |||
L (when launching) - Debug console | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/ | https://dlhb.gamebrew.org/3dshomebrews/ctrhexenii3.png | ||
https://dlhb.gamebrew.org/ | https://dlhb.gamebrew.org/3dshomebrews/ctrhexenii4.png | ||
==Credits== | |||
* @elhobbs and @MasterFeizz for their repositories about Quake Engine used for some memory leaks patch. | |||
* @ihaveamac and @SLiV3R for testing the homebrew. | |||
==External links== | |||
* Author's website - https://rinnegatamante.it | |||
* GitHub - https://github.com/Rinnegatamante/ctrHexenII | |||
* GBAtemp - https://gbatemp.net/threads/release-ctrhexenii-hexen-ii-porting-for-3ds.415779 | |||
* Wololo - https://wololo.net/talk/viewtopic.php?t=45688 | |||
[[Category:3DS homebrew games]] | |||
[[Category:Homebrew shooter games on 3DS]] | |||
Revision as of 12:40, 27 December 2021
ctrHexenII | |
---|---|
File:CtrHexenII.jpeg | |
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.1 |
License | GPL-3.0 |
Last Updated | 2016/08/17 |
Links | |
Download | |
Website | |
Source | |
ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake. It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files.
This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio.
Installation
Available in 3DSX and CIA formats.
Files (portals and data1 folders) must be placed in the root of SD card.
User gide
It has an optional gyroscope support for camera movement.
There is also a secret third person mode activable on Options Menu.
Controls
C-Stick/Circle Pad or Touchscreen - Player movement
R (when launching) - Turn off game console
L (when launching) - Debug console
Screenshots
Credits
- @elhobbs and @MasterFeizz for their repositories about Quake Engine used for some memory leaks patch.
- @ihaveamac and @SLiV3R for testing the homebrew.
External links
- Author's website - https://rinnegatamante.it
- GitHub - https://github.com/Rinnegatamante/ctrHexenII
- GBAtemp - https://gbatemp.net/threads/release-ctrhexenii-hexen-ii-porting-for-3ds.415779
- Wololo - https://wololo.net/talk/viewtopic.php?t=45688