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Biniax2 3DS: Difference between revisions

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|version=0.4alpha
|version=0.4alpha
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/Biniax2-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/biniax23ds.7z
|website=https://gbatemp.net/threads/release-biniax2-for-3ds.432702/
|website=https://gbatemp.net/threads/release-biniax2-for-3ds.432702
|source=https://github.com/nop90/Biniax2-3DS
|source=https://github.com/nop90/Biniax2-3DS
}}
}}
<youtube>sty4FBT6rM4</youtube>
Biniax2-3DS is a port of an open source puzzle game Biniax2 on 3DS. Original by Jordan Tuzsuzov.


== Biniax2-3DS ==
It has a single player mode and two players mode (vs CPU).


Biniax is open-source puzzle game by Jordan Tuzsuzov. The game play is extremely simple – move around your block and clean your way ahead.
==Installation==
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.


The gaming field is 5 × 7 pairs of elements. Every pair consists of two elements out of four possible types (colors). Player is a single element, who can move on empty fields or can take a pair, if the player's element is present in the pair.
Alternaitvely install the cia file with the CIA manager of your choice.


If a pair is taken, the player's element is swapped to the other element of the pair. The field is scrolling down on time event or after certain moves are spend (depending on the game mode). Game over is when there is no move for the player.
The game creates a Biniax2 subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.


Some weeks ago I was searching for an open source puzzle game to be ported on 3DS and I discovered Biniax2, an addicting game already ported to a lot of systems.
==User guide==
The game play is simple – move around your block and clean your way ahead.


Today having some free time, I ported it on 3ds in few hours (this is quick and very dirty port).
The gaming field is 5 × 7 pairs of elements. Every pair consists of two elements out of four possible types (colors).  


The first release is an alpha version and at the moment is only in 3dsx format, the CIA format will be added later.
You control a single element, which can move on empty fields or can take a pair, if your element is present in the pair.


The single player modes are complete.
If a pair is taken, your element is swapped to the other element of the pair.  


In the two players mode you can control only the 1p. For the 2p I impemented a very basic AI to play vs CPU (almost random moves at the moment). I would like to implement a wireless connection too for the two players mode and I'm studing on 3dbrew how to do it.
The field is scrolling down on time event or after certain moves are spend (depending on the game mode). Game over is when there is no move available.


The homepage of the author is http://biniax.com/.
==Controls==
'''Menu:'''


* The source code of my port is on my github (https://github.com/nop90/Biniax2-3DS).
Up/Down - Move
* The compiled game is released on github (https://github.com/nop90/Biniax2-3DS/releases).


Enjoy this game ad let me know the bugs you find.
A - Select menu options, Exit from submenu


===Credits:===
'''In game:'''
* The original game is made by Jordan Tuzsuzov (http://biniax.com/)
* This game uses the sf2d sftd and sfil libraries created by @xerpi


===Changelog===
D-Pad - Move tile


'''Ver. 0.4 alpha (4 July 2016)'''
B -  Clear your column (if the broom count is > 0)
* Used a bigger font
* Fixed a bug typing on ther virtual keyboard in the Hall of Fame for tactica mode
* Added a very simple AI to play vs CPU in multiplayer mode
* Added CIA version


'''Ver. 0.3 alpha (1 July 2016)'''
X - Pause the game and exit to menu (autosaving the game that can be continued later)
* fixed a crash at 2000 points


'''Ver. 0.2 alpha (30 June 2016)'''
'''Hall of Fame:'''
* forced a custom type from char to signed char (was the cause of some small bugs)
* changed key mappings
* disabled moving the tile using the touchscreen
* updated the help text


'''Ver. 0.1 alpha (29 June 2016)'''
Touchscreen - Insert your nickname
* First alpha release.


==Installation==
A or Enter symbol - Save your nickname


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/biniax23ds3.png
https://dlhb.gamebrew.org/3dshomebrews/biniax23ds4.png


The game creates a Biniax2 subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.
==Media==
'''3DS Homebrew: Biniax 2 [Deutsch|HD]''' ([https://www.youtube.com/watch?v=sty4FBT6rM4 Flashcardsinfo]) <br>
<youtube>sty4FBT6rM4</youtube>


==Commands==
==Known isues==
CIA version crashes exiting the game.


===Game===
==Changelog==
* Move tile: arrows keys
'''v0.4 alpha 2016/07/04'''
* Clear your column (if the broom count is > 0) : B
* Used a bigger font.
* Pause the game and exit to menu (autosaving the game that can be continued later): X
* Fixed a bug typing on ther virtual keyboard in the Hall of Fame for tactica mode.
* Added a very simple AI to play vs CPU in multiplayer mode.
* Added CIA version.


===Menu===
'''v0.3 alpha 2016/07/01'''
* Move: Up-Down keys
* fixed a crash at 2000 points.
* Select menu options: A
* Exit from submenu: A


===Hall of Fame===
'''v0.2 alpha 2016/06/30'''
* Insert your nickname using the virtual keyboard with the touchpad
* forced a custom type from char to signed char (was the cause of some small bugs).
* Save your nickname with A or touching the Enter simbol on the virtual keyboard
* changed key mappings.
* disabled moving the tile using the touchscreen.
* updated the help text.


==Known Bugs==
'''v0.1 alpha 2016/06/29'''
 
* First alpha release.
* CIA version crashes exiting the game


==To Do List==
==Credits==
* The [http://biniax.com original game] is made by Jordan Tuzsuzov.
* This game uses the sf2d sftd and sfil libraries created by xerpi.


* Add a wireless link to play 2 players mode with two 3DS
[[Category:3DS homebrew games]]
* Implement a better AI
[[Category:Homebrew puzzle games on 3DS]]
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/Biniax01.png
https://dlhb.gamebrew.org/3dshomebrew/Biniax02.png

Revision as of 06:24, 24 December 2021

Biniax2
File:Biniax2.jpeg
General
Authornop90
TypePuzzle
Version0.4alpha
LicenseMixed
Last Updated2016/07/04
Links
Download
Website
Source

Biniax2-3DS is a port of an open source puzzle game Biniax2 on 3DS. Original by Jordan Tuzsuzov.

It has a single player mode and two players mode (vs CPU).

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.

Alternaitvely install the cia file with the CIA manager of your choice.

The game creates a Biniax2 subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.

User guide

The game play is simple – move around your block and clean your way ahead.

The gaming field is 5 × 7 pairs of elements. Every pair consists of two elements out of four possible types (colors).

You control a single element, which can move on empty fields or can take a pair, if your element is present in the pair.

If a pair is taken, your element is swapped to the other element of the pair.

The field is scrolling down on time event or after certain moves are spend (depending on the game mode). Game over is when there is no move available.

Controls

Menu:

Up/Down - Move

A - Select menu options, Exit from submenu

In game:

D-Pad - Move tile

B - Clear your column (if the broom count is > 0)

X - Pause the game and exit to menu (autosaving the game that can be continued later)

Hall of Fame:

Touchscreen - Insert your nickname

A or Enter symbol - Save your nickname

Screenshots

biniax23ds3.png biniax23ds4.png

Media

3DS Homebrew: Biniax 2 [Deutsch|HD] (Flashcardsinfo)

Known isues

CIA version crashes exiting the game.

Changelog

v0.4 alpha 2016/07/04

  • Used a bigger font.
  • Fixed a bug typing on ther virtual keyboard in the Hall of Fame for tactica mode.
  • Added a very simple AI to play vs CPU in multiplayer mode.
  • Added CIA version.

v0.3 alpha 2016/07/01

  • fixed a crash at 2000 points.

v0.2 alpha 2016/06/30

  • forced a custom type from char to signed char (was the cause of some small bugs).
  • changed key mappings.
  • disabled moving the tile using the touchscreen.
  • updated the help text.

v0.1 alpha 2016/06/29

  • First alpha release.

Credits

  • The original game is made by Jordan Tuzsuzov.
  • This game uses the sf2d sftd and sfil libraries created by xerpi.

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