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|title=Hex-a-Hop | |title=Hex-a-Hop | ||
|image=Hex-a-Hop.jpg | |image=Hex-a-Hop.jpg | ||
|description=Hex | |description=Port of the open source game Hex a Hop to 3DS. | ||
|author=nop90 | |author=nop90 | ||
|lastupdated=2017/04/17 | |lastupdated=2017/04/17 | ||
|type=Puzzle | |type=Puzzle | ||
|version=1.1 | |version=1.1 | ||
|license= | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds.7z | ||
|website=https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812 | |website=https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812 | ||
|source=https://github.com/nop90/Hexahop-3ds | |source=https://github.com/nop90/Hexahop-3ds | ||
}} | }} | ||
This is a port of the open source game Hex a Hop to 3DS. | |||
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles | ==Installation== | ||
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a Homebrew Launcher. | |||
Alternatively install the cia file with FBI. All the resources are included in the executable using romfs. | |||
==User guide== | |||
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles. | |||
There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end. | |||
==Controls== | |||
D-Pad - Move (the directions are up, down and the four diagonals) | |||
A - Select option or Jump (only on some levels) | |||
B - Undo a move | |||
Y - Pause game and open the menu | |||
Start - Exit | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds2.png | |||
https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds3.png | |||
https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds4.png | |||
https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds5.png | |||
==Known issues== | |||
Exiting the game hangs the system. | |||
== | ==Changelog== | ||
'''V1.1 2017/04/17''' | |||
* Fixed jump key and some help text. | |||
'''V1.0 2017/04/09''' | |||
* Complete and stable release. | |||
'''V0.2 2017/03/22''' | |||
* Added music. | |||
* | '''V0.1 2017/03/17''' | ||
* | * First reelase (3dsx and CIA formats). | ||
* Music not working, only sfx. | |||
* Some flickering. | |||
* | |||
== | ==Credits== | ||
* The [http://hexahop.sourceforge.net original source] is by Tom Beaumont. | |||
* This game uses the SDL 1.2 library for 3DS. | |||
* | ==External links== | ||
* GitHub - https://github.com/nop90/Hexahop-3ds | |||
* GBAtemp - https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812 | |||
[[Category:3DS homebrew games]] | |||
[[Category:Homebrew puzzle games on 3DS]] | |||
Revision as of 01:10, 25 December 2021
Hex-a-Hop | |
---|---|
File:Hex-a-Hop.jpg | |
General | |
Author | nop90 |
Type | Puzzle |
Version | 1.1 |
License | GPL-2.0 |
Last Updated | 2017/04/17 |
Links | |
Download | |
Website | |
Source | |
This is a port of the open source game Hex a Hop to 3DS.
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a Homebrew Launcher.
Alternatively install the cia file with FBI. All the resources are included in the executable using romfs.
User guide
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles.
There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.
Controls
D-Pad - Move (the directions are up, down and the four diagonals)
A - Select option or Jump (only on some levels)
B - Undo a move
Y - Pause game and open the menu
Start - Exit
Screenshots
Known issues
Exiting the game hangs the system.
Changelog
V1.1 2017/04/17
- Fixed jump key and some help text.
V1.0 2017/04/09
- Complete and stable release.
V0.2 2017/03/22
- Added music.
V0.1 2017/03/17
- First reelase (3dsx and CIA formats).
- Music not working, only sfx.
- Some flickering.
Credits
- The original source is by Tom Beaumont.
- This game uses the SDL 1.2 library for 3DS.