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Memory 3DS: Difference between revisions

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|version=1.0
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/Memory3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/memory3dsome.7z
|website=https://github.com/Omegadrien/Memory3DS
|website=https://github.com/Omegadrien/Memory3DS
|source=https://github.com/Omegadrien/Memory3DS
|source=https://github.com/Omegadrien/Memory3DS
}}
}}
<youtube>BoKLpmB7GXU</youtube>
Memory 3DS is a memory game for Nintendo 3DS, with the possible


== Memory 3DS ==
==Installation==
===Installing===
Available in 3DSX and CIA formats.
* CIA - Install the .cia with the CIA manager of your choice.
* 3DSX - Use the .3dsx provided with the Homebrew Launcher.


'''A memory game for Nintendo 3DS. Have fun playing this game!'''
===Compiling===
You should have [https://github.com/xerpi/3ds_portlibs portlibs] (including [https://github.com/xerpi/sf2dlib sf2d], [https://github.com/xerpi/sftdlib sftd] and [https://github.com/xerpi/sfillib sfil]) already installed to be able to compile this, [https://github.com/smealum/ctrulib ctrulib] and [https://devkitpro.org/ devKitPro].


'''Using sf2d, sftd and sfil. Music: Upbeat Cinematic Orchestra (2014), Akashic Records [https://www.jamendo.com/track/1143942/upbeat-cinematic-orchestra SaReGaMa].'''
Then run <code>make</code> and .3dsx/.cia build will come.


== Change the music and images ==
==User guide==
===Custom images===
* Images are loaded from sdmc:/3ds/data/Memory3DS/X.png (where x  is the number of the png).
* ​0.png is the back of the cards. 1.png, 2.png [...] 10.png are card pairs.
* Format: PNG, 56*56 dimensions.


You can change images and the music. Images are loaded from sdmc:/3ds/data/Memory3DS/X.png, where X is the number of the png. 0.png is the back of the cards. 1.png, 2.png [...] 10.png are card pairs. Format: PNG, 56*56 dimensions. The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw Format: Mono, Sampling rate: 44100 Hz. Raw (header-less), signed 16-bit PCM.
===Custom music===
* The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw.
* Format: Mono.
* Sampling rate: 44100 Hz.  
* Raw (header-less), signed 16-bit PCM.


== Compiling ==
==Credits==
* Everyone who collaborated to ctrulib.
* xerpi for sf2d, sftd and sfil.
* BernardoGiordano for GUI-Template-for-3DS-homebrews.
* SaReGaMa for the music (Upbeat Cinematic Orchestra (2014), Akashic Records).
* And all others.


You should have [https://github.com/xerpi/3ds_portlibs portlibs] (including [https://github.com/xerpi/sf2dlib sf2d], [https://github.com/xerpi/sftdlib sftd ] and [https://github.com/xerpi/sfillib sfil]) already installed to be able to compile this, [https://github.com/smealum/ctrulib ctrulib] and [https://devkitpro.org/ devKitPro]. Just run '''make''' and .3dsx/.cia build will come.
==External links==
* GitHub - https://github.com/Omegadrien/Memory3DS
* GBAtemp - https://gbatemp.net/threads/release-memory-3ds.444920


== Credits ==
[[Category:3DS homebrew games]]
 
[[Category:Homebrew puzzle games on 3DS]]
* everyone who collaborated to ctrulib
* xerpi for sf2d, sftd and sfil
* BernardoGiordano for GUI-Template-for-3DS-homebrews
* SaReGaMa for the music
* and all others!

Revision as of 08:32, 24 December 2021

Memory
File:Memory3DS.jpg
General
AuthorOmegadrien
TypePuzzle
Version1.0
LicenseMixed
Last Updated2016/10/14
Links
Download
Website
Source

Memory 3DS is a memory game for Nintendo 3DS, with the possible

Installation

Installing

Available in 3DSX and CIA formats.

  • CIA - Install the .cia with the CIA manager of your choice.
  • 3DSX - Use the .3dsx provided with the Homebrew Launcher.

Compiling

You should have portlibs (including sf2d, sftd and sfil) already installed to be able to compile this, ctrulib and devKitPro.

Then run make and .3dsx/.cia build will come.

User guide

Custom images

  • Images are loaded from sdmc:/3ds/data/Memory3DS/X.png (where x is the number of the png).
  • ​0.png is the back of the cards. 1.png, 2.png [...] 10.png are card pairs.
  • Format: PNG, 56*56 dimensions.

Custom music

  • The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw.
  • Format: Mono.
  • Sampling rate: 44100 Hz.
  • Raw (header-less), signed 16-bit PCM.

Credits

  • Everyone who collaborated to ctrulib.
  • xerpi for sf2d, sftd and sfil.
  • BernardoGiordano for GUI-Template-for-3DS-homebrews.
  • SaReGaMa for the music (Upbeat Cinematic Orchestra (2014), Akashic Records).
  • And all others.

External links

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