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Ccleste 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=Celeste Classic
|title=ccleste
|image=CelesteClassic3DS.jpg
|image=CelesteClassic3DS.jpg
|description=Celeste's PICO-8 version ported to the 3DS.
|description=Celeste's PICO-8 version ported to the 3DS.
Line 8: Line 8:
|version=2020
|version=2020
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/CelesteClassic3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/ccleste3ds.7z
|website=https://github.com/PsychicPersona/celesteclassic3ds
|website=https://github.com/lemon32767/ccleste
|source=https://github.com/lemon32767/ccleste
}}
}}
<youtube>SKHun5Ri_n8</youtube>
ccleste is a C source port of the [https://www.lexaloffle.com/bbs/?tid=2145 Celeste classic] for the PICO-8, designed to be portable. Celeste Classic was the original free version of Celeste, created back in 2016. It is a platformer about hiking around a mountain, written for the Pico-8 virtual console by Matt Thorson and Noel Berry.


Celeste is a wonderful platformer from Matt Makes Games, and one of my favorite games ever.
PC and 3DS are the main supported platforms for ccleste, though other people are [https://github.com/lemon32767/ccleste/network/members maintaining ports to other platforms].


So, I decided to bring the &quot;beta&quot; Celeste from 2015 to 3DS! Yes, some difficult platformer action on the go. Celeste Classic sure is difficult, but it's also a lot of fun. So why don't you try it out already? ;)
==Installation==
Available in 3DSX format.
 
==Controls==
Left/Right - Move left/right
 
Down/Up - Look down/up
 
A - Jump
 
B/X - Dash
 
Start - Pause
 
L+R - Toggle screenshake
 
Y+L - Load state
 
Y+R - Save state
 
Select+Start+Y (hold) - Reset
 
Select - Fullscreen
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/ccleste3ds2.png
https://dlhb.gamebrew.org/3dshomebrews/ccleste3ds3.png
 
==Changelog==
'''v1.4.0'''
* Fix minor bugs with hair and SFX by @kawa-yoiko in [https://github.com/lemon32767/ccleste/pull/5 #5].
* Fullscreen, add more buttons to controller, read from local controller mapping file by @theofficialgman in [https://github.com/lemon32767/ccleste/pull/9 #9].
* Set new random seed on reset by @gonengazit in [https://github.com/lemon32767/ccleste/pull/12 #12].
 
'''v1.3.1'''
* Bugfix.
 
'''v1.3'''
* Switched to SDL2 for Windows.
* Added gamepad support.
 
[https://github.com/lemon32767/ccleste/releases Release notes.]
 
==Credits==
Sound wave files are taken from [https://github.com/JeffRuLz/Celeste-Classic-GBA/tree/master/maxmod_data Celeste-Classic-GBA], music ogg files were obtained by converting the .wav dumps from pico 8, which was done using audacity & ffmpeg.
 
All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry).
 
==External links==
* GitHub - https://github.com/lemon32767/ccleste
 
[[Category:3DS homebrew games]]
[[Category:Homebrew platform games on 3DS]]

Revision as of 10:12, 21 December 2021

ccleste
File:CelesteClassic3DS.jpg
General
AuthorPsychicPersona
TypePlatform
Version2020
LicenseMixed
Last Updated2020/06/09
Links
Download
Website
Source

ccleste is a C source port of the Celeste classic for the PICO-8, designed to be portable. Celeste Classic was the original free version of Celeste, created back in 2016. It is a platformer about hiking around a mountain, written for the Pico-8 virtual console by Matt Thorson and Noel Berry.

PC and 3DS are the main supported platforms for ccleste, though other people are maintaining ports to other platforms.

Installation

Available in 3DSX format.

Controls

Left/Right - Move left/right

Down/Up - Look down/up

A - Jump

B/X - Dash

Start - Pause

L+R - Toggle screenshake

Y+L - Load state

Y+R - Save state

Select+Start+Y (hold) - Reset

Select - Fullscreen

Screenshots

ccleste3ds2.png ccleste3ds3.png

Changelog

v1.4.0

  • Fix minor bugs with hair and SFX by @kawa-yoiko in #5.
  • Fullscreen, add more buttons to controller, read from local controller mapping file by @theofficialgman in #9.
  • Set new random seed on reset by @gonengazit in #12.

v1.3.1

  • Bugfix.

v1.3

  • Switched to SDL2 for Windows.
  • Added gamepad support.

Release notes.

Credits

Sound wave files are taken from Celeste-Classic-GBA, music ogg files were obtained by converting the .wav dumps from pico 8, which was done using audacity & ffmpeg.

All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry).

External links

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