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Osu3DS: Difference between revisions

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|version=WIP
|version=WIP
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/osu-3ds.7z
|download=[https://dlhb.gamebrew.org/3dshomebrew/osu-3ds.7z source only]
|website=https://github.com/Cyuubi/osu-3DS
|website=https://github.com/Cyuubi/osu-3DS
|source=https://github.com/Cyuubi/osu-3DS
|source=https://github.com/Cyuubi/osu-3DS
}}
}}
<youtube>oNQPYzBi7xU</youtube>
osu!3ds is a homebrew rhythm game, an attempt to port osu! to the Nintendo 3DS.


== osu!3ds ==
Currently this is not for the average user and its still very, WIP as theres no beatmap parsing basically and no audio output.
A (homebrew) port of osu! to the Nintendo 3DS.


== How to build ==
==Building==
Assuming you have devkitPro already installed: Simply make a folder in &quot;romfs&quot; called &quot;default&quot;, place an osu! skin in there WITHOUT &quot;skin.ini&quot; (I also recommend removing @2x textures) and then run &quot;build.bat&quot;. If a command fails to execute after the build, you likely don't have Citra (Nintendo 3DS emulator) in your environment variables, however you can ignore this if your just testing on your Nintendo 3DS.
Compile [https://gist.github.com/daCyuubi/af024aab0bf8f92ad6ad322d350c1631 this C# code].
Hey there, I've been programming this thing for over 6 months and finally got something &quot;notable&quot; working!
* Take your beatmap.osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self).
===Usage Guide:===
* Save this file and call it BeatmapData.csv and move it to where you compiled that C# at.
# Compile this C# code [https://gist.github.com/Cyuubi/af024aab0bf8f92ad6ad322d350c1631 https://gist.github.com/Cyuubi/af024aab0bf8f92ad6ad322d350c1631]
* Open a Command Prompt (or equivalent) and CD to where you compiled the C# code at.
# Take your beatmap .osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self!)
* Run the following command <code><CompiledFileName> > BeatmapCode.txt</code> (replace <code><CompiledFileName></code> with the file name of the EXE name).
# Save this file and call it BeatmapData.csv and move it to where you compiled that C# at
# Open a Command Prompt (or equivalent) and CD to where you compiled the C# code at
# Run the following command &quot;<CompiledFileName> &gt; BeatmapCode.txt&quot; (make sure to replace &quot;<CompiledFileName>&quot; with the file name of the EXE name!)
# Install devkitPro so we can build this homebrew!
# Clone this repo somewhere [https://github.com/Cyuubi/osu-3DS https://github.com/Cyuubi/osu-3DS]
# Edit main.c in the source folder and replace line &quot;// Beatmap C data&quot; with the contents of BeatmapCode.txt
# Create 2 folders inside the cloned osu-3DS folder called &quot;romfs&quot; and inside the romfs folder make a folder inside it called &quot;default&quot;, this is where our skin will be at
# Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the &quot;default&quot; folder inside the &quot;romfs&quot; folder
# Open Command Prompt (or equivalent) and CD to the cloned repo and run &quot;make&quot; there should be no errors at all
# Copy osu-3DS.3dsx to your 3DS (which has homebrew) SD card or run this with Citra
# Enjoy?


Currently this is not for the average user and its still very WIP as theres no beatmap parsing basically and no audio output but hopefully soon I can add beatmap parsing. Have fun!
Assuming you have devkitPro already installed:
* Clone this repo somewhere <nowiki>https://github.com/Cyuubi/osu-3DS</nowiki>
* Edit main.c in the source folder and replace line <code>// Beatmap C data</code> with the contents of BeatmapCode.txt.
* Create 2 folders inside the cloned osu-3DS folder called <code>romfs</code>, and inside the romfs folder make a folder inside it called <code>default</code>, this is where the skin will be at.
* Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the <code>default</code> folder inside the <code>romfs</code> folder.
* Open Command Prompt (or equivalent) and CD to the cloned repo and run <code>make</code> there should be no errors at all.
* Copy osu-3DS.3dsx to your 3DS (which has homebrew) SD card or run this with Citra.
 
==External links==
* Github - https://github.com/daCyuubi/osu-3ds
* osu! - https://osu.ppy.sh/community/forums/topics/761911?n=1
* GBAtemp - https://gbatemp.net/threads/osu-3ds-a-homebrew-osu-port-for-the-nintendo-3ds.507705
* Reddit - https://www.reddit.com/r/3dshacks/comments/8rvylo/osu3ds_a_homebrew_osu_port_for_the_nintendo_3ds
* Reddit - https://www.reddit.com/r/osugame/comments/8rp4vs/osu3ds_a_homebrew_osu_port_for_the_nintendo_3ds
 
[[Category:3DS homebrew games]]
[[Category:Homebrew music games on 3DS]]

Revision as of 06:32, 19 December 2021

osu3DS
File:Osu!3DS.jpeg
General
AuthorCyuubi
TypeMusic
VersionWIP
LicenseMixed
Last Updated2020/12/01
Links
[source only Download]
Website
Source

osu!3ds is a homebrew rhythm game, an attempt to port osu! to the Nintendo 3DS.

Currently this is not for the average user and its still very, WIP as theres no beatmap parsing basically and no audio output.

Building

Compile this C# code.

  • Take your beatmap.osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self).
  • Save this file and call it BeatmapData.csv and move it to where you compiled that C# at.
  • Open a Command Prompt (or equivalent) and CD to where you compiled the C# code at.
  • Run the following command <CompiledFileName> > BeatmapCode.txt (replace <CompiledFileName> with the file name of the EXE name).

Assuming you have devkitPro already installed:

  • Clone this repo somewhere https://github.com/Cyuubi/osu-3DS
  • Edit main.c in the source folder and replace line // Beatmap C data with the contents of BeatmapCode.txt.
  • Create 2 folders inside the cloned osu-3DS folder called romfs, and inside the romfs folder make a folder inside it called default, this is where the skin will be at.
  • Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the default folder inside the romfs folder.
  • Open Command Prompt (or equivalent) and CD to the cloned repo and run make there should be no errors at all.
  • Copy osu-3DS.3dsx to your 3DS (which has homebrew) SD card or run this with Citra.

External links

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