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MarbleMan: The Arena: Difference between revisions

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|author=MagNet
|author=MagNet
|lastupdated=2008/03/20
|lastupdated=2008/03/20
|type=Other
|type=Other Games
|version=2008
|version=2008
|license=Mixed
|license=Mixed

Revision as of 09:42, 31 October 2021

MarbleMan: The Arena
Marbleman.png
General
AuthorMagNet
TypeOther Games
Version2008
LicenseMixed
Last Updated2008/03/20
Links
Download
Website

MarbleMan: The Arena is built grounds-up for the DSMotion, it takes the top-down ball game approach and gives it an original new twist.

It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008.

Installation

Put the .nds or .ds.gba file anywhere on your card.

Extract the data folder to the root of your card, or just create the folder structure yourself (so it would be /data/magnet/marbleman/).

The highscore file will be created automatically if that folder is in place.

User guide

Touch the red zones with the ball and survive as long as you can.

To get some extra score try to break as many concrete blocks as possible.

Controls

Tilt your DS (DSMotion required) or Touchscreen - Move the marble

Start - Pause

Select - Quit

B - Switch between motion and stylus mode (works only with a DSMotion card inserted)

In menu select options by touching or using start and select.

Compatibility

Does not work on emulators.

Credits

CODE, GFX, SFX - MagNet.

CODE HELP, BETATEST - Programix.

MUSIC - tobbx.

External links

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