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| image = [[File:Amuzds.jpg]] | | image = [[File:Amuzds.jpg]] | ||
| type = Puzzle | | type = Puzzle | ||
| version = Final | | version = Final 2006 | ||
| licence = Mixed | | licence = Mixed | ||
| author = Frank569 | | author = Frank569 | ||
| website = http://franck569.free.fr/amuz%20DS/ | | website = https://web.archive.org/web/20110318063314/http://franck569.free.fr/amuz%20DS/ | ||
| download = Media:Amuzds.rar | | download = Media:Amuzds.rar | ||
| source = | | source = | ||
}} | }} | ||
Amuz DS is a puzzle game | Amuz DS is a homebrew puzzle game based on the concept of Zuma, a tile-matching puzzle game originally developed by PopCap Games. | ||
== | ==User guide== | ||
The objective of Amuz is to eliminate all of the balls rolling around the screen along a given path with other balls before these balls reach the end of the path. | |||
To prevent the balls from reaching the end, you can fire a colored ball towards the chain of balls that will continue to push forward. When three or more of the same color come in contact, they vanish from the chain. The level is completed when all the balls are cleared. | |||
There are 4 levels in total. | |||
==Controls== | ==Controls== | ||
Stylus - | Stylus - Aim | ||
Up - | Up - Fire | ||
Start - | Start - Restart | ||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on FlashCard DSTT/TTDS with Firmware 1.17. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 08:23, 13 Haziran 2021
Amuz DS | |
File:Amuzds.jpg | |
General | |
---|---|
Author(s) | Frank569 |
Type | Puzzle |
Version | Final 2006 |
Licence | Mixed |
Links | |
[Media:Amuzds.rar Download] | |
Website |
<htmlet>adsense</htmlet>
Amuz DS is a homebrew puzzle game based on the concept of Zuma, a tile-matching puzzle game originally developed by PopCap Games.
User guide
The objective of Amuz is to eliminate all of the balls rolling around the screen along a given path with other balls before these balls reach the end of the path.
To prevent the balls from reaching the end, you can fire a colored ball towards the chain of balls that will continue to push forward. When three or more of the same color come in contact, they vanish from the chain. The level is completed when all the balls are cleared.
There are 4 levels in total.
Controls
Stylus - Aim
Up - Fire
Start - Restart
Compatibility
Tested on FlashCard DSTT/TTDS with Firmware 1.17.