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{{Infobox homebrew
{{Infobox homebrew
  | image    = [[File:Stillaliveds.gif|200px]]
  | image    = [[File:Stillaliveds.gif|200px]]
  | type      = Puzzle
  | type      = Platform Puzzle Shooter
  | author    = t4ils
  | author    = t4ils
  | version  = 1.21
  | version  = 1.21
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}}
}}


Still Alive is a 2d portal homebrew inspired by Portal The Flash Version, combining platforming, first person shooting, and physics based puzzle solving. It is a renewal of Portal: The Flash Version which is a 2D version of Portal. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from wifi.  
Still Alive DS is a homebrew game inspired by Portal: The Flash Version, a 2D version of Portal that combines platforming, first person shooting, and physics based puzzle solving. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from WiFi.


It was ranked 1st in the NEO Summer Coding Compo 2008 Coding. It was voted the 6th Top DS homebrew in the 2009 best DS homebrew contest.
It was ranked 1st in the [https://www.neoflash.com/forum/index.php?topic=5252.0 NEO Summer Coding Compo 2008]. It was voted the 6th Top DS homebrew in the 2009 best DS homebrew contest.


==Features==
==Features==
*Community features, such as map sharing or high-scores upload
* Multi-language (Spanish, French, German and English).
*Flashcards compatibles: R4, R4i-SDHC, Cyclo DS, DSTT, M3 Real, M3i Zero, iTouch, M3 Simply, G6, DS One, Ez V, Acekard, Acekard 2, Acerkard 2i, Edge, DS-Xtreme, DS Linker, DS link, DS Fire card, N5, Ninjapass X9, Ninja DS
* Story mode.
* Edit mode for custom maps.
* Wi-Fi to download custom maps.
* Custom themes.
* Compatible with DSMotion.


==Objectives==
==User guide==
The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."
The objective of the game is similar 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, you must collect pieces of cake before the exit will become active.  


==Controls==
==Controls==
The controls are cater to both left and right handed players.  
The controls are catered for both left and right handed players.  


Stylus - aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects
Stylus - Aim the gun at movable object/portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow)


Left or right/A or Y - move left and right  
Left/Right or A/Y - Move left/right  


Down/B - fire an orange portal
Down/B - Fire an orange portal


L or R - fire a blue portal.
Up/X - Jump
 
L/R - Fire a blue portal
 
Start - Pause menu


==Media==
==Media==
<youtube>JNISoAumFeE</youtube>
<youtube>JNISoAumFeE</youtube>


==Change Log==
==Compatibility==
'''Bugs fixed since Forum-Only Beta:'''
Flashcards compatibles:
*you don't see maps starting with "._" anymore (For all us Finder users!)
 
*corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all)
R4 <br>
*added a red aim line to turrets so that you know that they're aiming at you
R4i-SDHC <br>
*added a line to show the trail of bullets
Cyclo DS <br>
DSTT <br>
DS One <br>
Ez V <br>
Edge <br>
M3 Real <br>
M3 Simply <br>
M3i Zero <br>
Acekard <br>
Acekard 2 <br>
Acerkard 2i <br>
DS-Xtreme <br>
DS Linker <br>
DS link <br>
DS Fire card <br>
G6 <br>
N5 <br>
Ninjapass X9 <br>
Ninja DS <br>
iTouch <br>
 
==Changelog==
'''Bugs fixed since Forum-Only Beta'''
* You don't see maps starting with "._" anymore (For all us Finder users!)
* Corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all)
* Added a red aim line to turrets so that you know that they're aiming at you
* Added a line to show the trail of bullets
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew shooter games on DS]]

Revision as of 10:53, 21 Haziran 2021

StillAliveDS
File:Stillaliveds.gif
General
Author(s)t4ils
TypePlatform Puzzle Shooter
Version1.21
LicenceMixed
Links
[Media:StillAliveDSV121ds.zip Download]
Website
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<htmlet>adsense</htmlet>


Still Alive DS is a homebrew game inspired by Portal: The Flash Version, a 2D version of Portal that combines platforming, first person shooting, and physics based puzzle solving. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from WiFi.

It was ranked 1st in the NEO Summer Coding Compo 2008. It was voted the 6th Top DS homebrew in the 2009 best DS homebrew contest.

Features

  • Multi-language (Spanish, French, German and English).
  • Story mode.
  • Edit mode for custom maps.
  • Wi-Fi to download custom maps.
  • Custom themes.
  • Compatible with DSMotion.

User guide

The objective of the game is similar 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, you must collect pieces of cake before the exit will become active.

Controls

The controls are catered for both left and right handed players.

Stylus - Aim the gun at movable object/portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow)

Left/Right or A/Y - Move left/right

Down/B - Fire an orange portal

Up/X - Jump

L/R - Fire a blue portal

Start - Pause menu

Media

Compatibility

Flashcards compatibles:

R4
R4i-SDHC
Cyclo DS
DSTT
DS One
Ez V
Edge
M3 Real
M3 Simply
M3i Zero
Acekard
Acekard 2
Acerkard 2i
DS-Xtreme
DS Linker
DS link
DS Fire card
G6
N5
Ninjapass X9
Ninja DS
iTouch

Changelog

Bugs fixed since Forum-Only Beta

  • You don't see maps starting with "._" anymore (For all us Finder users!)
  • Corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all)
  • Added a red aim line to turrets so that you know that they're aiming at you
  • Added a line to show the trail of bullets


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