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Warcraft : Tower Defense is an adaptation of the famous Warcraft 3 mod, for the NDS. This project was started in august 2006. It features a good gameplay with nice 2D graphics, and supports some customization through various options.  
Warcraft: Tower Defense is an adaptation of Warcraft 3 mod, for the NDS. This project was started in august 2006. It features a good gameplay with nice 2D graphics, and supports some customization through various options.  


Note that except for the monsters sprites & icons that were only slightly modified, all the original gfx and 3D models were complety reworked as 2D sprites by hand.
Except for the monsters sprites & icons that were only slightly modified, all the original gfx and 3D models were complety reworked as 2D sprites by hand. This game is entirely coded in C, with the help of the PAlib library. It also include a fully-featured and easy-to-use map editor, coded in C# with the .Net framework 2.0.
 
This game is entirely coded in C, with the help of the PAlib library.
It also include a fully-featured and easy-to-use map editor, coded in C# with the .Net framework 2.0.


It was in the 5th place for the best DS homebrew contest in 2009.
It was in the 5th place for the best DS homebrew contest in 2009.


==Feature==
==Features==
* Real time strategic game.
* Can load custom-made maps very easily.
* Advanced dynamic pathfinding.
* Mmax. 40 towers and their attacks gfx along with 40 monsters on screen simultaneously.
* 10 special powers for towers (slow, poison, critic damage, pierce, fire magic, water magic, lightning magic, wind magic, splash damage, reveal invisible monsters).
* Same for monsters resistance & immunes.
* Flying & walking monsters types (and ability for towers to attack both or only one type).
* Dynamic sound engine & stereo sound placement (not included for now, comes in next release).
* Max 256 differents types of monsters.
* Max 256 differents types of towers.
* Max 256 rounds.
* Max 11 possible upgrades per tower.
* Max 8 base evolution levels.
* Max 8 different clans to choose from at the start.
* 128 icons gfx for towers, evolutions, etc.
* 64 towers gfx with 6 color variations for each.
* 36 towers gfx with 4 color variations for each.
* Fully customizable engine through map definitions.
* Advanced graphical map editor.
* And more.


*Real time strategic game
==Installation==
*Can load custom-made maps very easily
Copy the Maps folder in the root of your card. You can add as many maps as you want in this folder (like new ones downloaded from my site).
*Advanced dynamic pathfinding
*Mmax. 40 towers and their attacks gfx along with 40 monsters on screen simultaneously
*10 special powers for towers (slow, poison, critic damage, pierce, fire magic, water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
*Same for monsters resistance & immunes
*Flying & walking monsters types (and ability for towers to attack both or only one type)
*Dynamic sound engine & stereo sound placement (not included for now, comes in next release)
*Max 256 differents types of monsters
*Max 256 differents types of towers
*Max 256 rounds
*Max 11 possible upgrades per tower
*Max 8 base evolution levels
*Max 8 different clans to choose from at the start
*128 icons gfx for towers, evolutions …
*64 towers gfx with 6 color variations for each
*36 towers gfx with 4 color variations for each (more to come)
*Fully customizable engine through map definitions
*Advanced graphical map editor
*And more…


==Install==
If your flashcard does not support automatic [[DLDI|DLDI]]-patching, you have to patch the game binary manually.


#Copy the "Maps" folder in the root of your card. You can add as many maps as you want in this folder (like new ones downloaded from my site).
Copy the binary file where you want on your flashcard. Note that some cards like M3/R4 need the binary to be placed at the root to be [[DLDI|DLDI]]-patched automatically.
#If your flashcard does not support automatic DLDI-patching, you have to patch the game binary manually:
- get the [http://chishm.drunkencoders.com/DLDI/index.html corresponding DLDI driver and patcher]
- follow the instructions to patch the binary (the .nds or .ds.gba,  depending of what usually works with your card).
#Copy the binary file where you want on your flashcard. Note that some cards like M3/R4 need the binary to be placed at the root to be DLDI-patched automatically.
#Enjoy!


==Control==
==Controls==
L/R - Switch screens
   
   
L or R - switch screens
D-Pad or A/B/X/Y - Scroll the map
   
   
Arrows or ABXY - scroll the map
Start - Pause game (can also close the lid)  
 
Start - pause the game (can also close the lid)  
Tap on the tower stats/description - Switch
 
Click on the tower stats / description - switch
Tap on an icon - Make a choice
Single click an icon - make a choice


Double click - validate a question  
Double tap - Validate a question  
   
   
==Changelog==
==Changelog==
 
'''v0.5 25/02/2008'''
'''25/02/2008 : v0.5'''
* PAFS version is gone, now only the fat/DLDI version is available.
 
* You can now use the arrow keys to select maps in the menu.
*PAFS version is gone, now only the fat/DLDI version is available
* Added 5 automatic levels of difficulty for each map: it affects the life of the monsters, and the final score.
*you can now use the arrow keys to select maps in the menu
* Options are now saved within the rom (require DLDI driver with write support).
*added 5 automatic levels of difficulty for each map: it affects the life of the monsters, and the final score
* In-game menu added.
*options are now saved within the rom (require DLDI driver with write support)
* Added possibility to restart the map in-game.
*in-game menu added
* Added quicksave & exit in-game option so you can save your current game and finish it later (require DLDI driver with write support).
*added possibility to restart the map in-game
* High-scores are now saved (require DLDI driver with write support).
*added quicksave & exit in-game option so you can save your current game and finish it later (require DLDI driver with write support)
* High-scores can be viewed on the map selection screen (press L or R to switch minimap/high-scores).
*high-scores are now saved (require DLDI driver with write support)
* Small speedups here and there.
*high-scores can be viewed on the map selection screen (press L or R to switch minimap/high-scores)
* Added some new maps.
*small speedups here and there
* New game icon.
*added some new maps
* Fixed some bugs.
*new game icon
* Fixed Long Walk TD skeleton's round.
*fixed some bugs  
*fixed Long Walk TD skeleton's round


'''04/02/2007 : v0.4 beta'''
'''04/02/2007 : v0.4 beta'''
*PAFS version was broken in the last release, now it's working again
* PAFS version was broken in the last release, now it's working again.
*corrected the bug that prevented max towers bonus for first evolution to be applied at start
* Corrected the bug that prevented max towers bonus for first evolution to be applied at start.
*corrected colors of selection circle, it looks better now
* Corrected colors of selection circle, it looks better now.
*fixed the animation bug when a monster is killed at spawn
* Fixed the animation bug when a monster is killed at spawn.
*fixed sprite scrolling, now sprites are in phase with background while scrolling
* Fixed sprite scrolling, now sprites are in phase with background while scrolling.
*updated the map editor, see its changelog for details
* Updated the map editor, see its changelog for details.
*added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities...
* Added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities.
*complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
* Complete rewrite of the sprite engine, now sprites corruptions problems should be fixed.
*added a nice zoom effect when building/upgrading towers
* Added a nice zoom effect when building/upgrading towers.
*added current window display on minimap
* Added current window display on minimap.
*you can now scroll the map directly by dragging the window on the minimap
* You can now scroll the map directly by dragging the window on the minimap.
*monsters are now hidden and no more over a tower when you build a tower over a dead one
* Monsters are now hidden and no more over a tower when you build a tower over a dead one.
*added a flashing message when a new evolution is available and wasn't before
* Added a flashing message when a new evolution is available and wasn't before.
*you can now scroll maps in the map selection screen directly by touching the scroll bar
* You can now scroll maps in the map selection screen directly by touching the scroll bar.
*added the option to build tower by double-tapping
* Added the option to build tower by double-tapping.
*added the option to choose L/R to work as a switch and don't need to be held
* Added the option to choose L/R to work as a switch and don't need to be held.
*added the option to allow to build multiple towers at once
* Added the option to allow to build multiple towers at once.
*added the option to choose the position of the in-game build menu
* Added the option to choose the position of the in-game build menu.
*added an option menu
* Added an option menu.
*added a Linux script for PAFS version
* Added a Linux script for PAFS version.
*added multiple paths management (up to 4)
* Added multiple paths management (up to 4).
*removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active at the same time)
* Removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active at the same time).
*added stereo sound placement
* Added stereo sound placement.
*updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
* Updated & added some new maps (try the map Hellgate Keeper's to the new features in action).
*added a new pathfinder, quite faster than the old one but less accurate
* Added a new pathfinder, quite faster than the old one but less accurate.
*little optimizations here and there :)
* Little optimizations here and there.
 
'''04/02/2007 : v0.31 beta'''
 
*now use latest devkitpro (r20) with latest libnds, libfat & palib
*stylus precision & jumping problems fixed (thanks to latest libnds)
*stylus problems with R4/M3 simply should be fixed (thanks to latest palib)
*corrected the bug that make the map selection screen froze when there was more than 10 maps (FAT version)
*stat screen flickering/disappear bug in the upper part fixed (thanks to latest palib?)


'''28/01/2007 : v0.3 beta'''
'''v0.31 beta 04/02/2007'''
*now use latest libfat with DLDI support
* Now use latest devkitpro (r20) with latest libnds, libfat & palib.
*corrected a bug in the file filter, now FAT version works without having to rename the maps
* Stylus precision & jumping problems fixed (thanks to latest libnds).
*fixed the missing border of some icons
* Stylus problems with R4/M3 simply should be fixed (thanks to latest palib).
*temporary workaround for solving the screwed up sprites problem
* Corrected the bug that make the map selection screen froze when there was more than 10 maps (FAT version).
*added a new bunch of great 3rd party maps :)
* Stat screen flickering/disappear bug in the upper part fixed (thanks to latest palib?).
*corrected some bugs in the "Save The Snowman" map
*corrected tower collision map in the "Long Walk TD" map
*added a circle around the current selection
*new map: Orange Frenzy


'''20/01/2007 : v0.2 beta'''
'''v0.3 beta 28/01/2007'''
* Now use latest libfat with DLDI support.
* Corrected a bug in the file filter, now FAT version works without having to rename the maps.
* Fixed the missing border of some icons.
* Temporary workaround for solving the screwed up sprites problem.
* Added a new bunch of great 3rd party maps.
* Corrected some bugs in the "Save The Snowman" map.
* Corrected tower collision map in the "Long Walk TD" map.
* Added a circle around the current selection.
* New map: Orange Frenzy.


*corrected the bug with the animation of some monsters
'''v0.2 beta 20/01/2007'''
*corrected a bug which may occurs when selling a tower
* Corrected the bug with the animation of some monsters.
*adjusted the pathfinder's memory allocation: big maps should now works
* Corrected a bug which may occurs when selling a tower.
*adjusted detection zone for build/cancel buttons
* Adjusted the pathfinder's memory allocation: big maps should now works.
*increased values range some parameters (life of the dragon in Spiral TD should now be correct)
* Adjusted detection zone for build/cancel buttons.
*spawn and end points are now displayed on the minimap
* Increased values range some parameters (life of the dragon in Spiral TD should now be correct).
*added preliminary libfat support
* Spawn and end points are now displayed on the minimap.
*new map: Save The Snowman !
* Added preliminary libfat support.
*added some 3rd party maps to the package, thanks to their authors !
* New map: Save The Snowman.
*now the PAFS version can run on the DeSmuME emulator ! it's now easier to test your maps created with the editor
* Added some 3rd party maps to the package, thanks to their authors.
* Now the PAFS version can run on the DeSmuME emulator. It's now easier to test your maps created with the editor.


'''14/01/2007 : v0.1 beta'''
'''v0.1 beta14/01/2007'''
*First public version
* First public version.


==Credits==
==Credits==
Mollusk for PALib, and adding in every single feature.


Mollusk for his great PALib, and for his hard work adding in every single feature
Gutter Talk for the documentation for the Map Editor.
 
Gutter Talk for the great documentation he made for the Map Editor
 
YnotnA, Zippi and Balu, Deshi, Mat88, TheRock and all other map makers, for their great maps, thanks a lot for your contribution!
 
Arialia for her tutorial on how to use the new libfat
 
The DS-Xtreme team for sending me a free sample, without it FAT version would probably not exist!
 
Vodevil, Bobby Sixkilla, OMG & M@T for their help with the beta test
 
 
 
 
 


YnotnA, Zippi and Balu, Deshi, Mat88, TheRock and all other map makers.


Arialia for her tutorial on how to use the new libfat.


The DS-Xtreme team for sending a sample, without it FAT version would probably not exist.


Vodevil, Bobby Sixkilla, OMG & M@T for their help with the beta test.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew strategy games on DS]]

Revision as of 07:26, 30 Haziran 2021

Warcraft: Tower Defense
File:Warcrafttowerdefenseds.png
General
Author(s)Noda
TypeStrategy
Version0.5
LicenceMixed
Links
[Media:Warcrafttowerdenfenseds.rar Download]
Website
Source
Advertisements

<htmlet>adsense</htmlet>


Warcraft: Tower Defense is an adaptation of Warcraft 3 mod, for the NDS. This project was started in august 2006. It features a good gameplay with nice 2D graphics, and supports some customization through various options.

Except for the monsters sprites & icons that were only slightly modified, all the original gfx and 3D models were complety reworked as 2D sprites by hand. This game is entirely coded in C, with the help of the PAlib library. It also include a fully-featured and easy-to-use map editor, coded in C# with the .Net framework 2.0.

It was in the 5th place for the best DS homebrew contest in 2009.

Features

  • Real time strategic game.
  • Can load custom-made maps very easily.
  • Advanced dynamic pathfinding.
  • Mmax. 40 towers and their attacks gfx along with 40 monsters on screen simultaneously.
  • 10 special powers for towers (slow, poison, critic damage, pierce, fire magic, water magic, lightning magic, wind magic, splash damage, reveal invisible monsters).
  • Same for monsters resistance & immunes.
  • Flying & walking monsters types (and ability for towers to attack both or only one type).
  • Dynamic sound engine & stereo sound placement (not included for now, comes in next release).
  • Max 256 differents types of monsters.
  • Max 256 differents types of towers.
  • Max 256 rounds.
  • Max 11 possible upgrades per tower.
  • Max 8 base evolution levels.
  • Max 8 different clans to choose from at the start.
  • 128 icons gfx for towers, evolutions, etc.
  • 64 towers gfx with 6 color variations for each.
  • 36 towers gfx with 4 color variations for each.
  • Fully customizable engine through map definitions.
  • Advanced graphical map editor.
  • And more.

Installation

Copy the Maps folder in the root of your card. You can add as many maps as you want in this folder (like new ones downloaded from my site).

If your flashcard does not support automatic DLDI-patching, you have to patch the game binary manually.

Copy the binary file where you want on your flashcard. Note that some cards like M3/R4 need the binary to be placed at the root to be DLDI-patched automatically.

Controls

L/R - Switch screens

D-Pad or A/B/X/Y - Scroll the map

Start - Pause game (can also close the lid)

Tap on the tower stats/description - Switch

Tap on an icon - Make a choice

Double tap - Validate a question

Changelog

v0.5 25/02/2008

  • PAFS version is gone, now only the fat/DLDI version is available.
  • You can now use the arrow keys to select maps in the menu.
  • Added 5 automatic levels of difficulty for each map: it affects the life of the monsters, and the final score.
  • Options are now saved within the rom (require DLDI driver with write support).
  • In-game menu added.
  • Added possibility to restart the map in-game.
  • Added quicksave & exit in-game option so you can save your current game and finish it later (require DLDI driver with write support).
  • High-scores are now saved (require DLDI driver with write support).
  • High-scores can be viewed on the map selection screen (press L or R to switch minimap/high-scores).
  • Small speedups here and there.
  • Added some new maps.
  • New game icon.
  • Fixed some bugs.
  • Fixed Long Walk TD skeleton's round.

04/02/2007 : v0.4 beta

  • PAFS version was broken in the last release, now it's working again.
  • Corrected the bug that prevented max towers bonus for first evolution to be applied at start.
  • Corrected colors of selection circle, it looks better now.
  • Fixed the animation bug when a monster is killed at spawn.
  • Fixed sprite scrolling, now sprites are in phase with background while scrolling.
  • Updated the map editor, see its changelog for details.
  • Added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities.
  • Complete rewrite of the sprite engine, now sprites corruptions problems should be fixed.
  • Added a nice zoom effect when building/upgrading towers.
  • Added current window display on minimap.
  • You can now scroll the map directly by dragging the window on the minimap.
  • Monsters are now hidden and no more over a tower when you build a tower over a dead one.
  • Added a flashing message when a new evolution is available and wasn't before.
  • You can now scroll maps in the map selection screen directly by touching the scroll bar.
  • Added the option to build tower by double-tapping.
  • Added the option to choose L/R to work as a switch and don't need to be held.
  • Added the option to allow to build multiple towers at once.
  • Added the option to choose the position of the in-game build menu.
  • Added an option menu.
  • Added a Linux script for PAFS version.
  • Added multiple paths management (up to 4).
  • Removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active at the same time).
  • Added stereo sound placement.
  • Updated & added some new maps (try the map Hellgate Keeper's to the new features in action).
  • Added a new pathfinder, quite faster than the old one but less accurate.
  • Little optimizations here and there.

v0.31 beta 04/02/2007

  • Now use latest devkitpro (r20) with latest libnds, libfat & palib.
  • Stylus precision & jumping problems fixed (thanks to latest libnds).
  • Stylus problems with R4/M3 simply should be fixed (thanks to latest palib).
  • Corrected the bug that make the map selection screen froze when there was more than 10 maps (FAT version).
  • Stat screen flickering/disappear bug in the upper part fixed (thanks to latest palib?).

v0.3 beta 28/01/2007

  • Now use latest libfat with DLDI support.
  • Corrected a bug in the file filter, now FAT version works without having to rename the maps.
  • Fixed the missing border of some icons.
  • Temporary workaround for solving the screwed up sprites problem.
  • Added a new bunch of great 3rd party maps.
  • Corrected some bugs in the "Save The Snowman" map.
  • Corrected tower collision map in the "Long Walk TD" map.
  • Added a circle around the current selection.
  • New map: Orange Frenzy.

v0.2 beta 20/01/2007

  • Corrected the bug with the animation of some monsters.
  • Corrected a bug which may occurs when selling a tower.
  • Adjusted the pathfinder's memory allocation: big maps should now works.
  • Adjusted detection zone for build/cancel buttons.
  • Increased values range some parameters (life of the dragon in Spiral TD should now be correct).
  • Spawn and end points are now displayed on the minimap.
  • Added preliminary libfat support.
  • New map: Save The Snowman.
  • Added some 3rd party maps to the package, thanks to their authors.
  • Now the PAFS version can run on the DeSmuME emulator. It's now easier to test your maps created with the editor.

v0.1 beta14/01/2007

  • First public version.

Credits

Mollusk for PALib, and adding in every single feature.

Gutter Talk for the documentation for the Map Editor.

YnotnA, Zippi and Balu, Deshi, Mat88, TheRock and all other map makers.

Arialia for her tutorial on how to use the new libfat.

The DS-Xtreme team for sending a sample, without it FAT version would probably not exist.

Vodevil, Bobby Sixkilla, OMG & M@T for their help with the beta test.


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