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{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title       = SokoKnight
|title=SokoKnight
| image       = sokoknight.png
|image=sokoknight.png
| type        = Puzzle
|description=Sokoban clone.
| version    = 0.1 Alpha
|author=Necronlord (Michael Sachner, Peter Mensching)
| license    = Freeware
|lastupdated=2008/01/17
| author     = Necronlord (Michael Sachner, Peter Mensching)
|type=Puzzle
| lastupdated = 2008/01/17
|version=0.1 Alpha
| website    = http://www.sachner.de/products/sokoknight
|license=Freeware
| download   = https://dlhb.gamebrew.org/dshomebrew/sokoknight.7z
|download=https://dlhb.gamebrew.org/dshomebrew/sokoknight.7z
| source      =  
|website=http://www.sachner.de/products/sokoknight
}}  
}}
 
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.



Revision as of 00:48, 29 October 2021

SokoKnight
Sokoknight.png
General
AuthorNecronlord (Michael Sachner, Peter Mensching)
TypePuzzle
Version0.1 Alpha
LicenseFreeware
Last Updated2008/01/17
Links
Download
Website

Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.

User guide

You must push boxes around a maze and tries to put them on floor tiles marked with crosses. Only one box mcan be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is completed.

Controls

D-Pad - Move, Bump into a box to push it

Start - Back to menu

Screenshots

sokoknight2.png sokoknight3.png

Known issues

Missing features: Save/load game, undo move, some sound effects do not work correctly.

Credits

Code, gfx, sfx: Michael Sachner.

Level design: Michael Sachner, Peter Mensching.

External links

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