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Can't Stop DS: Difference between revisions

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{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title       = Can't Stop DS
|title=Can't Stop DS
| image       = cantstopds.png
|image=cantstopds.png
| type       = Board
|description=Port of the board game "Can't Stop".
| version     = 0.2
|author=Nameless
| license     = Mixed
|lastupdated=2006/09/15
| author      = Nameless
|type=Board
| lastupdated = 2006/09/15
|version=0.2
| website     = http://www.playeradvance.org/forum/showthread.php?t=4306
|license=Mixed
| download    = https://dlhb.gamebrew.org/dshomebrew/cantstopds.7z
|download=https://dlhb.gamebrew.org/dshomebrew/cantstopds.7z
| source      =
|website=http://www.playeradvance.org/forum/showthread.php?t=4306
}}  
}}
 
This is a DS port of the board game: Can't Stop.
This is a DS port of the board game: Can't Stop.



Revision as of 05:59, 28 October 2021

Can't Stop DS
Cantstopds.png
General
AuthorNameless
TypeBoard
Version0.2
LicenseMixed
Last Updated2006/09/15
Links
Download
Website

This is a DS port of the board game: Can't Stop.

User guide

The goal of the game to be the first to reach the top of 3 of the mountain routes. For this, you have 3 common monks, 9 tokens each and 4 dice, which will allow you to progress on this peak of the Himalayas.

On each turn, you choose two pairs of dice among the 4 available. The sum of each pair allows you to either place a monk on the corresponding lane, or to advance a monk already present.

At the end of each turn, you can choose to stop. Your position is then saved by your tokens, which will allow you to come back just above on your next turn. If you continue but can no longer play (because neither pair matches a monk already placed or all lanes are blocked), you lose your progress.

The first to reach the top of 3 lanes with his chips wins.

Screenshots

cantstopds2.png cantstopds3.png

Changelog

version 0.2 2006/09/15

  • Added presentation screen, title and menu (the effects of transitions do not work on emulators).
  • Added a scrolling of the clouds
  • Added a title and game music
  • Fixed a bug on the return of tokens
  • Possibility to replay once the game is over
  • Finally real transparency (thanks to Mollusk)
  • Possibility to deselect the 1st die
  • Fixed a bug during the draw to find out which player starts

version 0.1 2006/09/12

  • All the game mechanics and graphics are in place.

Credits

Thank all the members of this forum, as well as Mollusk for its practical PAlib.

For those interested, the game has just been reissued by Asmodee.

External links

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