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Physics of Racing: Difference between revisions

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Physics of Racing is a project is to program a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.  
Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.  


The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.  
The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.  


==Features==
==Features==
*3D integrated into the vehicle
* 3D integrated into the vehicle.
*Circuit and unfinished game mode
* Circuit and unfinished game mode.
*Good response to commands (accelerate, turn, etc)
* Good response to commands (accelerate, turn, etc).


==User guide==
==User guide==
Drive a Ferrari F40 on the grounds of Laguna Seca. Players can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.
Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.


No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.  
No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.  
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'''Previous versions:'''
'''Previous versions:'''
:[[Media:Carphysics5ds.rar|Car Physic (Norisring)]]
* [[Media:Carphysics5ds.rar|Car Physic (Norisring).]]
:[[Media:Carphysics4ds.rar|Porsche 911 GT1]]
* [[Media:Carphysics4ds.rar|Porsche 911 GT1.]]
:[[Media:Carphysics2ds.rar|Car Physic (in 2D)]]
* [[Media:Carphysics2ds.rar|Car Physic (in 2D).]]
:[[Media:Carphysics3ds.rar|Car Physics 3 (includes the physics of the 3D Demo "Downtown Drivin'"]]
* [[Media:Carphysics3ds.rar|Car Physics 3 (includes the physics of the 3D Demo "Downtown Drivin'".]]


==Controls==
==Controls==
Stylus- switch to next page and back
Stylus - Switch to next page and back


Left- turn left
Left/Right - Turn left/right


Right- turn right
R - Accelerate


R - accelerate
L - Brake, Reverse


L - brake, reverse
Select - Reset
 
Select - reset


==Compatibility==
==Compatibility==
Tested on: Flashcard R4 R4DS with firmware V1.11 Wood
Tested on R4DS flashcard with Wood R4 firmware V1.11.


==Changelog==
==Changelog==
'''Car Physic (Laguna Seca)'''
'''Car Physic (Laguna Seca)'''
*stable physics
* Stable physics.
*better control (quicker steering and return to neutral)
* Better control (quicker steering and return to neutral).
*you can see the weight distribution
* You can see the weight distribution.
*collision with the ground
* Collision with the ground.
*timing that stops the best time of the session, with 3 sectors
* Timing that stops the best time of the session, with 3 sectors.
*2D map of the track with the position of the car
* 2D map of the track with the position of the car.


'''Car Physic (Norisring)'''
'''Car Physic (Norisring)'''
*first release that is really playable
* First release that is really playable.


'''Porsche 911 GT1'''
'''Porsche 911 GT1'''
*can fly through the scene  
* Can fly through the scene.
*can look at the used *number of polgons (in 2 different modes)
* Can look at the used *number of polgons (in 2 different modes).


'''Car Physic (in 2D)'''
'''Car Physic (in 2D)'''
*simulate physic of a car  
* Simulate physic of a car.
 


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew racing games on DS]]

Revision as of 14:32, 22 Haziran 2021

Physics of Racing
File:Carphysics6ds.png
General
Author(s)JulianB/Jim
TypeRacing
VersionDemo (Laguna Seca)
LicenceMixed
Links
[Media:Carphysics6ds.zip Download]
Website
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Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.

The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.

Features

  • 3D integrated into the vehicle.
  • Circuit and unfinished game mode.
  • Good response to commands (accelerate, turn, etc).

User guide

Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.

No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.

There is no drifts, only slight over steer if use brake.

Framerate goes down if there are many collision detections, mainly at the last corner.

Previous versions:

Controls

Stylus - Switch to next page and back

Left/Right - Turn left/right

R - Accelerate

L - Brake, Reverse

Select - Reset

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V1.11.

Changelog

Car Physic (Laguna Seca)

  • Stable physics.
  • Better control (quicker steering and return to neutral).
  • You can see the weight distribution.
  • Collision with the ground.
  • Timing that stops the best time of the session, with 3 sectors.
  • 2D map of the track with the position of the car.

Car Physic (Norisring)

  • First release that is really playable.

Porsche 911 GT1

  • Can fly through the scene.
  • Can look at the used *number of polgons (in 2 different modes).

Car Physic (in 2D)

  • Simulate physic of a car.


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