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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = POWDER
|title=POWDER
| image = POWDER.jpeg|250px
|image=POWDER.jpeg
| type = Other Games
|description=POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA).
| version=v1.1
|author=nop90
| lastupdated = 2017/02/04
|lastupdated=2017/02/04
| license = Mixed
|type=Other Games
| author = nop90
|version=1.1
| website = https://github.com/nop90/POWDER-3DS
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/POWDER-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrew/POWDER-3DS.rar
| source = https://github.com/nop90/POWDER-3DS
|website=https://github.com/nop90/POWDER-3DS
|source=https://github.com/nop90/POWDER-3DS
}}
}}
<youtube>byP7dK-WtNM</youtube>
<youtube>byP7dK-WtNM</youtube>

Revision as of 12:05, 29 October 2021

POWDER
File:POWDER.jpeg
General
Authornop90
TypeOther Games
Version1.1
LicenseMixed
Last Updated2017/02/04
Links
Download
Website
Source

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.

The game goal is very simple, descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

Credits:

The original game is made by Jeff Lait - http://www.zincland.com/powder/?pagename=about
This game uses the sf2d library created by @xerpi

Changelog

Ver. 1.1 (04 February 2017)

  • Raised walking speed
  • Changed version string from GBA to 3DS

Ver. 1.0 (02 February 2017)

  • Added an option to select dual or single screen
  • Fixed stylus touch point alignemt with starting menu
  • Fixed home menu events handling (for CIA version)

Ver. 0.3 (22 January 2017)

  • More tilesets
  • No more freezes and creashes
  • CIA version

Ver. 0.2alpha (16 January 2017

  • Fixed colors
  • Added bottom screen
  • Added stylus control support
  • Fixed key input

Please clean any sav file in the 3ds/Powder folder from the previous version, or you'll have problems.

Ver. 0.1preview (08 January 2017)

  • First release (not stable).
  • Very basic GUI

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

PAD - move A - select/throw B - back/cast spell Start or X - open menu Select or Y - open inventoty L and R can be mapped to some actions (play the tutorial for more info)

Known Bugs

  • The keybord grid is not aligned with characters

To Do List

  • Add an grid for the movement input with stylus

Screenshots

POWDER1.png POWDER5.png POWDER4.png POWDER3.png

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