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STO: Difference between revisions

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STO is a student project. It is a prototype of nintendo DS game made with PAlib librarie for C and C++.
STO is a student project. It is a prototype of Nintendo DS hombrew game made with PAlib librarie for C and C++.


==Objectives==
==User guide==
Run while you defeat the enemies you encounter in your way, while not getting attacked.
The objective is to run while you defeat the enemies you encounter in your way and avoid getting attacked.


==User guide==
This homebrew has two versions. Each version has different character, made by Saifi or Tamouze.  
There are two versions. Each version has different character, made by Saifi or Tamouze.  


In the game we are situated in a valley where they lived quiet and peaceful where some villagers including Sai and Tam are suddenly assaulted by a swarm of enemies and as usual, our characters want to stop doing it and a resistance against them must fight armed monsters that you are the target, a species of bird which are the prey, and something like the crocodiles that you are the food.  
In the game you are situated in a valley where everyone lives quiet and peacefully including Sai and Tam. Suddenly the villagers are assaulted by a swarm of enemies, and as usual, your characters want to put an end to it. You will have to fight against all sorts of armed monsters.  


There are several ways to avoid them, either dodging or attack to when you're ready to use the power you can make a ripple.  
There are several ways to avoid them, either dodge or attack when you're ready to use the power you can make a shock wave.  


==Controls==
==Controls==
B - jump
B - Jump


B+Down - crawling on the floor
B+Down - Crawl on the floor


Y - small attack with the sword
Y - Small attack with the sword


X - stop bullets, use it with complete accuracy
X - Stop bullets, use it with complete accuracy


L - attacking from behind
L - Attack from behind


A - attack with the sword more powerful, use it when you have full power to create a shock wave
A - Attack with the highest power sword (when you have full power to create a shock wave)


Start - moving from the main white screen/pause during the game
Start - Skip the main white screen, Pause during the game


Select - skip the main white screen/return to play if you have removed
Select - Skip the main white screen, Play again when you are eliminated


==Compatibility==
==Compatibility==
Tested on: FlashCard M3DsReal with Firmware 4.8  
Tested on:  
:DSTT FlashCard with Firmware 1.17  
 
FlashCard M3DsReal with Firmware 4.8 <br>
DSTT FlashCard with Firmware 1.17 <br>


==Credits==
==Credits==
Character Animation and design: Saifi Boïnali, Tamouze Arnaout
Character Animation and design: Saifi Boïnali, Tamouze Arnaout.


Developpement: Omar Meradi
Developpement: Omar Meradi.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]

Revision as of 00:48, 4 Haziran 2021

STO
File:Stods.jpg
General
Author(s)Saifi Boïnali, Tamouze Arnaout, Omar Meradi
TypeAction
VersionSai, Tam
LicenceMixed
Links
[Media:Stotamsaids.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


STO is a student project. It is a prototype of Nintendo DS hombrew game made with PAlib librarie for C and C++.

User guide

The objective is to run while you defeat the enemies you encounter in your way and avoid getting attacked.

This homebrew has two versions. Each version has different character, made by Saifi or Tamouze.

In the game you are situated in a valley where everyone lives quiet and peacefully including Sai and Tam. Suddenly the villagers are assaulted by a swarm of enemies, and as usual, your characters want to put an end to it. You will have to fight against all sorts of armed monsters.

There are several ways to avoid them, either dodge or attack when you're ready to use the power you can make a shock wave.

Controls

B - Jump

B+Down - Crawl on the floor

Y - Small attack with the sword

X - Stop bullets, use it with complete accuracy

L - Attack from behind

A - Attack with the highest power sword (when you have full power to create a shock wave)

Start - Skip the main white screen, Pause during the game

Select - Skip the main white screen, Play again when you are eliminated

Compatibility

Tested on:

FlashCard M3DsReal with Firmware 4.8
DSTT FlashCard with Firmware 1.17

Credits

Character Animation and design: Saifi Boïnali, Tamouze Arnaout.

Developpement: Omar Meradi.


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