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DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later. | DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later. | ||
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==User guide== | ==User guide== | ||
[[File:Dspaintball2.jpg]] | |||
Menus: | Menus: | ||
*Start game (starts the game from the first level) | *Start game (starts the game from the first level) |
Revision as of 01:05, 3 July 2012
DSPaintball | |
File:Dspaintball.png | |
General | |
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Author(s) | miguel28 |
Type | Puzzle |
Version | August2010 |
Licence | Mixed |
Links | |
[Media:Dspaintball.rar Download] | |
Website |
<htmlet>adsense</htmlet>
DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
It was presented to the Neo Coding Compo 2010.
Features
- 30 levels
- painting is not unlimited
- create up to 8 custom levels
Installation
- Download and extract file
- Copy it to the root directory of the card
Objectives
Get the ball to the star tracing white lines across the screen using stylus.
User guide
Menus:
- Start game (starts the game from the first level)
- Select level (you choose the level at which you want to start)
- Create levels (menu for the creation of levels)
- Play levels created (menu and play levels created earlier)
In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Controls
Basic
Stylus - draw lines to redirect ball to move Button - launch/return to initial position B - menu Start - return ball to original position, clear lines drawn
Creating levels
Stylus - choose position of star/ball, draw the lines of level(green) Button - for the next step (placing the initial ball, place the star, etc.) B - menu Start - reset all level
Compatibility
Tested on: Flashcard R4 R4DS with firmware V. Wood 1.12.
It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.