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Hex-a-Hop 3DS: Difference between revisions

From GameBrew
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| version=v1.1
| version=v1.1
| lastupdated = 2017/04/17
| lastupdated = 2017/04/17
| licence = Mixed
| license = Mixed
| author = nop90
| author = nop90
| website = https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812/
| website = https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812/

Revision as of 10:03, 20 October 2021

Hex-a-Hop
File:Hex-a-Hop.jpg
General
Authornop90
TypePuzzle
Versionv1.1
LicenseMixed
Last Updated2017/04/17
Links
Download
Website
Source

Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.

Credits:

Changelog

Ver. 1.1 (17 April 2017)

  • Fixed jump key and some help text

Ver. 1.0 (09 April 2017)

  • Complete and stable release

Ver. 0.2 (22 March 2017)

  • Added music

Ver. 0.1 (17 March 2017)

  • First reelase (3dsx and CIA formats)
  • Music not working, only sfx
  • Some flickering

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.

Commands

  • D-pad: Move (the directions are up, down and the four diagonals)
  • A: Select option or Jump (only on some levels)
  • B: Undo a move
  • Y: Pause game and open the menu
  • Start: Exit

Known Bugs

  • Exiting the game hangs the system

Screenshots

hah2.png hah3.png hah4.png

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