Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Scribble Jump DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 11: Line 11:
}}
}}


Scribble Jump DS is a doodle jump clone. This game supports DSMotion.
Scribble Jump DS is a Doodle Jump clone. This game supports DSMotion.


It is submitted to the Neo Coding Compo 2010, ranked 8th of Game section.  
It is submitted to the [ NEO Coding Compo 2010], ranked 8th of Game section.  


==Features==
==Features==
*Original graphics, sounds
* Original graphics, sounds.
*3 game modes
* 3 game modes.
*7 languages: German, English, Frensh, Italian, Spanish, Netherlands, Swedish
* 7 languages: German, English, Frensh, Italian, Spanish, Netherlands, Swedish.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Copy ScribbleJump.nds and "data" folder (with the subfolder "scribblejump") to the root directory of the card


To play this game in an emulator, you need an emulator like no$gba or deSmuMe and the file "ScribbleJump.nds" from the file you downloaded.
Copy ScribbleJump.nds and data folder (with the subfolder scribblejump) to the root directory of the card.


==Objectives==
To play this game in an emulator, you need an emulator like no$gba or deSmuMe and the file ScribbleJump.nds from the file you downloaded.
Get as high as possible.
==User guide==
==User guide==
The Scribble jumps constantly. Move it to the right or to the left and have to get as high as possible by jumping on different platforms.
The Scribble jumps constantly. Move it to the right or to the left and have to get as high as possible by jumping on different platforms.
There are also items which help jumping higher or prevent monsters from hurting you.
There are also items which help jumping higher or prevent monsters from hurting you.


For an introduction into this game, select "help" in the main menu.
For an introduction into this game, select Help in the main menu.
 
===Game modes===
* Adventure mode - Unlock the next level by getting through.
* Infinite - The play-all mode.
* Own levels - Play your own levels.


===Level Editor===
===Level Editor===
It only work on the real ds.
With the leveleditor you can make your own levels:
 
* If you select in the main menu leveleditor, you have to type the name of the level.  
With the leveleditor you can make your own levels.
* If you want to load an existing level, simply enter the name of that one.
 
* With R or L you can switch the screens. On the top screen you can choose, if you want to edit plattforms, items or monsters.
If you select in the main menu "leveleditor", you have to type the name of the level. If you want to load an existing level, simply enter the name of that one.
* You can also choose, if you want to add (+), move (<+>) or remove (-) them.
 
With R or L you can switch the screens. On the top screen you can choose, if you want to edit plattforms, items or monsters.


You can also choose, if you want to add (+), move (<+>) or remove (-) them.
This feature only work on the real DS.  


==Media==
==Media==
<youtube>AdwSpIxYbKE</youtube>
<youtube>AdwSpIxYbKE</youtube>


==Known Issues==
==Known issues==
Error "filesystem not found"
Error "filesystem not found": If this error appears you are either playing Scribble Jump in an emulator, or did not put the folder data on the root of your flashcard.
*If this error appears you are either playing Scribble Jump in an emulator or did not put the folder "data" on the root of your flashcard.


==Changelog==
==Changelog==
'''Demo 1 fix 2'''
'''Demo 1 fix 2'''
*there are now three modes:
* There are now three modes:
:adventure mode: unlock the next level by getting through
** Adventure mode: unlock the next level by getting through.
:infinite: the "play all"-mode
** Infinite: the "play all"-mode.
:own levels: play your own levels
** Own levels: play your own levels.
*if you only play one level (everything except infinite), the time is your score
* If you only play one level (everything except infinite), the time is your score.
*each level has its own highscorelist
* Each level has its own highscorelist.
*you can play the level direct in the leveleditor
* You can play the level direct in the leveleditor.
*added an easier Stylus-Control (the second in option-menu)
* Added an easier Stylus-Control (the second in option-menu).
*slower scrolling (if you need to scroll further, press UP)
* Slower scrolling (if you need to scroll further, press UP).
*italian translation by Nhoya
* Italian translation by Nhoya.
*spanish translation by fincs
* Spanish translation by fincs.
*fixed some other bugs and improved other things
* Fixed some other bugs and improved other things.
*changed the folder structure:
* Changed the folder structure:
:new levels are now in sj-levels
** New levels are now in sj-levels.
:missions are in sj-missions
** Missions are in sj-missions.
:highscores are in sj-highscores
** hHghscores are in sj-highscores.
:Missions have this format (no mission-editor yet): :level1;0;level2;0;level3;0;level4;0;
** Missions have this format (no mission-editor yet): :level1;0;level2;0;level3;0;level4;0;


'''Demo 1 fix 1'''
'''Demo 1 fix 1'''
*used PA_CreateSpriteFromGfx also for items and monsters
* Used PA_CreateSpriteFromGfx also for items and monsters.
*if you play twice, your name is saved
* If you play twice, your name is saved.
*some other little glitches
* Some other little glitches.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Other homebrew games on DS]]

Revision as of 07:28, 2 July 2021

Scribble Jump DS
File:Scribblejumpds.gif
General
Author(s)s_hansse
TypeOther
VersionDemo 0.1 Fix 2
LicenceMixed
Links
[Media:Scribblejumpds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Scribble Jump DS is a Doodle Jump clone. This game supports DSMotion.

It is submitted to the [ NEO Coding Compo 2010], ranked 8th of Game section.

Features

  • Original graphics, sounds.
  • 3 game modes.
  • 7 languages: German, English, Frensh, Italian, Spanish, Netherlands, Swedish.

Installation

Download and extract file.

Copy ScribbleJump.nds and data folder (with the subfolder scribblejump) to the root directory of the card.

To play this game in an emulator, you need an emulator like no$gba or deSmuMe and the file ScribbleJump.nds from the file you downloaded.

User guide

The Scribble jumps constantly. Move it to the right or to the left and have to get as high as possible by jumping on different platforms.

There are also items which help jumping higher or prevent monsters from hurting you.

For an introduction into this game, select Help in the main menu.

Game modes

  • Adventure mode - Unlock the next level by getting through.
  • Infinite - The play-all mode.
  • Own levels - Play your own levels.

Level Editor

With the leveleditor you can make your own levels:

  • If you select in the main menu leveleditor, you have to type the name of the level.
  • If you want to load an existing level, simply enter the name of that one.
  • With R or L you can switch the screens. On the top screen you can choose, if you want to edit plattforms, items or monsters.
  • You can also choose, if you want to add (+), move (<+>) or remove (-) them.

This feature only work on the real DS.

Media

Known issues

Error "filesystem not found": If this error appears you are either playing Scribble Jump in an emulator, or did not put the folder data on the root of your flashcard.

Changelog

Demo 1 fix 2

  • There are now three modes:
    • Adventure mode: unlock the next level by getting through.
    • Infinite: the "play all"-mode.
    • Own levels: play your own levels.
  • If you only play one level (everything except infinite), the time is your score.
  • Each level has its own highscorelist.
  • You can play the level direct in the leveleditor.
  • Added an easier Stylus-Control (the second in option-menu).
  • Slower scrolling (if you need to scroll further, press UP).
  • Italian translation by Nhoya.
  • Spanish translation by fincs.
  • Fixed some other bugs and improved other things.
  • Changed the folder structure:
    • New levels are now in sj-levels.
    • Missions are in sj-missions.
    • hHghscores are in sj-highscores.
    • Missions have this format (no mission-editor yet): :level1;0;level2;0;level3;0;level4;0;

Demo 1 fix 1

  • Used PA_CreateSpriteFromGfx also for items and monsters.
  • If you play twice, your name is saved.
  • Some other little glitches.


Advertising: