Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3DS PDN: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox-3DS-Homebrews
{{Infobox-3DS-Homebrews
| title = Background MP3 player
| title = 3ds_pdn
| type = Media players
| type = Media players
| version = 2021
| version = 2021
Line 11: Line 11:
}}
}}


This is a POC (developer only) which can play MP3(s) while running games on your 3DS. Up until now, it was unknown whether this was possible, but as it turns out it is possible to do this. As anyone who has developed for 3DS before, should know that 3DS has two ways of playing audios, one through CSND and one through DSP. Apparently, it is possible to use CSND with modules to play music.
3ds_pdn is an open source implementation of PDN sysmodule which plays a MP3 from the sd card. Up until now, it was unknown whether this was possible, but as it turns out it is possible to do this. As anyone who has developed for 3DS before, should know that 3DS has two ways of playing audios, one through CSND and one through DSP. Apparently, it is possible to use CSND with modules to play music.
 
This is a functional POC of the music player (3DS PDN module rewrite for developers) and is able to play a MP3 off your sd card.
 
==Building==
To build you need to have ctrtool in your path, after which do <code>make</code>.


==User guide==
==User guide==
This is a 3DS PDN module rewrite and will play a MP3 off your sd card.
To use you need to put a MP3 file named as sound.mp3 on the root of your sd card and then enable game patching. The PDN sysmodule will spawn a thread in appcore for MP3 decoding and playing.
 
To do so you need to put a MP3 file named as sound.mp3 on the root of your sd card and then enable game patching. The PDN sysmodule will spawn a thread in appcore for MP3 decoding and playing.


The POC works (atleast on N3DS, for O3DS you might need to change appcore to syscore or change the prio) but not smoothly, every time the system/game spawns a new thread there is a small break in audio due to the audio thread freezing and there are constant pop sounds. One possible reason is that the audio decoding and playing code will need soft-tuning.
The POC works (atleast on N3DS, for O3DS you might need to change appcore to syscore or change the prio) but not smoothly, every time the system/game spawns a new thread there is a small break in audio due to the audio thread freezing and there are constant pop sounds. One possible reason is that the audio decoding and playing code will need soft-tuning.


===Additional notes===
===Notes===
* Please remove patches for any other sysmodule before trying this as they can cause issues.
* Please remove patches for any other sysmodule before trying this as they can cause issues.
* It might be better if we do not use PDN for our purposes but create a entirely new sysmodule which will be launched by the homebrew audio player app.
* It might be better if we do not use PDN for our purposes but create a entirely new sysmodule which will be launched by the homebrew audio player app.
* 3DS sleep mode will be broken by this, you'll need to restart your console.
* 3DS sleep mode will be broken by this, you'll need to restart your console.
* On a N3DS, enabling Clock+L2C seems to make the code run a bit more smoother.
* On a N3DS, enabling Clock+L2C seems to make the code run a bit more smoother.
==Credits==
@luigoalma - Help improving the code.


==External links==
==External links==

Revision as of 00:35, 19 October 2021

Template:Infobox-3DS-Homebrews

3ds_pdn is an open source implementation of PDN sysmodule which plays a MP3 from the sd card. Up until now, it was unknown whether this was possible, but as it turns out it is possible to do this. As anyone who has developed for 3DS before, should know that 3DS has two ways of playing audios, one through CSND and one through DSP. Apparently, it is possible to use CSND with modules to play music.

This is a functional POC of the music player (3DS PDN module rewrite for developers) and is able to play a MP3 off your sd card.

Building

To build you need to have ctrtool in your path, after which do make.

User guide

To use you need to put a MP3 file named as sound.mp3 on the root of your sd card and then enable game patching. The PDN sysmodule will spawn a thread in appcore for MP3 decoding and playing.

The POC works (atleast on N3DS, for O3DS you might need to change appcore to syscore or change the prio) but not smoothly, every time the system/game spawns a new thread there is a small break in audio due to the audio thread freezing and there are constant pop sounds. One possible reason is that the audio decoding and playing code will need soft-tuning.

Notes

  • Please remove patches for any other sysmodule before trying this as they can cause issues.
  • It might be better if we do not use PDN for our purposes but create a entirely new sysmodule which will be launched by the homebrew audio player app.
  • 3DS sleep mode will be broken by this, you'll need to restart your console.
  • On a N3DS, enabling Clock+L2C seems to make the code run a bit more smoother.

Credits

@luigoalma - Help improving the code.

External links

Advertising: