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(Created page with "{{Infobox homebrew | title = Orange Desert Challenge + Online | image = File:Orangedesertds.PNG | type = Shooter | version = 28/01/2007 | licence =...") |
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| licence = Mixed | | licence = Mixed | ||
| author = Smealum | | author = Smealum | ||
| website = http://smealum.net/?page_id=10 | | website = https://web.archive.org/web/20140406072623/http://smealum.net/?page_id=10 | ||
| download = Media:Orangedesertds.rar | | download = Media:Orangedesertds.rar | ||
| source = | | source = | ||
}} | }} | ||
Orange Desert Challenge is a First Person Shooter, the first project in 3D by Smealum which uses Libnds. It was published together with [[Media:Orangedesertonlineds.rar|Orange Desert Online]]. Orange Desert Challenge features solo gameplay, whereas Orange Desert Online is an online multiplayer (max 4 players) game. | |||
Both games were submitted to the PAlib competition and won the 3rd place. | |||
==User guide== | |||
Both Orange Desert Challenge and Online use the same control scheme and both give you the same goal which is to kill everyone with no mercy. | |||
== | ===Orange Desert Challenge=== | ||
In this solo game, you have to kill everyone without dying yourself. There is a blue progress bar to see how many enemies you've killed. | |||
The game features a mini map on the bottom screen, as wel as a brand new health bar on the top screen. | |||
When you kill every enemy, you get a little reward. | |||
When you kill every enemy, you get a little reward | |||
===Orange Desert Online=== | ===Orange Desert Online=== | ||
Same gameplay and graphics as in Orange Desert Challenge. The only (though big) difference is that it's an online multiplayer game. | Same gameplay and graphics as in Orange Desert Challenge. The only (though big) difference is that it's an online multiplayer game. | ||
The game uses the | |||
The game uses the WiFi information contained in the DS's firmware. | |||
Do not need to set a server up to play it: a dedicated server runs 24/7 with 5 game rooms of 4 players. | Do not need to set a server up to play it: a dedicated server runs 24/7 with 5 game rooms of 4 players. | ||
==Controls== | ==Controls== | ||
Stylus - | Stylus - Aim | ||
D-Pad or | D-Pad or A/B/X/Y - Move (left-/right-handed) | ||
R | R/L - Shoot | ||
==Screenshots== | |||
[[File:Orangedesertds2.PNG]] | |||
==Credits== | ==Credits== | ||
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Graphics by Nhut, code by Smealum. | Graphics by Nhut, code by Smealum. | ||
[[Category:Homebrew | |||
<br> | |||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew shooter games on DS]] |
Revision as of 05:10, 28 Haziran 2021
Orange Desert Challenge + Online | |
File:Orangedesertds.PNG | |
General | |
---|---|
Author(s) | Smealum |
Type | Shooter |
Version | 28/01/2007 |
Licence | Mixed |
Links | |
[Media:Orangedesertds.rar Download] | |
Website |
<htmlet>adsense</htmlet>
Orange Desert Challenge is a First Person Shooter, the first project in 3D by Smealum which uses Libnds. It was published together with Orange Desert Online. Orange Desert Challenge features solo gameplay, whereas Orange Desert Online is an online multiplayer (max 4 players) game.
Both games were submitted to the PAlib competition and won the 3rd place.
User guide
Both Orange Desert Challenge and Online use the same control scheme and both give you the same goal which is to kill everyone with no mercy.
Orange Desert Challenge
In this solo game, you have to kill everyone without dying yourself. There is a blue progress bar to see how many enemies you've killed.
The game features a mini map on the bottom screen, as wel as a brand new health bar on the top screen.
When you kill every enemy, you get a little reward.
Orange Desert Online
Same gameplay and graphics as in Orange Desert Challenge. The only (though big) difference is that it's an online multiplayer game.
The game uses the WiFi information contained in the DS's firmware.
Do not need to set a server up to play it: a dedicated server runs 24/7 with 5 game rooms of 4 players.
Controls
Stylus - Aim
D-Pad or A/B/X/Y - Move (left-/right-handed)
R/L - Shoot
Screenshots
Credits
The game has been entirely coded with libnds.
Graphics by Nhut, code by Smealum.