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Operation Libra: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Operation Libra | image = File:Operationgoliathds.png | type = Adventure | version = Full | licence = Mixed | author ...")
 
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{{Infobox homebrew
{{Infobox homebrew
| title      = Operation Libra
| title      = Operation Libra
| image      = [[File:Operationgoliathds.png]]
| image      = [[File:Operationgoliathds.png|300px]]
| type        = Adventure
| type        = Adventure
| version    = Full
| version    = Full
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It was made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. The game was ported onto the DS with extra features that were not previously included in the original Flash project.
It was made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. The game was ported onto the DS with extra features that were not previously included in the original Flash project.
It was ranked 1st in the NEO Summer Coding Compo 2009, Game section.


==Features==
==Features==

Revision as of 03:43, 29 Haziran 2012

Operation Libra
File:Operationgoliathds.png
General
Author(s)x711Li (Daniel Li)
TypeAdventure
VersionFull
LicenceMixed
Links
[Media:Operationliibrads.rar Download]
Website
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Operation Libra is an "escape the room game". The player must use the objects to interact with other items in the room to reveal a way to escape.

It was made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. The game was ported onto the DS with extra features that were not previously included in the original Flash project.

It was ranked 1st in the NEO Summer Coding Compo 2009, Game section.

Features

  • Mansion with 9 rooms
  • 52 objects to examine
  • original art by B12CORE, ALGraphics
  • escape from the mansion

Installation

  1. Download and extract file
  2. DLDI patch it depends on needs and copy it to the root directory of the card

If using emulator, save/load function will not be available. However you can save and load states.

User guide

Spoiler-free Walkthrough.

File:Operationgoliathds2.jpg

Controls

D-Pad - move around, rotate various tools

DS Motion - move around

Touch Screen - interact with objects

START - Save

Credits

Producer: Daniel Li

Game Designers: Hyun Woo Choi, Angela Leung, Daniel Li

Art: Angela Leung, Daniel Li

Closed Beta Testers: Alberto Panda, Aleks Manov, Alex Bolek, Angel Torres, Bella Tria, Cindy Kate, Corey Sarnia, Daniel Carter, Darion Gomez, David Shi, Evelyn Perry, Ferdinand Hollis, George Lai, Gurpreet Singh, John Lai, Jose Manuel, Lior Hermínio, Lutz Viliam, Mateo Zoto, Mattias Hermansson, Nick Trevisan, Patrick Oh, Sal Devereux, Sebastian Arne, Stavros Gregorios, Stephen Huang, Steve Ezeta, Thomas Kwon, Tomm Kasey, Tom Phan, William Daniels, (Alias) Airflow, (Alias) Bellatrix, (Alias) Equal_BASS, (Alias) Generic, (Alias) iamSTEVE, (Alias) Moogra, (Alias) Someone, (Alias) Sparks, (Alias) Traitor, (Alias) xYOMI

Special Thanks to: PALib, Neoflash

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